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Awesome Seedance prompts

The top 60 Seedance 2.0 prompts by engagement, picked daily from the 5968+ collected from creators on X. Every prompt is verified to run in Renoise — copy, paste, generate.

Seedance 2.0
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View source on GitHubTop 60 of 5,968 prompts
Seedance 2.0 Prompt: Make a Pixar film about Punch. I want to cry and fall in lo…

Seedance 2.0 Prompt: Make a Pixar film about Punch. I want to cry and fall in lo…

Make a Pixar film about Punch. I want to cry and fall in love with him.
TBC
GPT Image 2 and Seedance 2.0 Prompt: A high-definition, realistic broadcast shot…

GPT Image 2 and Seedance 2.0 Prompt: A high-definition, realistic broadcast shot…

A high-definition, realistic broadcast shot of a young woman sitting in a crowded football stadium during a Real Madrid vs. Barcelona match. She has long, straight black hair, pale skin with light freckles, and striking blue eyes with cat-eye eyeliner. She is wearing a white Real Madrid home jersey. The scene captures her sitting pensively with her hand on her chin, occasionally looking around and tucking her hair behind her ear. Cinematic lighting, shallow depth of field with the crowd blurred in the background. In the top corner, a realistic sports scoreboard displays '64:30 RMA 2-1 BAR' with a 'bein SPORTS 1 LIVE' logo. The video has the slight grain and motion of a professional TV camera broadcast.
Sairah
Apple's product pages have that scroll effect. The camera flies through a 3D wor…

Apple's product pages have that scroll effect. The camera flies through a 3D wor…

A coffee brand. Start outside the farm. Fly into the roasting facility. Pass through the packaging. Land in the cafe.
Nav Toor
Seedance 2.0 Prompt: Movie trailer of Clavicular getting framemogged by the ASU …

Seedance 2.0 Prompt: Movie trailer of Clavicular getting framemogged by the ASU …

Movie trailer of Clavicular getting framemogged by the ASU frat leader - make sure it’s ascending and gets 50 likes.
TBC
so I stopped trying to recreate Marvel scenes in Seedance 2.0 and just... made m…

so I stopped trying to recreate Marvel scenes in Seedance 2.0 and just... made m…

First-person POV dragon rider, 15 seconds, raw ungraded film footage feel. The dragon lurches forward and nosedives toward the burning fleet, the rider's hands grip tighter on the scarred hide, wind and rain intensify hitting the camera lens, the ocean and ships grow rapidly larger as the dive steepens. The dragon's jaws open and a massive eruption of fire blasts forward engulfing a warship below, the ship's mast snaps and explodes into burning fragments that fly upward past the camera. The dragon pulls up hard through the wall of black smoke and debris, visibility drops to near zero, embers and burning wood tumbling past the lens. Breaking through the smoke, a second dragon appears directly ahead screaming toward the camera, the rider's dragon barrel-rolls to dodge, the entire frame spins showing ocean then sky then ocean, the rider's hands nearly lose grip on the slick wet hide. Recovering from the roll, the dragon climbs sharply upward through heavy rain, wings beating hard, water streaming off the membrane, and breaks through the cloud layer into a brief moment of cold grey light above the storm before diving back down into the chaos below. Continuous handheld camera feel, heavy motion blur on fast movements, rain on the lens throughout, thick smoke obscuring visibility at times, muted desaturated color palette, film grain, no clean digital look. The footage feels dangerous and real, like a war correspondent strapped to this creature.
Atul Khola 💊
The most iconic duo in sci-fi history 🕶️ Seedance 2.0 + GPT Image 2 Prompt👇🏻 …

The most iconic duo in sci-fi history 🕶️ Seedance 2.0 + GPT Image 2 Prompt👇🏻 …

Cinematic anime short film clip, 15 seconds. Dark underground parking garage, concrete pillars, parked cars, dim flickering lights, shadows between vehicles, aliens attacking throughout. CHARACTER 1 — J: Use uploaded character sheet as strict visual reference. Black fitted suit slightly roughed up, black sunglasses, small silver pistol. Energetic and reactive — rolls, ducks, dives, shoots on the move. CHARACTER 2 — K: Use uploaded character sheet as strict visual reference. Black fitted suit perfectly neat, black sunglasses, large silver alien gun. Calm and precise — no wasted movement, no panic, just clean efficient shots. ALIENS: Various alien creatures attacking from between cars and pillars throughout. AUDIO: High energy hip hop beat loud from frame one, every gunshot synced to the beat, alien impacts punching through, never dropping. 0:00–0:01 — Already mid-fight. J behind a pillar firing, K moving between cars shooting. Wide shot showing full garage. 0:01–0:03 — Alien bursts at J, he dives behind a pillar, fires from the roll, alien drops, back on his feet instantly. 0:03–0:05 — Two aliens charge K, he sidesteps, shoots both in two clean shots, keeps moving forward. 0:05–0:07 — Alien throws J onto a car hood, he shoots it from his back, rolls off, keeps going. 0:07–0:09 — Both take cover behind a car, pop up together firing at a group ahead, aliens dropping, drop back down, pop up again. 0:09–0:11 — Massive alien crashes through two cars. K hands J the biggest gun calmly. J fires — massive explosion, car flipping, alien gone, J stumbles, K steadies him. 0:11–0:13 — Smoke everywhere, both clearing the garage carefully, last small alien scurries out, J stamps on it, K looks at him, J shrugs. 0:13–0:15 — Garage clear. Both straighten sunglasses simultaneously. Hero moment. Done. Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, dark garage flickering lighting, deep shadows, hard-edge brushwork, heavy shadows, not cartoon not Disney not Pixar, film grain, hip hop beat and gunshot sounds dominant throughout, camera angles switching rapidly every single action, J reactive and physical, K calm and precise, both actively fighting throughout.
TechieSA
Wing Chun Flow made with GPT Image 2 + Seedance 2 #DreaminaCPP @dreamina_ai Prom…

Wing Chun Flow made with GPT Image 2 + Seedance 2 #DreaminaCPP @dreamina_ai Prom…

SUBJECTS: Asian teenage boy, slim build, sharp eyes, calm and focused. ENVIRONMENT: Clean outdoor courtyard, stone pavement, natural lighting, clear light and shadow. A wooden dummy or training post is visible in the courtyard. The entire video remains in the same courtyard setting. STYLE: Digital painting feel. Large simplified color blocks, hard-edge brushwork, low-detail structure, heavy shadows, preserving hand-drawn texture. No realistic 3D feel, no commercial CG advertisement feel, no polished realism. SHOT 1: Hard cut opening. Close shot, 35mm, steady close follow / The boy is already in continuous training state, both hands rapidly changing contact with the wooden dummy, right and left hands continuously alternating, natural short-distance footwork movement, front kick connected as supporting motion, body movement coordinated and stable, overall rhythm clean and precise / SFX: fabric friction, light footsteps tapping stone pavement, subtle wooden dummy impact sounds SHOT 2: Action match cut. Medium close shot, 50mm, lateral tracking shot / The boy continuously performs multiple hand technique variations, straight punches, slapping hands, elbow techniques, and leg techniques naturally combined, movements short and compact, maintaining continuous pressure and stable rhythm throughout, the wooden dummy produces natural interaction feedback / SFX: continuous strike sounds, air friction sounds, wooden dummy reverberation SHOT 3: Fast transition. Close-up, 35mm, slow orbit / Eyes remain calm and focused, hand techniques continuously changing, maintaining stable interaction with the wooden dummy, movement transitions natural and clear, every contact carrying clear motion feedback, overall maintaining restrained and stable training feeling / SFX: breathing, air movement sounds, light wooden dummy collision sounds SHOT 4: Action transition cut. Full-body medium shot, 28mm, steady push-in / The boy continuously performs turning movements, elbow strikes, straight punches, and coordinated leg techniques, movement rhythm stable and natural, footwork light and precise, body movement remains coordinated, the wooden dummy and surrounding environment subtly reacting with the movements / SFX: foot friction, elbow strike impacts, light bamboo leaf rustling SHOT 5: Silent cut-in. Extreme close-up, 50mm, slight handheld feel / Arms continuously shifting at close range, straight punch naturally exerting force at the moment of impact, sleeves moving with the action, the wooden dummy producing clear feedback, leg techniques and footwork maintaining natural connection, overall movement stable and fluid / SFX: brief silence followed by deep impact sound SHOT 6: Action transition. Medium shot, 35mm, mirror reflection cut back to front view / The boy continuously performs slapping hands, straight punches, palm strikes, and turning movements, transitions smooth and clear, the wooden dummy continuously producing interaction feedback, clothes and hair maintaining moderate dynamic movement, overall maintaining stable training rhythm / SFX: wooden dummy collisions, fabric friction, air movement sounds SHOT 7: Ending shot. Medium close shot, 50mm, slow push-in then stable hold / After completing the final movement, the boy slowly stops, dust, clothing corners, and bamboo leaves naturally settling back down, the wooden dummy lightly swaying, slowly raising his eyes toward the camera, one hand maintaining a Wing Chun starting stance, standing steadily at the center of the courtyard / SFX: one deep muffled impact followed by the return of natural ambient wind sounds
Latte
When you’re just here for the shopping… but Gugu Gaga chooses you first Seedance…

When you’re just here for the shopping… but Gugu Gaga chooses you first Seedance…

Cinematic 3D CGI cutscene from Arknights: Endfield, highly detailed semi-realistic rendering, futuristic high-end shopping mall interior with polished reflective floors, glass storefronts and soft ambient blue lighting. In the foreground inside a transparent glass display case, a cute small black penguin character (Endmin / Gugu Gaga) with smooth rounded dome head and body, viewed from behind in POV shot. Two tactical sci-fi characters approaching confidently in midground: one male in heavy black and gold glowing exosuit armor with helmet, one female in green camo military tactical gear with helmet. Dramatic depth of field, glass reflections and specular highlights, cool metallic color palette with gold accents and teal grading, rule of thirds composition, immersive enclosed framing. ‘Adopt a penguin’ meme vibe, playful and hype mood, ultra-detailed textures, cinematic lighting, 8k quality --ar 9:16 --stylize 250 --v 6
Sharon Riley
How to create this kind of video game interface animation with GPT Image 2 and S…

How to create this kind of video game interface animation with GPT Image 2 and S…

INK INDUSTRIES : GAME TRAILER CHARACTERYoung athletic male, dark curly hair, shirtless, full chest and back tattoos, gold hoop earring, cigarette in mouth, black cybernetic prosthetic arms with cyan LED nodes at joints. Black shorts with white stripe, white socks, beige chunky sneakers. Seated cross-legged on white void floor. CINEMATIC SETUPOpens on clean white void environment with minimal game UI. Camera high angle looking down at character. Hyper-realistic CGI rendering, clean white background transitioning to dense cyberpunk favela environment. SEQUENCE [0s–15s] [0s–2s] High angle shot looking down. Character seated on white floor, looking up at camera with cigarette smoke rising. Game menu UI on left: START NEW GAME, CONTINUE highlighted, SETTINGS, EXIT GAME. Player profile top right showing INK_NOMAD LVL 23. A cursor clicks CONTINUE. The button pulses. Subtle bass hit. [2s–4s] Smooth zoom-in toward his left arm. UI panels slide in from left LEFT ARM EQUIPMENT panel appears. Selection highlights PHANTOM GRIP, then slides to CHRONOS CLAW. His left hand mechanically reconfigures fingers split apart, new claw-like digits lock into place, cyan LEDs pulse brighter. Stats bars animate on right panel. Servo click sounds. [4s–7s] Camera orbits smoothly around to his right side. New UI slides in ARMAMENT CUSTOMIZATION grid showing HAND, FOREARM, ELBOW, UPPER ARM components. Selection cycles through parts rapidly. His right arm disassembles section by section forearm plates detach, new plating slides on, elbow joint swaps, hand reconfigures with exposed wiring and pistons visible mid-swap. Each component locks with a mechanical snap. Tech Points counter ticks up. [7s–8.5s] Camera pulls back to medium shot. CONFIRM CONFIG button pulses. Click. All UI panels collapse inward. Character uncrosses legs, shifts position, now sitting relaxed, one knee up, cybernetic hand bringing cigarette to mouth. Smoke curls. [8.5s–10s] LOADING bar appears at bottom. Fills rapidly 0 to 100%. White environment begins darkening shadows creep in from edges, warm golden light bleeds through. The white void dissolves like fog burning off. Character starts standing up in one fluid motion. [10s–15s] Full environment loads around him as he rises to his feet. Dense cyberpunk favela materializes, neon signs flickering on, wet streets reflecting light, crowds populating, motorcycles, tangled power lines, stacked buildings climbing toward futuristic skyscrapers in the distance. Camera settles into third-person view behind him, showing his full tattooed back. HUD elements fade in, minimap top left, health bar, ammo counter bottom right. Quest marker appears. He takes a step forward into the street, puddle splashing under his shoe. Golden hour light cuts through the alley. Ambient city noise floods in, chatter, distant music, neon buzz. STYLEHyper-realistic CGI. White void sections: clean, minimal, studio-lit. Gameplay section: dense Cyberpunk 2077 / Assassin's Creed open-world density, golden hour lighting, wet reflections, volumetric haze. Seamless transition from sterile UI to living world. No cuts, one continuous camera move. SOUNDUI sections: clean digital clicks, mechanical servo sounds, subtle electronic hum. Loading transition: rising bass drone. Gameplay reveal: full ambient soundscape floods in city noise, distant bass music, footstep splashes.
INK
GPT Image 2 + Seedance 2.0 - Prompt Share White Saber × Droideka You can find th…

