Native lipsync — no editing
Kling 3.0 Omni voices the lines in your prompt and syncs the mouth in a single generation pass — no manual keyframing or post-editing required.
Sync a face to your own track with Renoise Agent, or let Kling 3.0 Omni voice your lines.
To sync a face to a song or voice track you already have, give Renoise Agent a portrait and the audio file — it uses OmniHuman 2.0 to make the mouth follow your recording. To have a character perform lines you write, upload the face into Renoise Canvas, put the lines in the prompt, and render on Kling 3.0 Omni, which generates the voice and lipsync in one step. Celebrities and public figures are not allowed; use your own face, a consenting subject, or an original character.
Want a still photo to speak a script instead of sing? See the AI talking photo guide
Kling 3.0 Omni native lipsync and OmniHuman 2.0 in Renoise Agent — key facts before you start.
Kling 3.0 Omni voices the lines in your prompt and syncs the mouth in a single generation pass — no manual keyframing or post-editing required.
Each Kling 3.0 Omni generation produces a 3–15 second clip. Generated video clips can be edited and trimmed directly in Renoise.
Give Renoise Agent a portrait and a speech or vocal recording; OmniHuman 2.0 syncs the mouth to it. Pure instrumentals don't work.
Use your own face or one you have written consent for. Celebrities and public figures are not allowed.
From a reference face and a written line to a synced performance — all inside Renoise Canvas. To sync to a track you already have, give the portrait and audio to Renoise Agent instead. Demonstrated here with original fictional characters.

Drag a clear front-facing reference photo onto Canvas. For a real person, use only a face you hold likeness rights to.

Describe the setting, emotion, and style, then put the spoken line in quotes — "host on a neon stage, energetic, says 'Welcome to the show!'".