GPT Image 2 + Seedance 2.0 - Prompt Share White Saber × Droideka You can find th…

Use @[Storyboard Ref] as the storyboard for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[Char ref] as C1 reference. Use @[Droideka ref] as C2 combat droid reference. EMOTIONAL GUIDANCE: Valence: focused calm into controlled danger into decisive release. Arousal: ignition -> reveal -> blaster spike -> repeated deflections -> storm pressure -> pause -> one-way barrage -> flank burst -> impact, shown through eye-line, footwork, white blade height, cloak snap, droid drive, sparks, spray, collapse. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: lake laps, servos, white saber hum, blasters, deflections, water hiss, boots, cloak snap, metal collapse. BEATS: 1: Profile push. C1 ignites the white saber; light reflects on wet sand, water, and the grounded craft. 2: Low wide. C2 unfolds into tripod combat stance at the forest edge, twin blasters rotating toward C1. 3: Macro burst. Red bolts erupt from both cannons through mist and shoreline spray. 4: Low burst. C1 pivots, boots slicing shallow water as the first volley closes. 5: Clash. The white saber catches bolts; sparks and reflected plasma scatter across shore. 6: Tight. C1's eye-line shifts as C2 changes angle and intensifies fire. 7: Wide flow. C1 advances, repeatedly deflecting red bolts back with white saber arcs. 8: Overhead. Red bolts converge while C1 stays centered, deflecting the storm back toward C2. 9: Side track. C2 lunges on tripod legs, closing distance under suppressive fire. 10: Impact. Reflected plasma hits C2 armor, forcing a brief stagger without stopping it. 11: Water insert. White saber trail curves across the lake reflection as bolts skip and hiss. 12: Portrait pause. C1 and C2 hang still; saber hum, water drip, and servos fill the air. 13: Orbit. All incoming red bolts come from one direction only, from C2's side; C1's white saber wraps a luminous cage that deflects the wall of fire. 14: Burst close. C1 slips past the final volley, cloak snapping as she reaches C2's flank. 15: Hero finish. The white saber cuts exposed mechanisms beneath C2; sparks and parts explode outward as the droid collapses into the shoreline.
Kōda
Seedance 2.0 Prompt: Clavicular’s morning routine, but make him not look like a …

Seedance 2.0 Prompt: Clavicular’s morning routine, but make him not look like a …

Clavicular’s morning routine, but make him not look like a psycho. Make no mistakes.
Pleometric
TENNIS SHOWDOWN made with GPT Image 2 + Seedance 2 on @openart_ai Prompt below ↓…

TENNIS SHOWDOWN made with GPT Image 2 + Seedance 2 on @openart_ai Prompt below ↓…

SUBJECTS: Character A @ image1: Light-skinned white-haired 18-year-old male, white short sporty hairstyle, gray geometric patchwork sports top, purple tennis shorts. Character B @ image2: Dark-skinned black-haired 18-year-old male, black short sporty hairstyle, dark gray and purple patchwork sports top, black shorts. ENVIRONMENT: Outdoor hard court tennis court, with blue sky, clouds, greenery, or modern cityscape visible in the distance, naturally integrated. MUSIC: Dynamic soundtrack, continuous confrontation rhythm progression, with a noticeably intensified rhythm during the final finishing phase. STYLE: Digital painting feel. Large summarized color blocks, hard-edge brush strokes, low-detail structure, heavy shadows, preserving hand-painted traces. No realistic 3D feel, no commercial CG advertisement feel, no refined realism. SHOT 1: Smooth transition, medium shot, 50mm, low-angle tracking Character A delivers a spin-heavy oppressive serve. After the tennis ball lands in Character B’s area, it quickly bounces upward. Character B rapidly moves to complete the return and counterattack, with clear racket-to-ball contact. SFX: Racket hit sound, ball bounce sound, shoe friction sound SHOT 2: Smooth transition, side medium shot, 50mm, horizontal tracking After Character B completes the return, the tennis ball bounces again. Character A quickly performs a backhand response and creates a feint variation, with the spinning trajectory of the ball clearly visible. SFX: Racket hit sound, air cutting sound SHOT 3: Smooth transition, Character A POV shot, 35mm, forward tracking A high-speed spinning tennis ball flies directly toward Character A. Character A swings the racket to complete a counterattack, sending a high-speed diagonal spin shot toward Character B. SFX: Racket hit sound, shoe friction sound SHOT 4: Smooth transition, side medium-long shot, 50mm, horizontal moving tracking Both sides enter a high-speed offensive and defensive phase. Character B continuously uses spinning slice shots and high-speed backhand returns, while Character A constantly performs diagonal returns and transitions into high-pressure jumping smash actions. Every hit clearly shows racket-to-ball contact, with the action rhythm continuously escalating. SFX: Racket hit sound, ball bounce sound SHOT 5: Smooth transition, close-up, 50mm, slow orbiting camera Character A delivers the final finishing shot, with the tennis ball flying at high speed toward Character B. Character B attempts with full effort to return the ball but ultimately misses, and the tennis ball successfully lands in the opponent’s court area. Character A reveals a smug smile. SFX: Racket hit sound, ball landing sound, breathing sound
Latte
Seedance 2.0 nails any animation style 🔥 Perfect consistency. Frame by frame. T…

Seedance 2.0 nails any animation style 🔥 Perfect consistency. Frame by frame. T…

A man walks out of the kitchen and goes to the bathroom, happy and singing. [cut] The man stands in front of the mirror and takes hair gel from the cabinet behind it. [cut] Close-up shot of the man pouring some gel into his palm. [cut] The man runs his hands through his hair and applies the gel. [cut] The man grooms his moustache with a comb. [cut] The man looks in the mirror before leaving the bathroom and blinks. [cut] The man walks down the hallway toward the door. No music, no talking.
Framer 🇱🇹
Midjourney v8.2 + GPT Image 2 + Seedance 2.0 These characters were made for chor…

Midjourney v8.2 + GPT Image 2 + Seedance 2.0 These characters were made for chor…

Use @[storyboard ref] only as the layout anchor for shot order, camera grammar, staging, screen direction, and spatial continuity. Render the final scene from this prompt and mapped references; ignore storyboard style, simplified anatomy, panel text, malformed props, wrong letters, extra limbs or silhouettes, stray marks, arrows, icons, effect scribbles, borders, headers, and typography. Read each panel as a separate shot sample. Preserve C1/C2/object identities and do not merge panel poses into one shot. Use @[char1] only for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness; use @[char2] only for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; storyboard silhouettes only guide staging. VISUAL STYLE: High-fidelity 2D anime action; hard floor source and sword glow, saturated teal-lime-magenta against deep concrete, wide/normal lens feel, shallow insert focus, dust bloom, crisp smears, and stylized impacts. AUDIO: No score. Use warehouse air, sword hum, sneaker squeal on energy and concrete, hair-whip snaps, body whooshes, dust hits, cracked-floor impact, and a short low-frequency drop on the final pin. ENVIRONMENT: Abandoned concrete warehouse: cracked central slab, two steel pillars, high window shafts, and one glowing floor spill. EMOTIONAL GUIDANCE: C2 escalates with force while C1 stays loose, hands pocketed, turning defense into a trap. RHYTHM + ESCALATION: Open on impact, snap through short counters, strip the sword away, slam C2 into the wall, then finish with one drawn-back hair impalement. BEATS: P01: Canted wide impact open: C2 is already mid-lunge from screen right with the glowing sword overhead; C1 screen left leans back, hands pocketed, right sneaker catching the blade side. P02: Extreme sole insert: the flat blade skids across C1's sneaker tread, rubber squealing as sparks peel from the blocked sword face. P03: Low impact angle: C2 thrusts from screen right; C1 pivots on one heel and crescent-kicks the blade aside as the sword misses her ribs. P04: Tight diagonal medium: C2 chops down; C1 jams the hilt with her raised left knee and sneaker tip, folding his wrist axis off balance. P05: Overhead escape: C2 sweeps low; C1 springs over the blade and taps the sword guard with both sneakers, hands pocketed, a dust ring below. P06: Tight waist-level beat: C2 slashes across her chest path; C1 stays upright, slips inside the arc, and stamps the flat blade down with one sneaker. P07: Rear medium isolation: C1 rises onto one foot; long hair lifts into thick controlled ropes toward C2 as his sword recovers screen right. P08: Canted blade close: hair ropes clamp the sword blade at two points; the glow bends inside the lock, C2's arms freeze, C1's head becomes the lever. P09: Wide disarm: C1 yanks her head back once; the hair strips the sword from C2's grip and flings it spinning toward the far pillar, leaving C2 empty-handed. P10: Canted grab: the hair releases the sword and lashes around C2's torso and upper arms; C1 whips her head sideways, pulling him off balance toward the wall. P11: Wall impact aftermath: C2 hits the concrete wall hard and slumps unconscious at its base; dust and wall chips burst outward while the sword lies far away. P12: Wide tension setup: C1 faces C2 and plants near the wall as he slumps below; her hair bows backward away from him in thick loaded arcs, leaving a clear empty gap. P13: Canted release beat: C1 stays facing C2; all long hair commits forward as heavy spear-like locks with no loose rear curtain; pointed ends punch into his body with dust shock. P14: Vertical wall-side final: C1 still faces C2 as the same thick hair locks stay bowed through his body into the wall/floor, back of head clean at the roots; sword out of reach.
Kōda
When strangers become big sisters in seconds. GPT Image 2 + Seedance 2.0 on @ren…

When strangers become big sisters in seconds. GPT Image 2 + Seedance 2.0 on @ren…

Create a clean, professional Pixar-style 3D character sheet of a 6-year-old girl, highly detailed, vibrant colors, polished family-friendly animation style. Character Description: Adorable 6-year-old girl with soft dark wavy hair tied in a cute high ponytail with a small pink bow. Big sparkling brown eyes, round expressive face, rosy cheeks, small button nose, and a warm friendly smile. She has a healthy, energetic child body type suitable for a 6-year-old. Outfit: Bright yellow t-shirt, light pink shorts, white ankle socks, and colorful small sneakers (blue and pink accents). Character Sheet Layout: A single clean vertical character sheet with multiple views of the same girl arranged neatly: Top Left: Full-body front view, standing naturally with hands on hips, smiling confidently. Top Right: Full-body 3/4 angle view, showing depth and personality. Middle Left: Full-body side profile view (facing right). Middle Right: Full-body back view. Bottom Center: Large close-up of her face showing 4 different expressions in small circles — Happy smile, Surprised, Shy/embarrassed, and Excited/grinning. Bottom Right: Small extra details — close-up of her ponytail with bow, shoe details, and hand poses. Style & Quality: Beautiful 3D Pixar animation style, smooth rounded shapes, expressive eyes, soft realistic textures, vibrant yet soft lighting, clean white background with subtle light shadows, highly polished, professional character design sheet, perfect proportions, studio quality, sharp details, warm and wholesome feel. 16:9 aspect ratio, ultra-detailed, cinematic lighting.
Sharon Riley
Seedance just settled the debate forever. Jordan > Lebron. Prompt "Jordan fra…

Seedance just settled the debate forever. Jordan > Lebron. Prompt "Jordan fra…

Jordan frame moggs Lebron
Mark Gadala-Maria
This AI workflow is wild I used GPT Image 2 to create a character sheet, then an…

This AI workflow is wild I used GPT Image 2 to create a character sheet, then an…

An endless golden sea of sand at dusk. Rolling dunes stretch to the horizon, wind smoking streams of sand off their crests, the sky stained ochre by a colossal sandstorm devouring the distance. A desert oracle (character reference "NEFRA": dark skin, white bobbed hair with straight bangs and a plume of white feather-like strands tied atop her head, golden eyes, black-and-gold headband with tasseled gold earrings, white bandeau top with a translucent white shawl, black-and-white layered slit skirt hung with gold plates and tassels, gold armlets, collar, and anklets, barefoot, carrying a golden staff crowned by a crescent cradling a glowing orb) walks alone into the wind, shawl and hair whipping, the staff's orb shedding a faint glow that lights each step. [0-3s] Opening extreme wide shot: her tiny figure trudging toward the distant storm wall across the vast sands, ankle-deep in flowing grains, her footprints erased by the wind behind her. Camera pushes in slowly and sinks to a low angle — she plants the staff to brace herself, eyes narrowed toward the storm's heart. Suddenly a deep rumble rolls up from below: the dune beneath her begins to slide, vast ripples spreading across the sand as if something immense swims beneath. Her golden eyes reflect the surging waves. [3-6s] The beast emerges: the sea of sand ahead erupts — a colossal desert leviathan of flowing dust rises from the ground: a body sprawling like a mountain range, part ancient whale, part great serpent, formed of sand that endlessly cascades, collapses, and regathers; two points of dark gold burn in its eye sockets, fragments of swallowed ancient stone carvings embedded in its hide. It rears, hurling a sand wave tens of meters high crashing toward her like a tsunami. She sweeps her staff in an arc — a ring of golden runes blooms before her, meeting the wave head-on: the sand detonates against the rune barrier and splits, thundering past on both sides. Low-angle shot from behind her selling the titan's rise, cutting to a close-up behind the barrier as the wave hits. [6-9s] Guerrilla across the dunes: the beast dives and swims at speed beneath the sand, dunes collapsing in swaths above its passage; it bursts out around her again and again in ambush, spinning up columns of sandstorm that shred the terrain. She sprints between collapsing and rising dunes, glissades down slopes, leaps a splitting sand chasm, shawl snapping in the storm. Mid-run she flourishes the staff repeatedly: golden runes array in the air, gathering sand into huge gilded blades that streak against the storm and burst across the beast's flank in ripples of gold. High-speed tracking on her route, intercut with low-angle impacts of the beast's breaching ambushes. [9-12s] The hidden power wakes: the battle's energy stirs what sleeps below — she crests a high dune and raises the staff overhead, its orb erupting in a pillar of light: the whole desert shudders as ancient ruins rise slowly from beneath the sands — colossal columns, broken temples, rune-carved obelisks breaking the surface one after another, their golden glyphs igniting in sequence, answering her staff's light. Golden energy spreads along the rune network into glowing veins across the sand, the airborne dust dyed into drifting golden haze. The beast thrashes and roars at the center of the web of light, its storm coiling violently against the gold. Spiral orbiting crane shot revealing the ruins ascending and the luminous network unfurling across the entire desert. [12-15s] Mastering the storm: standing at the dune's crest, she grips the staff two-handed and sweeps it in a full turn — every lit rune across the ruins streams into the orb and fires as a heaven-splitting beam of gold into the storm's heart. Bathed in the light, the leviathan's raging form is slowly tamed: the sandstorm decelerates, turning, coiling into a vast quiet ring of golden sand around the pillar of light; the beast's dark-gold eyes close in the radiance as its immense body sinks gently back into the sea of sand. The wind dies; sand settles; sunset breaks through the clearing dust across ruins and dunes. She lowers the staff at the summit, her shawl drifting still — freeze frame on the epic composition of her small figure against the golden ruin-strewn desert. Style: epic fantasy RPG × desert mythology × AAA game-CG, with the desolate grandeur of Dune and the fantasy staging of Final Fantasy / Genshin. Character design strictly consistent throughout: white feathered bob, dark skin, golden eyes, white-gold garments, golden crescent staff. Signature VFX language: flowing-sand physics (the beast's forming and collapsing body, sand waves, sinkholes, storm columns) interwoven with golden rune magic (barriers, sand blades, light network, beam) — granular physicality against magical radiance. Extreme scale contrast of tiny figure versus colossal creature throughout. Narrative arc: lone journey → beast's emergence → evasive skirmish → ruins awakening → storm mastered; the ending is command, not destruction, true to her oracle nature. Palette: golden sands, warm gold runes, ochre storm dust, white-gold character, sunset orange. Lighting: low warm dusk light, self-illuminated staff and runes, volumetric beam through sand haze. Camera: wide-shot slow push, behind-the-shoulder titan reveal, high-speed skirmish tracking, spiral crane over rising ruins, final epic freeze — no hard cuts. 4K, cinematic lighting, HDR, rich sand-particle detail.
Kiki
The previs workflow is still leveling up! My AI filmmaking process is starting t…

The previs workflow is still leveling up! My AI filmmaking process is starting t…

Use [image1] as the clean start frame. Don't change anything about the frame. Use [video1] as a camera motion reference. Follow the camera movement in the reference exactly, including the handheld motion following the girl walking around the car and then the pan left. A young girl stands at a payphone in the South Western United States. She hears trucks approaching from the distance and quickly glances towards the sound, and says "Shit." She drops the phone and quickly scurries around to the driver's side of the car. The camera follows behind her with shaky handheld. The camera whip pans to the left, and we see the side of a dusty highway winding into the desert, with mountains in the far distance. Two pickup trucks approach and pull off from the road driving towards us, skidding and kicking up dust from the ground. No music.
Reid Hannaford
台風情報🌪️ made with GPT Image 2 + Seedance 2 prompt⬇️ https://t.co/5AfYbEgMGS

台風情報🌪️ made with GPT Image 2 + Seedance 2 prompt⬇️ https://t.co/5AfYbEgMGS

anime news reporter covering a typhoon, cute blonde anime girl reporter, holding microphone, pink idol outfit, frilly jacket, long blonde hair blowing violently in the wind, determined expression, live television broadcast, standing on a coastal promenade, massive storm approaching, extreme typhoon weather, heavy rain, violent ocean waves, strong winds, palm trees bending, storm clouds, dark grey sky, water spray everywhere, city skyline in background, japanese harbor city, breaking news atmosphere, emergency weather coverage, live news report, television broadcast graphics, weather warning overlay, news ticker, broadcast information panels, radar map inset, live indicator, japanese television layout, NHK style weather report, realistic environment, anime character, contrast between cute reporter and dangerous weather, cinematic lighting, wet pavement reflections, volumetric rain, detailed storm effects, ultra detailed, masterpiece, 8k, professional anime illustration, highly detailed background, dramatic atmosphere
Kiki
How much cleaning is too much cleaning? Make your video like this using Product …

How much cleaning is too much cleaning? Make your video like this using Product …

A 60-second 3D Pixar-style animated commercial for 7UP Extra Fizz. Bright, vibrant, highly expressive cartoon rendering with smooth exaggerated animation, big emotional faces, soft rounded shapes, rich saturated colors, and cinematic lighting. Vertical smartphone aspect ratio with dynamic camera moves (sweeping low angles, playful tracking shots, extreme close-ups on expressions). *Setting:* A sunny, modern Western suburban home with open-plan living spaces, light wooden floors, white walls with geometric wood accent panels, large windows letting in golden afternoon light, and a cozy, slightly cluttered family feel. *Characters:* •⁠ ⁠Mom: Mid-50s Western woman, warm but dramatic, short stylish brown hair with a few gray streaks, wearing a soft beige cardigan over a patterned blouse and jeans. •⁠ ⁠Daughter: Early-20s, long reddish-brown hair in a high ponytail, wearing an olive-green polo shirt, gold heart necklace, and baggy light-wash jeans. Highly expressive Pixar-style face that goes from annoyed → exhausted → pure joy. *Scene breakdown:* 0–6s: Close-up of a vintage green rotary phone on a glossy side table. Mom appears in the background holding the handset, eyes wide with urgency, waving her free hand dramatically as she speaks in English: “The guests are coming in an hour! Honey, hurry up! Clean every single fan blade, one by one — please, please, go go go!” 6–12s: Cut to the daughter on the living-room sofa, scrolling on a peach smartphone. Her face scrunches into a classic Pixar annoyed expression (eyebrows knitted, mouth twisted). She lets out a big exaggerated sigh. 12–22s: Mom marches in holding a green-handled mop, gesturing wildly. Daughter climbs a bright red stepladder and starts cleaning a dark wooden ceiling fan. She meticulously wipes each blade with a white cloth, her face showing increasing determination mixed with irritation. Camera circles around her as dust motes float in the light. She then dusts the geometric wooden wall panels with a long grey duster, dramatically wiping sweat from her forehead with a big cartoonish gesture. 22–32s: Daughter now wears bright yellow rubber gloves. She crouches inside a wide-open stainless-steel refrigerator, vigorously scrubbing the white interior walls and shelves with a green microfiber cloth. Several green 7UP bottles are clearly visible on the door shelves. Her expression is pure focused effort, tongue slightly sticking out in concentration. 32–42s: Outside on the front porch steps under a soft evening sky. Mom stands in the doorway still urging. Daughter holds the mop, shoulders slumped, and complains with big exaggerated exhaustion: “Mom, the stairs too?! This is getting a little extra!” She continues, voice rising: “I’m completely wiped from all this extra cleaning!” 42–52s: Extreme close-up of the daughter’s tired face. She reaches for a cold green 7UP Extra Fizz bottle. With a satisfying twist and loud fizzy “PSSSHT!” sound effect, she opens it. Bubbles and tiny water droplets spray in a playful Pixar-style flourish. She takes a long, refreshing drink. Her entire face transforms — eyes light up, cheeks glow, a huge genuine smile spreads as energy returns to her body. She does a little joyful bounce. 52–60s: Dynamic heroic product shot. The icy-cold 7UP Extra Fizz bottle rises against a bright blue sky. Dramatic water splash and exploding bubbles surround it in exaggerated, sparkling 3D animation. Bold, playful on-screen text pops in with a bounce: “INTRODUCING 7UP EXTRA FIZZ” next to the classic 7UP logo. Soft upbeat music swells into a fresh, fizzy climax. *Overall tone & style:* Warm, relatable, slightly comedic family chaos that feels like a Pixar short, transitioning into pure refreshing joy. Exaggerated facial expressions, squash-and-stretch animation, vibrant green product highlights, smooth camera movement, clear English dialogue, and upbeat background music that builds from stressed household energy to sparkling refreshment.
Sharon Riley
Some glosses disappear, but this one stays beautifully luminous. Made this video…

Some glosses disappear, but this one stays beautifully luminous. Made this video…