Pick Kling 3.0 Omni from the model menu — it generates the voice and lipsync natively. Generate and export the synced clip.
Examples made with original fictional characters in Renoise — the same workflow works for any authorized face.
Original 3D-style singer character performing synced to music on a neon-lit stage
Original fictional presenter in cream blazer delivering synced speech in a studio setting
Original fictional chef character narrating in the kitchen with synced mouth movement
Original dark-fantasy warrior character delivering a synced speech in fire-lit atmosphere
Lip sync maps speech to mouth shapes. Every distinct sound in speech or song — a phoneme — has a corresponding visible mouth position, called a viseme. Renoise lines them up in two ways. Kling 3.0 Omni, developed by Kuaishou, generates the voice from the line you write and drives the jaw, lips, and cheeks to match it in the same pass. OmniHuman 2.0, developed by ByteDance and available through Renoise Agent, works the other way round: it takes one portrait and your recording and animates the mouth to follow it, so the clip lasts as long as the audio. Neither needs a manual animation or post-processing step.
The reference face anchors the identity: the model keeps the face consistent across the clip while only the speech animation changes. This is why a still portrait can become a performing singer or presenter — the face stays recognizable, the mouth and expression move.
For fictional characters, illustrated avatars, or AI-generated faces, this pipeline requires no extra steps. For a real, identifiable person, you need likeness rights to that face — your own, or one you have written consent to use. Celebrities, public figures and minors are not allowed, and local laws apply.
This means you cannot generate a real celebrity's lip sync video in Renoise. You can however generate a lip sync video with your own face, a consenting subject, or entirely original fictional characters. The demo examples on this page all use original fictional characters to illustrate the pipeline.
One plan unlocks Kling 3.0 Omni and every other video model.
For your first AI creations
per month
≈ 150 GPT Image 2 Generations
≈ 60 Seedance 2.0 videos
The agent takes your idea all the way to a finished cut.
Starter and Standard: production work in Director Mode uses credits by usage. Advanced: free.
No queue. Start as many paid generations as you want at once.
Content generated with Renoise.ai may be used commercially, subject to our Terms of Service
For creating every week
per month
≈ 450 GPT Image 2 Generations
≈ 180 Seedance 2.0 videos
The agent takes your idea all the way to a finished cut.
Starter and Standard: production work in Director Mode uses credits by usage. Advanced: free.
No queue. Start as many paid generations as you want at once.
Renoise Agent runs on frontier models from leading AI labs to plan your shots, write prompts, and pick the right model for each one. Chatting with the Agent is free on every plan.
Content generated with Renoise.ai may be used commercially, subject to our Terms of Service
For professional-scale production
per month
≈ 1,750 GPT Image 2 Generations
≈ 700 Seedance 2.0 videos
The agent takes your idea all the way to a finished cut.
Starter and Standard: production work in Director Mode uses credits by usage. Advanced: free.
No queue. Start as many paid generations as you want at once.
Renoise Agent runs on frontier models from leading AI labs to plan your shots, write prompts, and pick the right model for each one. Chatting with the Agent is free on every plan.
Content generated with Renoise.ai may be used commercially, subject to our Terms of Service
For your first AI creations
per month, billed annually
Save $72compared to monthly
≈ 150 GPT Image 2 Generations
≈ 60 Seedance 2.0 videos
The agent takes your idea all the way to a finished cut.
Starter and Standard: production work in Director Mode uses credits by usage. Advanced: free.
No queue. Start as many paid generations as you want at once.
Content generated with Renoise.ai may be used commercially, subject to our Terms of Service
For creating every week
per month, billed annually
Save $216compared to monthly
≈ 450 GPT Image 2 Generations
≈ 180 Seedance 2.0 videos
The agent takes your idea all the way to a finished cut.
Starter and Standard: production work in Director Mode uses credits by usage. Advanced: free.
No queue. Start as many paid generations as you want at once.
Renoise Agent runs on frontier models from leading AI labs to plan your shots, write prompts, and pick the right model for each one. Chatting with the Agent is free on every plan.
Content generated with Renoise.ai may be used commercially, subject to our Terms of Service
For professional-scale production
per month, billed annually
Save $720compared to monthly
≈ 1,750 GPT Image 2 Generations
≈ 700 Seedance 2.0 videos
The agent takes your idea all the way to a finished cut.
Starter and Standard: production work in Director Mode uses credits by usage. Advanced: free.
No queue. Start as many paid generations as you want at once.
Renoise Agent runs on frontier models from leading AI labs to plan your shots, write prompts, and pick the right model for each one. Chatting with the Agent is free on every plan.
Content generated with Renoise.ai may be used commercially, subject to our Terms of Service
No. Celebrities, public figures and minors are not allowed in Renoise. You can use your own face, a consenting subject, or fully original fictional characters.
For your own track, use Renoise Agent: give it one portrait and one mp3 or wav file between 4 seconds and 5 minutes, with speech or singing in it. OmniHuman 2.0 syncs the mouth to that recording; a pure instrumental with no vocals is rejected. Kling 3.0 Omni on the Canvas takes no audio file — it voices the lines you write in the prompt.
A single Kling 3.0 Omni generation produces a 3–15 second clip. A clip synced to your own recording through Renoise Agent runs as long as the audio, up to 5 minutes. Generated video clips can be edited and trimmed directly in Renoise.
A clear, front-facing portrait gives the best results. The face should be well-lit, unobstructed, and looking roughly toward the camera. Side angles, heavy shadows, or partial occlusion reduce lipsync quality because the model has less face geometry to anchor the mouth animation to.
With an authorized face, yes. Renoise's lip sync is a consented AI video generation tool — not an identity-fraud or impersonation tool. Real-face generation needs likeness rights, such as your own face or explicit written consent; celebrities, public figures and minors are not allowed, and local laws apply, so impersonating anyone is not permitted on the platform.
Yes. Fictional or AI-generated faces need no likeness authorization. Generate an original character, then use that same character as the reference face for lip sync. All demo examples on this page use this approach — original fictional characters only.
Two models. Kling 3.0 Omni, developed by Kuaishou, provides native lipsync on the Canvas. "Native" means lipsync is built into the generation pipeline — you supply the face and the lines, and the voice and synced video come out in one pass, without a separate processing step. OmniHuman 2.0, developed by ByteDance, syncs a portrait to your own recording and runs through Renoise Agent.
The tools are the same — Kling 3.0 Omni for lines you write, OmniHuman 2.0 through Renoise Agent for your own recording. The intent differs: a talking photo is typically a presenter or speaker delivering a script; celebrity lip sync refers to the performance / singing entertainment use case. See the AI talking photo guide for the presenter framing.