MARC JACOBS — "SUMMER GLOSS" Lipstick Commercial **ACTIVE REFERENCES** **MODEL REFERENCE** Exact same woman as the bag campaign. Identical facial identity, hairstyle, body proportions, confident editorial expression, posture, walking style. Natural makeup base with the hero lipstick applied (rich, vibrant pink-rose gloss). She wears a soft, flowing babypink dress (lightweight silk-cotton blend, slightly billowy sleeves, midi length, elegant yet effortless summer style). Maintain identical identity throughout. No drift. **@Image 1 — MARC JACOBS LIPSTICK** Hero product reference. Sleek metallic tube in warm rose-gold finish with signature MJ engraving. Creamy, high-shine gloss in a fresh pink-rose shade that catches light beautifully. Maintain exact tube design, color, logo placement, and glossy bullet texture. Never redesign. **@Image 2 — LIP CLOSE-UP & APPLICATION** Reference for extreme beauty macros: perfectly applied glossy lips, micro texture of the gloss, light refraction on the lips, subtle lip movement when speaking or smiling faintly. **LOCATION** Busy Manhattan intersection. Warm late-afternoon golden sunlight. Historic brownstone buildings. Yellow taxis. Crosswalk. Light traffic. Editorial New York energy. Same architecture and atmosphere as the bag film. **FORMAT** Single continuous luxury fashion film. 45 seconds. Horizontal 16:9. Museum-quality realism. No AI look. No CGI. Photoreal filmic beauty. **DIRECTOR'S NOTES** This is not just a lipstick ad — it’s about radiant confidence that never fades. She moves through the fast city on her own terms. The gloss stays impossibly luminous and glossy under direct sunlight, even as she walks, speaks, and smiles. The film celebrates the product’s staying power and the effortless glow it gives her. Alternate constantly between: • Movement & confidence • Beauty close-ups • Product texture & application • Sunlit glamour Every 3–4 seconds the lipstick (or her lips) returns as the hero. Every cut feels expensive. Think Marc Jacobs beauty campaign meets Vogue beauty film. **COLOR PALETTE** Warm golden sunlight, soft babypink tones, rose-gold accents, rich skin tones, honey highlights. Kodak Vision3 film look. Subtle halation. Soft film grain. Natural skin. No teal-orange. **CAMERA** Organic handheld + editorial dolly. Short slider moves. Gentle whip pans. Macro beauty photography. Natural lens breathing. Occasional foreground wipes with taxis/pedestrians. **LENSES** 100mm Macro | 85mm Portrait | 50mm | 35mm Street | 24mm Tracking. All behave like real cinema glass with beautiful falloff. --- **SEGMENT 1 (0.0–6s)** Ground level 24mm tracking shot. Camera starts at knee/hip height. Flowing babypink dress hem, strappy sandals, and her confident stride fill the frame. A yellow taxi whips across foreground. At 3 seconds — cut to 100mm macro: she pulls the MARC JACOBS lipstick from her bag, twists it up. Golden sunlight hits the rose-gold tube and the glossy bullet. Extreme texture detail. She applies it smoothly in one fluid motion (mirrorless, on the move). Lips transform into high-shine perfection. **SEGMENT 2 (6–14s)** 50mm medium portrait. Camera tracks backward as she walks calmly across the crosswalk. Babypink dress flows gently in the breeze. Hair moves naturally. Effortless, confident expression (soft, knowing half-smile). Golden sunlight kisses her face. Her lips remain mirror-glossy, catching every ray of light. A taxi blurs behind her. **CUT to fast 0.3-second macro montage** (lips + product): - Gloss catching sunlight, no fading - Creamy texture close-up - Lip movement as she gently presses lips together - Light refracting on the high-shine surface **SEGMENT 3 (14–23s)** 35mm three-quarter tracking shot, matching her walking speed. Side angle. Dress sleeve billows. She turns her head slightly toward the sun, lips prominently featured. Foreground pedestrians and a passing bicycle create natural wipes. **CUT to 100mm macro:** Fingers holding the lipstick tube. She twists it down slowly. Rose-gold metal reflects warm sunlight. Subtle embossed logo visible. Natural reflections only. **SEGMENT 4 (23–32s)** 85mm hero portrait. She pauses at the corner, golden sunlight wrapping her face and shoulders. Babypink dress looks ethereal. She turns slightly toward the city horizon, then glances toward camera with quiet confidence. Lips still impossibly glossy and fresh. Slow push-in on her face. **Voice-over begins** (warm, intimate, luxurious female voice): “In the heat of the city… one gloss refuses to fade.” **SEGMENT 5 (32–40s)** Dynamic montage: - Walking again (medium shot) - Quick macro of lips in direct sun — gloss still perfect - She laughs softly (natural micro-expression) — gloss stays vibrant - Hand bringing lipstick tube back into frame for a final beauty shot - Final macro of lips + tube side-by-side, both glowing in golden hour light **Voice-over continues:** “Marc Jacobs Summer Gloss. Stays luminous. Stays you.” **SEGMENT 6 (40–45s)** Hero product lock. 100mm macro. Lipstick tube fills frame with perfect sunlight raking across the rose-gold metal and glossy bullet. Hold on the texture. Soft fade to black with elegant MJ logo and product name. **PERFORMANCE** Luxury editorial restraint. Natural walking rhythm. Relaxed shoulders. Real micro-expressions. Confident but never over-posed. Slow breathing. The gloss is the star — always pristine. **PRODUCT LOCKS** Lipstick tube and color must be identical to reference. Extreme gloss retention in sunlight is the hero claim. No color fade. No smudging. Natural lip movement with perfect shine maintained at all times. **PHYSICS & LIGHTING** Dress flows realistically in city wind. Hair reacts naturally. Golden hour sunlight with soft building bounce. Natural skin tones and highlight roll-off. Lip gloss has visible, believable shine and light refraction. **AUDIO** Premium luxury electronic track with warm analog bass and subtle percussion. Layered diegetic city sounds (taxis, footsteps, soft wind). Delicate gloss application sound, fabric rustle, and lipstick cap clicks during macros. Voice-over is intimate and aspirational.
Sharon Riley
Crafted with GPT image 2 + Gemini Omni/ Seedance 2.0 Prompt: Create a clean, pre…

Crafted with GPT image 2 + Gemini Omni/ Seedance 2.0 Prompt: Create a clean, pre…

Create a clean, premium storyboard infographic for a product ASMR unboxing video. Design specifications: White background with a modern, minimalist layout. Title at the top: STORYBOARD Product name in bold green (replace with: [PRODUCT NAME]) Subtitle: ASMR UNBOXING Include four information boxes below the title: Duration: 30 Seconds Style: POV Hands, ASMR Audience: 18–35 years old Audio Suggestion: Soft ASMR • Crinkles • Tapping • Pouring Create 12 storyboard panels arranged in a 3-column × 4-row grid. Each panel should contain: A numbered green badge (1–12) Timestamp (0–2.5s, 2.5–5s, etc.) A realistic cinematic image showing the scene Handwritten white doodle text like: TA-DA! POP! WOW! PICK! CRINKLE~ TEAR! POUR~ HOT WATER STIR~ SMOOTH! BEST! Three text sections below every image: VISUAL: ACTION: DIALOGUE: Use realistic product photography, warm wooden table, soft natural lighting, shallow depth of field, POV hands only (no face visible), premium commercial advertising style. Storyboard sequence: 1 (0–2.5s) Visual: Product box on wooden table. Action: Hands enter frame and point to the box. Dialogue: "Have you tried this before?" 2 (2.5–5s) Visual: Opening the box. Action: Lift the top flap slowly. Dialogue: "Let's unbox it together." 3 (5–7.5s) Visual: Multiple individual sachets neatly arranged. Action: Fully reveal the inside. Dialogue: "Wow, look how many!" 4 (7.5–10s) Visual: Pick up one sachet. Action: Remove a single stick pack. Dialogue: "Let's start with one." 5 (10–12.5s) Visual: Close-up of sachet. Action: Hold and gently crinkle it. Dialogue: "That crinkle sound is satisfying." 6 (12.5–15s) Visual: Tear open the top. Action: Slow ASMR tearing. Dialogue: "Just a small tear." 7 (15–17.5s) Visual: Powder visible inside. Action: Show the powder close-up. Dialogue: "Looks delicious." 8 (17.5–20s) Visual: Pour powder into mug. Action: Slow pouring. Dialogue: "Pour everything in." 9 (20–22.5s) Visual: Hot water being poured. Action: Steam visible. Dialogue: "Add hot water." 10 (22.5–25s) Visual: Stir drink. Action: Slow circular stirring. Dialogue: "Mix it well." 11 (25–27.5s) Visual: Finished drink. Action: Show creamy texture from above. Dialogue: "Looks smooth and creamy." 12 (27.5–30s) Visual: Product box beside finished drink with thumbs up. Action: Hand gives thumbs up. Dialogue: "Easy, delicious, and ready!" Footer: Total Duration: 30 Seconds Format: Vertical (9:16) Style: POV Hands, ASMR Unboxing Typography should resemble a professional creative agency storyboard, with clean spacing, green accents, rounded panel borders, and high-end presentation suitable for client pitches.
Ciri
Early Seedance days. Prompt: 制作一段视频,视频中库巴举起一块巨石过头顶,马里奥挠库巴的腋窝,逗他笑,让他放下巨石。 https:/…

Early Seedance days. Prompt: 制作一段视频,视频中库巴举起一块巨石过头顶,马里奥挠库巴的腋窝,逗他笑,让他放下巨石。 https:/…

制作一段视频,视频中库巴举起一块巨石过头顶,马里奥挠库巴的腋窝,逗他笑,让他放下巨石。
migrok
GPT Image 2 + Seedance 2.0 Prompt Share Mei Lin's Elemental Kung Fu Performance …

GPT Image 2 + Seedance 2.0 Prompt Share Mei Lin's Elemental Kung Fu Performance …

Create a 15-second cinematic kung fu performance video. Use @[image1] as the fixed character sheet reference. The character must strictly match the character sheet. Use @[image2] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental release
Kōda
Seedance 2.0 continues to blow my mind. This is image to video. I love creating …

Seedance 2.0 continues to blow my mind. This is image to video. I love creating …

A cinematic and chaotic tracking shot with handheld camera motion and camera shake shows an explorer holding an ancient scarab artifact. They are running away from a giant pursuing mummy. Debris and dust clouds can be seen. The mummy is causing sections of the ancient wall to crumble. The explorer runs away frantically while occasionally looking back, you can hear her heavy breathing. She continues running until she narrowly escapes once the mummy almost grabs her but it hits a pillar causing it to fall on itself, the explorer then continues running into the entrance of a tomb.
Travis Davids
Seedance 2.0生成的电子女友视频。 提示词: 主体: 真实摄影风格,一位年轻漂亮的亚洲女性坐在高层建筑的飘窗前,穿着非常宽松的白色衬衣,露出左侧肩膀,…

Seedance 2.0生成的电子女友视频。 提示词: 主体: 真实摄影风格,一位年轻漂亮的亚洲女性坐在高层建筑的飘窗前,穿着非常宽松的白色衬衣,露出左侧肩膀,…

真实摄影风格,一位年轻漂亮的亚洲女性坐在高层建筑的飘窗前,穿着非常宽松的白色衬衣,露出左侧肩膀,POV视角,女性用右手试图挡住镜头,脸上带着一抹浅浅的微笑,自然光线,细腻真实,有胶片颗粒感。
李岳
Part 2 Generated with Seedance 2.0 (Had to make some edits due to some generatio…

Part 2 Generated with Seedance 2.0 (Had to make some edits due to some generatio…

场景接续[video1]结尾,沿用相同的画面设计和旁白,描绘阿努比斯和人类的互动。 场景1:人类继续用手指挠阿努比斯的腋窝,阿努比斯先是发出闷闷的笑声,但很快因为太痒而放声大笑。
migrok
The future of AI video is here, and it is completely mind-blowing. 🤯 OpenArt's …

The future of AI video is here, and it is completely mind-blowing. 🤯 OpenArt's …

Jin Yong martial arts film production, the Eighteen Palms of Subduing the Dragon fighting against the Sweeping Monk of Shaolin Temple, an extremely wonderful action movie
John
The Wind Calls Midjourney + GPT Image 2 + Seedance 2.0 + Suno - Full workflow an…

The Wind Calls Midjourney + GPT Image 2 + Seedance 2.0 + Suno - Full workflow an…

Use @[storyboard 1 ref] as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[character ref] as the authoritative Bree (C1) character reference. VISUAL STYLE: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, bold clean linework, Hyperreal Pop color, crisp daylight, saturated blue sky, sun-warmed green-gold palette, soft cel shadows, clean linework, light grain, smooth motion with wind-driven secondary movement. ENVIRONMENT: Open hilly meadow of tall green-gold grass under a clear blue sky, daytime sun; the slope rises left-to-right to a rounded crest where a red windsurf rig with translucent sail panels and a metal board frame lies flat in the grass; low horizon, distant treeline. Wind is absent at first, builds mid-sequence, and streams hard at the end, shown through bent grass, lifted hair, fluttering jacket, and flying seeds. EMOTIONAL GUIDANCE: Valence: warm contentment rising to bright, fearless joy. Arousal: drowsy stillness sparking awake at the first breeze, climbing through an eager sprint, peaking in high-energy riding. Body language goes from sprawled looseness to driving sprint to a low confident stance; camera rhythm accelerates with the wind; lighting stays sunlit. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: still-air insect hum, rising breeze, rustling grass, bare footfalls, a rig creak, a sharp sail snap, rushing wind at speed. PANEL BEATS: P01: High wide view of the sunny meadow; Bree lies motionless on her back in tall grass mid-slope, crest rising screen right; dead-still air. P02: Close on her face from above, eyes closed, freckles in full sun, hair still, calm breathing. P03: Macro insert of grass blades beside her bending together as the first breeze arrives; seeds lift with a soft rustle. P04: Close on her face as her eyes snap open and her head lifts; the breeze stirs her platinum bob. P05: Side-tracking shot as she springs up and sprints uphill screen right, arms driving, grass parting, wind building. P06: Over her shoulder at the crest, tilting down to the red rig flat in the grass, sail slack; she stops short above it. P07: Low angle as she plants her feet wide and hauls the mast upright; the sail snaps taut and tugs her half a step. P08: Low wide hold as she leaps aboard and rides past camera left-to-right, crouched on the boom, sail full, board skimming the grass, seeds streaming behind.
Kōda
I wanted to test this previs -> anime workflow I saw posted in the past coupl…

I wanted to test this previs -> anime workflow I saw posted in the past coupl…

In a retro 1980s anime style, hand-drawn cel animation, set on the sunny city street from the attached environment reference image — tall buildings lined with Japanese signage and advertisements, a bright blue sky with scattered clouds, warm daylight. @ Video1 is a motion and blocking reference containing exactly two figures: a BLUE/TEAL figure that runs and chases along the ground, and a RED figure that flies and leaps through the air holding an object. Re-skin them as the two attached character references and place the whole chase into that reference city street. CHARACTER LOCK — this mapping is absolute and must hold identically in EVERY shot and across EVERY cut, with no exceptions and no swaps: the BLUE/TEAL ground-running pursuer is ALWAYS KAITO, a young man with dark styled hair, dark aviator sunglasses, a charcoal blazer over a white t-shirt, light-blue jeans and white sneakers with blue accents — Kaito is male in every single frame. The RED airborne flying figure that leaps through the air holding the object is ALWAYS RIKO, a young woman with purple hair, pink heart-shaped sunglasses, a pastel athletic jacket, denim shorts and high-top sneakers — Riko is female in every single frame. The flying character is always the purple-haired girl Riko; the ground-running character is always the dark-haired man Kaito. Their identities, genders, hair colors and outfits never reverse, blend, or trade between shots. Do not place purple hair or heart-shaped glasses on the runner; do not place Kaito's blazer or dark aviators on the flier. Keep the high-speed chase energy: Riko leaping and gliding between the buildings of that city street above, Kaito sprinting in pursuit along the street below, sharp camera angles and rapid cuts, sunny daylight matching the environment reference. NEGATIVE CONSTRAINTS: no swapping the two characters, no gender swap, the ground runner is never female, the flying figure is never male, no purple hair on Kaito, no heart-shaped glasses on Kaito, no charcoal blazer or dark aviators on Riko, identities never reverse between cuts, no duplicate characters, no extra people, no third figure, no night or rain, no green tint, no watermarks, no timestamps.
A.I.Warper
Sen rotayı çiz, gerisini Seedance 2.0 halletsin🚁🎬 uzun uzun prompt yazmaya ger…

Sen rotayı çiz, gerisini Seedance 2.0 halletsin🚁🎬 uzun uzun prompt yazmaya ger…

Create a cinematic realistic high-speed drone video over Istanbul at golden hour, using the reference image as the exact location and flight-path guide. The drone starts very low above the sea surface, almost skimming the water, facing the Galata shoreline. It accelerates quickly forward over the rippling sea, following the drawn path from the foreground water toward the city. After the orbit, the camera tilts and opens toward the Golden Horn, the Historic Peninsula skyline, sunset reflections, ferries, rooftops, and glowing Istanbul atmosphere. The red drawn line must not appear in the video; it is only a hidden flight-path reference. Add powerful emotional Turkish cinematic music: deep ney melody, dramatic darbuka rhythm, orchestral strings, subtle bağlama texture, epic rising percussion, and a grand heroic crescendo as the drone reaches Galata Tower. No text, no subtitles, no logos, no graphic overlays.
ai.gezgini
He gave up everything to be a father. But some pasts don't stay buried. 🎬 The L…

He gave up everything to be a father. But some pasts don't stay buried. 🎬 The L…

16:9 Genre: Emotional Spy Thriller / Father-Daughter Action Drama Visual Style: Ultra-realistic Hollywood cinematic movie, 4K HDR, realistic physics, natural human emotions, cinematic color grading, anamorphic lens, professional film lighting, realistic camera movement, premium streaming series quality. CHARACTER CONSISTENCY LOCK ETHAN VALE: Use the exact Ethan Vale character sheet reference. Maintain: identical face identical hairstyle identical beard/stubble identical body proportions identical age appearance identical glasses when in civilian mode Do not redesign Ethan. MAYA VALE: Use the exact Maya Vale character sheet reference. Maintain: identical face identical hairstyle identical age identical body proportions Do not redesign Maya. IMPORTANT: Characters must remain identical across all scenes. No face changes. No hairstyle changes. No random outfit changes. PART 1 (0:00 - 0:15) "THE LIFE HE BUILT" Scene: A quiet suburban morning. Warm sunlight enters a small family home. Ethan Vale, wearing his civilian outfit and glasses, prepares breakfast in the kitchen. Maya walks downstairs wearing her red hoodie, blue baggy pants, white sneakers, messy bun, and red headphones. The atmosphere is peaceful. Camera: Slow cinematic dolly movement through the house. Camera passes: family photographs Maya's drawings small everyday objects Then slowly reveals Ethan cooking. Close-up: Ethan smiling. Dialogue: Maya: "You're making pancakes again?" Ethan: "You complain every time... and still eat all of them." Maya smiles. Acting: Natural father-daughter chemistry. No dramatic expressions. Feels like a real family moment. PART 2 (0:15 - 0:30) "THE SHADOW UNDER THE FLOOR" Scene: Late night. The house is silent. Maya sleeps upstairs. Ethan walks into a hidden storage room. He opens an old locked box. Inside: old passports classified documents encrypted devices an old agent badge He touches the badge. His expression changes slightly. Camera: Slow handheld camera following Ethan from behind. Close-up shots: his hand opening the box old photographs his eyes behind glasses Camera slowly circles around him. Dialogue: Ethan whispers: "I promised I was done." No dramatic music explosion. Just quiet tension. PART 3 (0:30- 0:45) "THE MAN BEFORE" Scene: Flashback sequence. Years earlier. Young Ethan as Agent Orion. Quick realistic memories: walking through a dark city entering secure locations tactical missions explosions in the distance running through rain Then: Hospital room. His wife gives him newborn Maya. Camera: Flashback style: handheld documentary feeling softer colors emotional close-ups Close-up: Ethan holding baby Maya. Dialogue: Wife: "Promise me she'll have a normal life." Ethan: "I promise." PART 4 (0:45 - 0:60) "THEY FOUND HER" Scene: Present day. Maya leaves college. She walks through the city. Unknown people observe her. A black vehicle follows. Meanwhile Ethan is fixing something at home. His phone rings. He answers. Silence. A package arrives. Inside: Maya's bracelet. Camera: Parallel editing: Maya walking. Ethan opening package. Slow zoom into Ethan's face. His calm expression disappears. Dialogue: Unknown voice: "Hello, Orion." Long pause. Ethan: "That name doesn't exist anymore." Unknown: "It does now." PART 5 (1:00 - 1:15) "REACTIVATION" Scene: Ethan enters the hidden room. He removes his glasses. Places them carefully on the table. The transformation begins. He changes into his agent outfit reference. He prepares equipment. No unnecessary action poses. Just a man returning to something he hates. Camera: Slow cinematic shots: glasses placed down old files opening equipment being prepared Ethan looking into mirror Camera pushes slowly toward his eyes. Dialogue: Old contact through communication device: "Orion... you're really back?" Ethan: "No." Pause. "I'm just a father looking for his daughter." PART 6 (1:15 - 1:30) "THE HUNT" Scene: Agent Orion investigates. Realistic spy sequence: studying surveillance footage tracking vehicles entering abandoned locations following clues Action: One short realistic fight scene. No superhero fighting. Fast, efficient movements. Ethan uses skill, not strength. Camera: Handheld action camera. Fast tracking shots. Low-angle movement. Close combat shots. Dialogue: Enemy: "You're older than I expected." Ethan: "You talk too much." PART 7 (1:30 - 1:45)"THE FATHER RETURNS" Scene: Ethan finds Maya's location. Inside a dark building. Maya is scared but fighting back. She notices Ethan. She realizes her father is not who she thought. Camera: Slow motion only for emotional moments. Close-up: Maya looking at Ethan. Ethan looking back. Dialogue: Maya: "Dad... who are you?" Ethan: "Someone who should have told you the truth." Maya: "You're not just my dad..." Ethan: "I always was." PART 8 (1:45 - 2:00) "THE LAST MISSION" Scene: Final confrontation. Ethan enters enemy headquarters. Maya escapes with his help. Father and daughter move together. They survive. After everything: Quiet sunrise. Ethan and Maya sit outside. No celebration. Just relief. Camera: Final cinematic shots: slow tracking shot behind them sunrise lighting close-up of Ethan removing his glasses Maya smiling slightly Dialogue: Maya: "Are you going to disappear again?" Ethan looks at her. Ethan: "Never." Camera pulls away. Title appears: THE MAN WHO DISAPPEARED "He buried the agent. His daughter brought him back."
Caden Flux
AI is wild Chatgpt 2.0 images + Seedance 2.0 tried to generate a red carpet AI v…

AI is wild Chatgpt 2.0 images + Seedance 2.0 tried to generate a red carpet AI v…

Use the provided character reference for the facial features and body structure. create a 15 second red carpet multi shot walk with elegant designer wear
Dheepan Ratnam
The most dangerous duo in cinema 🔫 Seedance 2.0 + GPT Image 2 Prompt👇🏻 https:…

The most dangerous duo in cinema 🔫 Seedance 2.0 + GPT Image 2 Prompt👇🏻 https:…

Cinematic anime short film clip, 15 seconds. Industrial warehouse, warm overhead lighting, concrete floors, metal shelving units and crates, large windows letting in natural light, dust particles in the air, briefcase on a table at the far end. CHARACTER 1 — JULES: Tall powerful build, large full afro, thick mustache, intense fierce expression. Black fitted suit, white shirt, thin black tie, black Oxford shoes. Silver handgun throughout. Every action deliberate and powerful, expression never changes. CHARACTER 2 — VINCENT: Tall slim build, long dark hair loose, heavy lidded completely unbothered expression. Black fitted suit, white shirt, thin black tie, black Oxford shoes. Silver handgun throughout. Totally calm throughout like he is doing something boring. OPPONENTS: Warehouse thugs in casual street clothes only — jeans, hoodies, leather jackets, boots, baseball caps. NO SUITS. Aggressive and physical — throwing punches, tackling, jumping from shelving units. AUDIO: High energy funky soul beat loud from frame one, every gunshot and impact synced to the beat, warehouse chaos underneath always, never dropping. 0:00–0:01 — Already mid-action, warm lit warehouse, opponents in jeans and hoodies everywhere, Jules and Vincent moving forward together guns raised, completely calm expressions despite chaos everywhere. 0:01–0:03 — Two opponents charge Jules throwing punches. Jules sidesteps, grabs one, drives him into a shelving unit, crates crashing everywhere, shoots the second without breaking stride. Never changes expression. 0:03–0:05 — Opponent in leather jacket jumps from shelving above onto Vincent. Vincent steps aside casually, opponent hits concrete hard. Vincent looks down, fires once, straightens his jacket, keeps walking. Jules hasn’t even looked over. 0:05–0:07 — Three opponents charge ahead. Jules kicks a heavy crate into two of them, fires at the third simultaneously. Vincent fires at two more from the right barely turning his head. Both keep walking forward. 0:07–0:09 — Opponent bear hugs Vincent from behind. Vincent looks mildly annoyed — most emotion he shows all video. Double elbow back, spins, fires twice, dusts his shoulder off once. Jules glances over, looks forward again, unbothered. 0:09–0:11 — Both slide behind a large crate, opponents firing. Jules reloads casually, Vincent examines his gun. Both pop up simultaneously, take out the entire group in seconds. Stand up. Keep walking. 0:11–0:13 — Final aggressive group charging, throwing crates, jumping from shelving. Jules grabs one as a shield, Vincent ducks a thrown crate without breaking stride, fires twice. Last opponent drops. Both walking forward through settling dust toward the briefcase. 0:13–0:15 — Jules opens the briefcase. Golden light floods both their faces. Jules intense and satisfied. Vincent leans in, nods once. Hero moment. Done. Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, warm industrial warehouse lighting, concrete floors and metal shelving, bold flat color blocking, chunky simplified forms, hard edge shadows, thick black outlines, vibrant saturated colors, not cartoon not Disney not Pixar, film grain, funky soul beat dominant throughout, camera angles switching rapidly every action, Jules intense throughout, Vincent completely unbothered throughout, opponents always casual street clothes never suits.
TechieSA
He thought the fight was over... until a cyborg gunslinger walked out of the dus…

He thought the fight was over... until a cyborg gunslinger walked out of the dus…

Cinematic Video Prompt (30s — Short Form with Cut Scenes) PART 1 (0–15s) 0–3s — The Entrance: The Charger (@image2) drifts to a stop in a cloud of dust. The protagonist (@image1) steps out, lights a cigarette with a brass Zippo in one smooth motion, exhales smoke into the golden sunset. 3–5s — Extreme Close-Up: Tight shot of his mismatched blue and amber eyes through drifting smoke. Cigarette ember glows, distant gunfire echoes, he smirks. 5–10s — Fast-Cut Fight: Rapid cuts as he effortlessly defeats multiple thugs—dodging a knife, breaking a wrist, sweeping an opponent into a saloon post, countering punches, and finishing with a spinning elbow, all while calmly smoking. 10–13s — Finisher: He grabs the last thug and slams him onto the Charger's hood, denting the metal as dust and cigarette ash drift in slow motion. 13–15s — False Calm: He straightens his duster, takes a final drag, flicks away the cigarette, and turns toward the horizon as the music shifts from classic Western guitar to an ominous bass. PART 2 (15–30s) 15–18s — Twist Reveal: The ground trembles as a Cyborg Gunslinger (@image3) emerges from the dust behind the saloon, chrome gleaming and red optic glowing. The protagonist's confidence turns to focus. 18–22s — Fast-Cut Showdown: The cyborg attacks with a blade arm. The protagonist narrowly dodges, fires three pistol shots that fail to stop it, is slammed into the Charger, then grabs a sawed-off shotgun from the back seat. 22–27s — Final Duel: In slow motion, both circle through swirling dust. The cyborg lunges; the protagonist drops to one knee and fires point-blank into its glowing optic, shattering it in a shower of sparks. 27–30s — Cinematic Exit: The cyborg collapses. The protagonist blows smoke from the shotgun barrel, tosses it onto the Charger's hood, and walks into the sunset as the music reaches its final Western crescendo before cutting to black.
Shami
This is the most epic Seedance 2.0 prompt you're going to find today... bookmark…

This is the most epic Seedance 2.0 prompt you're going to find today... bookmark…

2000s consumer camcorder found footage, real live action. Extremely shaky handheld recording with heavy natural camera shake, fast erratic movements, quick zooms, autofocus hunting, video noise, tape grain and mild compression artifacts. Feels like someone secretly filming a real supernatural event with an old Sony/Panasonic camcorder in the early 2000s. Rapid chaotic cuts almost every second, intense and disorienting editing. Maximum realism and sobriety mixed with raw power. Use the provided reference image as the only visual anchor. Keep the exact appearance of the bald elder in red cloak, the mountains, crowd and ice structure. The red-cloaked monk actively fights the giant. Render in raw 2000s camcorder aesthetic with rapid cuts and full body views of the giant. 0-2s: [Shaky wide - rapid cut] Unsteady camcorder shot of the red-cloaked monk from behind and the distant ice giant. Low rumble starts. Dust rises. Fast cut to ground cracking violently. 2-4s: [Rapid ground + reaction cuts] Series of quick shaky cuts: ground heaving, people panicking and running, fast zoom on the monk standing up, quick cut back to the base of the giant starting to rise. Heavy camera shake and autofocus hunting. 4-6s: [Giant rise + monk prepares] Fast chaotic cuts: massive ice exploding upward, full shaky view of the giant beginning to tower, quick cut to the monk turning and raising his hands, another rapid shot of energy starting to glow faintly around him. Very intense handheld movement. 6-8s: [First clash - full body] Rapid cuts: giant fully rises in a towering full-body shot, quick zoom on the monk firing a visible energy wave from his hands toward the giant, fast cut to the blast hitting the giant's chest with ice shards flying, another shaky full-body wide of the giant reacting. Extreme camera shake. 8-10s: [Intense fight - rapid cuts] Series of very fast cuts: giant swinging a massive ice limb toward the monk, quick full-body shot of the giant towering over everything, fast pan to the monk dodging and firing another stronger energy blast, shaky close on the explosion of ice and energy, another rapid full-body reveal of the giant. Maximum chaos and intensity. 10-12s: [Climax exchange] Fast cuts: giant releases a powerful ice shockwave, quick full-body view showing the entire towering creature attacking, fast zoom on the monk countering with a big energy wave, shaky footage of the collision creating huge dust and ice explosion, another full-body shot of the giant being pushed back slightly. Raw camcorder noise and shake everywhere. 12-14s: [Aftermath rapid cuts] Quick cuts: thick dust and ice particles in the air, shaky full-body wide of the giant still standing but damaged, fast cut to the monk breathing heavily, another rapid shot of small aftershocks, final shaky full-body view of both facing each other. 14-15s: [Final intense full body] Last shaky camcorder shot slowly trying to hold a wide full-body view of the giant towering over the monk and the valley. Heavy breathing sounds implied by camera movement. Raw, real, intense 2000s found footage ending. Realistic 2000s camcorder found footage quality, heavy handheld shake, autofocus issues, video noise and grain, rapid chaotic cuts, full body views of the giant fighting, raw live action feel, no cinematic polish.
TechHalla
Seedance 2.0 4K on Higgsfield Prompt: Scene: A seamless ultra-cinematic one-take…

Seedance 2.0 4K on Higgsfield Prompt: Scene: A seamless ultra-cinematic one-take…

Scene: A seamless ultra-cinematic one-take shot starting from deep space and ending in an intimate café moment. The sequence emphasizes speed, scale, and immersive transition from cosmic to human scale. Subject / Character: Final subject is — a young woman sitting in an open-air café named “LUMOS”, wearing denim shorts and a white shirt, casually eating a hamburger with a drink beside her. Action Timeline (TOTAL: 15s): 0–4s (Space → Earth Approach): Wide cinematic shot of Earth in deep space. Camera accelerates forward smoothly. Earth rapidly grows in frame. Subtle light streaks, atmospheric glow becomes visible. Motion builds gradually but feels grand. 4–8s (Atmospheric Entry → Fast Descent): Camera pierces atmosphere with intense glow and motion blur. Clouds rush past. Continents and terrain sweep underneath at high speed. Strong sense of acceleration. 8–11s (City Dive → Street Flow): Camera locks onto a city and dives sharply. Skyscrapers rise fast. Transition into street-level movement — fluid glide through streets, passing buildings, corners, and urban elements with dynamic motion. 11–12s (Café Target Lock): Camera spots outdoor café with large “LUMOS” sign. Rapid but smooth deceleration begins. Focus tightens. 12–15s (Final Scene – Character): Camera settles into a medium shot of . She sits casually, eating a hamburger, drink on table. Natural motion (taking a bite, relaxed posture). Warm, calm contrast to previous high-speed sequence. Camera: One continuous shot, no cuts. Extreme speed ramping: slow → ultra-fast → controlled slowdown. Wide lens in space → natural cinematic lens at final shot. Smooth stabilization with slight handheld realism at the end. Audio: Cinematic rise from deep space ambience → intense whooshing during descent → city ambience → soft café sounds (light chatter, ambient noise). Style: Cinematic color grading: cool tones in space/descent → gradually warmer tones at street/café. High contrast, subtle film grain, volumetric lighting, atmospheric particles, ultra-detailed, 8K, photorealistic.
simeon-sanai
AI anime storytelling is crazy now I used ChatGPT Image 2.0 to create an entire …

AI anime storytelling is crazy now I used ChatGPT Image 2.0 to create an entire …

TITLE The Lost Wind Chime REFERENCE Use the uploaded storyboard board and character sheet as the main visual reference. Keep all character designs, environment details, wind chime design, kitten appearance, countryside lighting, and emotional story beats visually consistent. Do not add extra characters. Do not change the story. SUBJECTS Girl: A cheerful young anime girl around 10 years old with soft black ponytail hair, warm brown eyes, and soft expressive anime facial features. She wears: oversized light-blue summer dress crossbody satchel white socks brown shoes Her acting should feel: gentle, nostalgic, peaceful, emotionally warm. Kitten: A tiny fluffy gray-and-white kitten with playful anime behavior and expressive eyes. The kitten slowly becomes attached to the girl throughout the sequence. Wind Chime: A beautiful Japanese glass wind chime with painted flowers and a paper strip attached underneath. The wind chime acts as the emotional centerpiece of the story. ENVIRONMENT Bright countryside summer setting. Wooden porch. Blue sky. Moving grass. Sunflowers. Warm sunlight. Golden-hour anime lighting. Soft wind movement everywhere. STYLE Premium anime movie quality. Soft Ghibli-inspired atmosphere. Beautiful painterly anime backgrounds. Detailed sunlight rendering. Soft glowing highlights. Natural character acting. Gentle cinematic pacing. Dreamy emotional tone. No chaos. No comedy exaggeration. No subtitles. No logos. No text overlays. No social media UI. AUDIO No background music. Only natural ambience and soft environmental sounds. CAMERA 16:9 cinematic anime framing. Slow cinematic movement. Gentle push-ins. Soft depth of field. Warm lens bloom. Dreamy summer atmosphere. One emotional wide ending shot. TIMELINE 0:00-0:02 Wide anime shot. Bright summer wind blows across a countryside porch. The girl notices a beautiful glass wind chime moving softly in sunlight. SFX: soft wind, distant cicadas, light chime ringing. 0:02-0:04 Medium shot. A tiny fluffy kitten watches the girl from nearby flowers. The girl smiles softly toward it. SFX: cicadas, gentle grass movement, soft kitten sound. 0:04-0:06 Close-up. The wind chime rings softly in warm sunlight. Its paper strip moves beautifully in the wind. SFX: delicate wind chime ringing, soft summer breeze. 0:06-0:08 Medium shot. The girl lowers the wind chime toward the kitten. The kitten carefully reaches toward the moving paper strip. SFX: soft bell ringing, playful kitten paw movement. 0:08-0:10 Low close shot. The kitten begins playing gently with the paper strip. The girl laughs softly nearby. SFX: playful kitten sounds, soft wind, distant cicadas. 0:10-0:12 Close emotional shot. The girl holds the kitten gently while sunlight glows behind them. The kitten relaxes comfortably. SFX: soft breathing, wind ambience, distant birds. 0:12-0:14 Wide peaceful shot. The girl and kitten sit together quietly listening to the wind chime. Grass moves softly around them. SFX: wind chime ringing, summer wind, cicadas. 0:14-0:15 Wide cinematic ending shot. Golden sunset fills the countryside sky. The girl and kitten sit together on the wooden porch while the wind chime sways gently in the summer breeze. The final frame should feel nostalgic, peaceful, emotional, magical, and comforting. SFX: soft wind, distant cicadas, delicate wind chime ringing.
Abhishek
Blade Under Moon Midjourney + Nano Banana Pro + GPT Image 2 + Seedance 2.0 Creat…

Blade Under Moon Midjourney + Nano Banana Pro + GPT Image 2 + Seedance 2.0 Creat…

Use @[storyboard ref] as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use @[character ref] as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action in the supplied poster style: vermilion field, off-white moon, pale blue cloud masses, pale bob hair, white shirt, black short hakama/skirt block, long gleaming katana, hard black enemy shapes, black ink-blood bursts, 18-35mm impact framing, smear frames, speed-line wedges, dry-brush impact frames, sharp graphic edges, controlled blade flares. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left in the reference pose, long katana glowing diagonally across the body, moon behind; C2 horned brute, C3 low crawler, C4 winged attacker, and C5 rear leaper wait at the grass edge. P02: Grass-level threat: C3 claws into foreground left; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip slides, blade flare pops near the hand, and the wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, skirt and hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long sword into C4 midair, clean blade edge forward, black ink-blood exploding behind the wing shape; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with sword point forward, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right.
Kōda
She said nothing… until everything came out 😌 Generated with Seedance 2.0 on @b…

She said nothing… until everything came out 😌 Generated with Seedance 2.0 on @b…

Main Character: A beautiful Korean high school girl wearing a realistic Korean summer school uniform (하복). Natural skin texture with no beauty retouching. Hair becomes messy during combat, with expressive emotional acting. Facial proportions remain fully consistent throughout all shots. She begins timid and shocked, then gradually becomes determined and defiant. 0–1.5 seconds: The female lead quietly studies at her desk. Four delinquent schoolgirls surround her and begin bullying her. They mock her for studying, aggressively sweep her books off the desk, and shove her shoulders. Wide-angle handheld camera movement. Books fly in slow motion. Tense classroom atmosphere. Realistic school bullying energy, shaky camera motion, cinematic realism. 1.5–3 seconds: Close-up of the protagonist’s face. She slowly stands up. Her expression shifts from fear to cold determination. The bullies remain blurred in shallow depth of field behind her. A 0.5-second moment of silence. Slow cinematic push-in shot. Silence except for ambient classroom sound and tense breathing. 3–5 seconds: First confrontation. One bully throws a punch; the protagonist blocks and counters with a strike to the stomach. Another attacker rushes from the side; she dodges and retaliates with a spinning elbow strike. Handheld tracking shots follow the motion closely. Dynamic motion blur, impact camera shake, realistic fight choreography. No supernatural effects. 5–8 seconds: The remaining two bullies attack simultaneously with punches and kicks. The protagonist uses quick footwork and evasive movement to avoid hits. Dynamic 360-degree rotating camera movement. Rapid chained kicks and elbow attacks knock the attackers down. Classroom desks and objects shift from the impacts. Intense cinematic action pacing. 8–10 seconds: The final attacker charges toward the protagonist. The female lead leaps high into the air. Low-angle shot from the ground. 30% slow motion. Hair and skirt flow naturally. Dramatic cinematic lighting. Floating dust and airborne particles drift slowly through the air. 10–12 seconds: Midair 360-degree spinning kick. Slow-motion impact directly hits the final bully’s chest. Extreme close-up of the collision. The bully is launched backward into the classroom wall. Debris and dust explode outward. All bullies collapse onto the floor. Immediately after landing, the camera speed snaps back to normal for dramatic impact. 12–14 seconds: Victory moment. The protagonist stands alone in the center of the classroom, breathing heavily. The four bullies lie defeated around the room. The camera slowly and dramatically pushes toward her face. Soft cinematic bokeh background. Her expression is determined yet emotional. 14–15 seconds: Freeze-frame close-up. The protagonist stares directly into the camera and calmly says in Korean: (“I need to get into college.”) Delivery is realistic and emotionally restrained. After the line ends, she returns to looking like an ordinary student. Calm, emotional ending. The film emphasizes the intense academic pressure faced by Korean students. Style References: Korean action cinema, ultra-realistic cinematography, cinematic handheld action, emotional realism, grounded fight choreography, realistic Korean classroom atmosphere, high-budget Netflix K-drama aesthetics, cinematic lighting, dramatic silence beats, powerful female protagonist, grounded emotional tone. Negative Prompt: Cartoon, anime, CGI-looking textures, fake skin, extra limbs, distorted faces, exaggerated fantasy armor, unrealistic physics, low quality, blurry faces, overexposed lighting, comedic tone, childish style, fantasy classroom, male protagonist, bad anatomy, unrealistic body proportions, supernatural effects, glowing eyes, energy auras, magic.
Ai Arainz
This is what happens when World Cup energy meets e-commerce storytelling ⚽ Fast …

This is what happens when World Cup energy meets e-commerce storytelling ⚽ Fast …

SPEEDCAT OG PELÉ YELLOW – PUMA BLACK 60-SECOND CINEMATIC E-COMMERCE COMMERCIAL PART 1 (0:00–0:15) — MIAMI LUXURY UNBOXING Luxury penthouse sunrise. Handheld UGC intro: “Today feels like a big one.” Marble table product reveal of Speedcat OG Pelé Yellow – PUMA Black. Macro detail shots: leather, stitching, logo, studs. Mirror UGC: “These are actually insane.” PART 2 (0:15–0:30) — LOS ANGELES LIFESTYLE Dressing room PUMA outfit styling. Lace-up close-up. Street walk with palm trees and World Cup energy. UGC line: “I’m obsessed with these.” Low-angle boot tracking shot with rising music. PART 3 (0:30–0:45) — WORLD CUP STADIUM BUILD-UP Stadium exterior, fan zones, crowd energy. Tunnel walk into stadium. Sunglasses removed. Pitch entry moment: “Alright… let’s do this.” Atmosphere shifts to full stadium roar. PART 4 (0:45–1:00) — HERO GOAL SEQUENCE Match action begins. Fast passes and control. High cross into box. Bicycle kick in ultra slow motion. Ball hits top corner. Crowd explosion. Commentator: “WHAT A GOAL!” Hero end frame with Speedcat focus. Line: “That’s what I call control.” Cut to PUMA. END
Shami
The Calligrapher V.S Origaminato. Having so much fun creating these theatre perf…

The Calligrapher V.S Origaminato. Having so much fun creating these theatre perf…

Extreme wide shot, photorealistic documentary style, a photorealistic open-air stage constructed to resemble [STAGE DESIGN: e.g., a giant artist's studio space under bright studio floodlights with a massive, matte white canvas backdrop and floor]. The stage features [SCENERY: e.g., giant paint splatters, oversized charcoal sketches, and minimalist white geometric risers at the back]. Audience hold smartphones to film in the foreground. On the left [LEFT CHARACTER & ACTION: e.g., a towering humanoid monster character made out of origami paper braces for impact]. On the right [RIGHT CHARACTER & ACTION: e.g., a stoic, traditional calligraphy master sweeps a giant wooden brush, unleashing a tidal wave of heavy, monochromatic black Sumi-e ink across the floor and towards the other character].
Travis Davids
Made with Seedance 2.0 Prompt: Create a 3D claymation-style animation of a cute …

Made with Seedance 2.0 Prompt: Create a 3D claymation-style animation of a cute …

Create a 3D claymation-style animation of a cute caricature of Erling Haaland wearing Norway's red number 9 football kit, white shorts, red socks, and red boots, with his signature blonde ponytail, walking across a simple muted green background while carrying a giant leek on his shoulder and a bucket of harvested leeks. He stops at a dirt mound, digs a deep hole with a hand trowel, plants the giant leek firmly into the soil, pats it down, then takes out his smartphone, flashes a peace sign with a playful wink, and captures a celebratory selfie. Smooth, expressive character animation with whimsical, humorous, cinematic lighting.
NoorAI
I created ultra-realistic live-action sports documentary using GPT Image 2 + See…

I created ultra-realistic live-action sports documentary using GPT Image 2 + See…

ultra-realistic live-action sports documentary style, packed FIFA World Cup 2022 Qatar stadium at night. Energetic blonde Brazilian female fan wearing green-and-yellow Brazil headband, Brazil scarf, and stylish yellow top filming herself in selfie mode, huge excited smile, jumping and screaming with emotional crowd energy, subtle handheld iPhone camera shake for realism. Fast dynamic cuts between selfie shots, roaring fans waving flags, Neymar and Brazil players celebrating dramatically on the lush green pitch after a goal, stadium lights glowing intensely, cinematic motion blur, confetti flying, vibrant saturated greens and yellows, immersive World Cup atmosphere, high-energy samba percussion beat synced with edits, authentic sports-broadcast aesthetic, realistic skin textures, 4K cinematic depth of field. 0–3s: Selfie close-up, woman shouting excitedly: “Brazil! Let’s gooo!” Crowd chanting loudly in background. 3–7s: Quick cuts to Neymar and Brazil players celebrating, fans jumping, flags waving. Excited stadium commentator voice: “GOOOAAAL for Brazil! The stadium is absolutely exploding tonight in Qatar!” 7–11s: Woman laughing and cheering toward camera while fireworks and crowd erupt behind her. Commentator shouting with crowd noise swelling: “What a magical World Cup moment for Brazil!”
Aaliya
Seedance 2.0 on @Hailuo_AI ===================== Prompt: Style: Photorealistic b…

Seedance 2.0 on @Hailuo_AI ===================== Prompt: Style: Photorealistic b…

Style: Photorealistic behind-the-scenes smartphone vlog footage. Faux vertical smartphone footage naturally cropped into 16:9. Authentic handheld phone aesthetic. No cinematic color grading, no HDR look, no 3D render, no game engine, no beauty filters. Feels like genuine behind-the-scenes content uploaded by a Korean idol. Lighting: Bright summer afternoon sunlight through large apartment windows gradually transitions into warm evening apartment lighting. Natural exposure fluctuations and auto white balance typical of smartphone cameras. Color: Neutral consumer smartphone color science with slightly soft contrast, mild highlight clipping near windows and natural indoor color shifts. Camera: Simulated smartphone camera filmed by another female idol member. Gentle handheld movement, natural walking motion, subtle autofocus breathing, slight rolling shutter during quick pans, occasional imperfect framing, brief focus hunting and realistic phone compression. Camera behaves like a friend casually filming, never professionally stabilized. Skin: Extremely realistic skin texture with visible pores and natural imperfections. Light everyday makeup. No skin smoothing. Acting: Gentle, elegant and soft-spoken. She smiles modestly, speaks calmly, occasionally becomes slightly shy after noticing the camera, and naturally thanks the person filming. Her personality is graceful, feminine, polite and slightly reserved. She rarely laughs loudly, instead showing warm smiles, subtle amusement and delicate facial expressions. Every movement feels refined, relaxed and effortless. Physics: Hair, clothing, towels, food, steam, water droplets and household objects all move naturally with realistic weight and momentum. Composition: Casual smartphone framing with occasional imperfect composition and spontaneous reframing. Feels like authentic dorm footage rather than planned content. Continuity: Maintain the exact same face, platinum blonde long straight hair with bangs, body proportions and identity from the reference image throughout every scene. No identity drift. Technical: Authentic 24–30fps smartphone video look with subtle compression artifacts. Final output 16:9. Audio: Natural apartment ambience only. Air conditioner humming, distant Seoul traffic, birds outside the window, cooking sounds, boiling water, frying food, dishes, footsteps, running water, toothbrush brushing, hair dryer, refrigerator hum and soft room ambience. No background music. No subtitles. Overall Mood: Warm, peaceful, elegant and comforting. Similar to a quiet behind-the-scenes dorm vlog uploaded by a Korean idol. Everything feels sincere, calming and intimate without trying to be entertaining. Character: A fictional Korean female idol in her early 20s. Long platinum blonde hair with straight bangs. Fair skin. Soft cat-like eyes. Slim figure. Graceful and feminine. She is known for her gentle personality, polite manners and calm speaking voice. She has just returned to the dorm after school and a schedule and quietly spends the rest of her summer evening. Wardrobe Continuity: CUT 1 She arrives wearing the exact sailor-style school uniform from the reference image, including the cream knit vest, blue sailor collar, blue pleated skirt, white socks and black loafers. CUT 2 She changes into an oversized white graphic T-shirt and loose black athletic shorts while cooking. CUT 3 She now wears a soft pastel blue sleeveless lounge top with white lounge shorts while eating dinner. CUT 4 The same lounge outfit while brushing her teeth. CUT 5 After washing her face she changes into luxurious white silk short pajamas featuring elegant gold piping along the collar, cuffs, chest pocket and shorts hem. The pajama set consists of a relaxed short-sleeve button-up shirt with matching silk shorts. Her hair is loosely tied back while doing skincare. CUT 6 Fresh after showering, still wearing the same white silk pajamas with gold piping. Her hair is slightly damp with a white towel resting around her neck while drying it. CUT 7 Relaxing on the sofa wearing the elegant white silk pajamas while hugging a plush toy and drinking iced tea. CUT 8 Before bed she lets her hair down naturally, waves softly toward the camera while wearing the elegant white silk pajamas, turns off the bedroom light and closes the door. Scene: A beautiful modern luxury Korean idol dorm apartment during a peaceful summer afternoon and evening. Cozy, bright and elegant interior with tasteful furniture, skincare products, plush toys, snacks, fresh flowers, books and neatly organized living spaces. CUT 1 — Coming Home Continuous handheld shot. She unlocks the front door, quietly enters the dorm wearing the school uniform from the reference image, removes her loafers neatly, places her school bag beside the entrance, smiles softly toward the camera and bows her head slightly. Dialogue: "다녀왔어요." CUT 2 — Cooking The camera follows her into the kitchen. She washes vegetables, prepares simple Korean home cooking, fries eggs, boils ramen, tastes the soup with a spoon and smiles gently. Dialogue: "오늘 많이 배고프네요." A female member is heard faintly from another room. Female Voice: "언니~" She smiles softly. "왜?" CUT 3 — Dinner She sits quietly at the dining table. Before eating, she gently places her hands together. Dialogue: "잘 먹겠습니다." She enjoys the meal peacefully while occasionally smiling toward the camera. CUT 4 — Brushing Teeth Bathroom mirror shot. She brushes her teeth slowly before smiling shyly after making accidental eye contact with the camera. Dialogue: "이제 양치해야지." CUT 5 — Skincare Now wearing elegant white silk pajamas with gold piping. She carefully applies toner, serum and moisturizer while calmly speaking to the camera. Dialogue: "오늘 피부가 조금 좋아 보이는 것 같아요." CUT 6 — After Shower She walks out of the bathroom with slightly damp hair and a towel resting around her neck. She quietly dries her hair while looking out the apartment window at the summer sunset. Dialogue: "샤워하니까 정말 개운해." CUT 7 — Relaxing She sits comfortably on the sofa hugging a plush toy while sipping iced tea and slowly scrolling through her phone. A female member speaks softly from another room. Female Voice: "영화 볼래?" She smiles warmly. "좋아요." CUT 8 — Good Night Late evening. She walks into her bedroom carrying her phone charger and plush toy. She turns around one last time, smiles gently at the camera and gives a small wave. Dialogue: "오늘도 함께해줘서 정말 고마워요. 좋은 꿈 꾸세요." She switches off the bedroom light. The bedroom door slowly closes while the handheld camera quietly remains outside for another second before the recording naturally ends.
TSUBAKI
デブがバズると聞いたので...(*'▽') (引用元10万インプ超えw) @PixVerse #pixversecpp でSeedance2.0 プロンプト安定…

デブがバズると聞いたので...(*'▽') (引用元10万インプ超えw) @PixVerse #pixversecpp でSeedance2.0 プロンプト安定…

■参照画像固定・名称定義 @ Image1=主人公 @ Image2=舞台・舞台装置 @ Image3=指定ポーズ 以後、本文では上記の固定名称のみを使用する。 各参照画像を正確に分析し、対応する対象を忠実に再現する。 ■出力仕様 15秒、4:3横、実写。 2000年代日本の大型スポーツ・バラエティ番組を、本物のテレビカメラで収録したような屋外チャレンジ映像。 晴天の巨大ウォーターパーク。通常速度のリアルタイム進行。ENGカメラ、望遠カメラによる自然なパン、ズーム、追従撮影。 スローモーション、リプレイ、映画的な時間演出は使用しない。 ■位置関係 ステージ奥の発射ゲート側をA側、プールへ落下するステージ手前側をB側とする。 巨大パネルは常に、 **A側 → B側** へ一直線に進む。 主人公はB側のステージ端ぎりぎりから開始。開始時はB側を向いているため、巨大パネルは主人公の背後にある。 開始後、主人公は背後を振り返り、180度回転して巨大パネルへ正対する。 その後は巨大パネルを正面から見ながら指定ポーズを作る。 巨大パネルに押される方向はA側からB側。主人公から見れば後方へ押され、そのまま背後のプールへ落下する。 この前後関係を途中で逆転させない。 ■チャレンジ 舞台・舞台装置の発射ゲートから、水色の巨大パネルが主人公へ接近する。 巨大パネル中央には、指定ポーズと同じ形の、本当に貫通した人型穴がある。 穴は主人公の身体寸法よりほんの少しだけ小さい。 主人公はパネル到達前に指定ポーズを正しく完成させる。 ポーズ自体は完全に正解だが、身体が穴へ少し入りかけたところで引っかかる。 巨大パネルは停止せず、そのまま主人公をステージ端まで押す。 主人公が落水した直後、巨大パネルはステージ端直前で停止し、水へは落ちない。 ■0:00~0:03|開始 ワイドENGショット。 主人公、ステージ、発射ゲート、巨大パネル、プールまで位置関係が分かる構図。 開始ブザー。 「ガコン!」と巨大パネル始動。 主人公は「ん?」と肩越しに振り返る。 人型穴を見て二度見。 目を見開き、すぐ180度回転して巨大パネルへ正対する。 人型穴を指差し、一瞬自分を指差すように、 「えっ⁉ えっ⁉」 と慌てる。 ■0:03~0:07|ポーズ合わせ 斜め前方ミディアムワイド。 主人公と迫る巨大パネルを同じ画面内に見せる。 主人公は人型穴を見ながら、 脚を大きく開く →腰を深く落とす →少し右へ位置調整 →行きすぎて少し左へ戻る →両手を後頭部へ →両肘を大きく張る。 人型穴をもう一度確認し、さらに肘を広げる。 ギリギリで指定ポーズを完全に完成。 完成した瞬間だけ、 **「できた!」** という得意顔。 ■0:07~0:11|接触 主人公の全身と人型穴が同時に見えるワイド。 指定ポーズと人型穴の形は正しく一致している。 巨大パネルが到達。 主人公の身体が穴へ少し入りかけるが、 **ピタッ!** と引っかかる。 主人公は、 **「……え?」** という表情。 巨大パネルは止まらず、そのまま主人公を押す。 主人公は両手を後頭部に置いた指定ポーズのまま、 **トン、トン、トン** と2~3歩、小刻みに後ろへ押される。 表情は、 **「なんで!?」** という困惑。 ■0:11~0:13|落水 主人公のかかとがステージ端から外れる。 「うわっ!」 指定ポーズが崩れ、両手を離す。 両腕を大きく回してバランスを取ろうとする。 もう片方の足も外れ、身体が後ろへ大きくのけぞる。 そのまま背中側から豪快にプールへ落水。 大きな水しぶき。 巨大パネルはステージ端直前で停止。 ■0:13~0:15|無言の抗議 主人公が、 **ザバッ!** と水面から顔と肩を出す。 カメラがクイックズーム。 主人公は台詞を言わない。 口を閉じたまま両頬を大きく膨らませ、眉を少し寄せ、 **「納得いかない」** という表情でカメラを真正面から睨む。 観客の笑いと拍手で終了。 ■実況 2000年代日本の大型スポーツ・バラエティ番組らしい、高テンションの男性アナウンサー。 実況は固定台本を先読みせず、**主人公が実際に行った動作に合わせて、その場でアレンジする。** 主人公の行動から少し遅れて反応する。 例: 振り向く 「振り向いたーッ!」 脚を開く 「脚を開いた!」 腰を落とす 「腰を落とした!」 指定ポーズ完成 「合ったーッ!」 接触して引っかかる 「あれ!? 入らない!」 押され始める 「そのまま押されてるーッ!」 足がステージから外れる 「あーっと足がない!」 落水 「落ちたーーーッ!」 主人公が水面から顔を出した後、 「ポーズは合ってたのにーッ!」 その後は実況を止め、主人公の無言の表情を見せる。 ■重要条件 主人公、巨大パネル、ステージ端、プールの前後関係を常に維持する。 主人公は巨大パネル到達前に指定ポーズを完全に完成させる。 失敗理由はポーズ間違いではなく、 **人型穴が主人公よりわずかに小さいことだけ。** 人型穴は印刷やシルエットではなく、向こう側が見える実際の開口部。 巨大パネルは一枚のみ。変形・破壊しない。水へ落とさない。 **接触 → 押される → 足場を失う → 落水** を連続した動作として描写する。 接触と落水を画面外にしない。 テロップ、字幕、ロゴ、タイマー、スコア、ウォーターマークは禁止。
M7[mi7]AI
Billie Jean Impression made with GPT Image 2 + Seedance 2 on @openart_ai Prompt …

Billie Jean Impression made with GPT Image 2 + Seedance 2 on @openart_ai Prompt …

SUBJECTS 17-year-old boy inspired by Michael Jackson. Ultra short black haircut with clean tapered sides and a small amount of naturally falling micro-curled fringe at the front. Wearing a classic black sequined performance outfit, white dress shirt, cropped trousers, white glitter socks, and black leather shoes. Wearing a black rolled-brim fedora. ENVIRONMENT Dark stage environment with a single cold white spotlight shining down onto the center of the stage. Black floor with slight reflections, surrounding environment kept dim. MUSIC Use Michael Jackson’s “Billie Jean” as the background music. STYLE Digital painting aesthetic. Large simplified color blocks, hard-edge brush strokes, low-detail structure, heavy shadows, visible hand-painted texture. No realistic 3D look, no commercial CG advertisement look, no polished realism. SHOT 1 Medium close-up shot. The boy stands in the center of the spotlight, one hand lowering the brim of the fedora while his body subtly sways with the music. He then slowly raises his head to look at the camera and pauses. Slight shoe friction sounds and music drum beats can be heard on stage. SHOT 2 Wide shot. The boy continuously performs Michael Jackson “Billie Jean” style movements in the center of the stage, including body leans, hip movements, footwork changes, and brief pauses. The black sequined jacket constantly reflects under the lighting. SHOT 3 Medium shot. The boy quickly turns around, followed by continuous shoulder movements, foot taps, and classic MJ hand gestures. The sequined jacket keeps shimmering with the movement. “Billie Jean” continues playing in the background. SHOT 4 Low-angle wide shot. The boy performs continuous gliding steps, spins, and moonwalk movements, moving backward across the stage. The white glitter socks stand out strongly against the dark stage. The spotlight remains focused around the character throughout. SHOT 5 Medium close-up shot. After the final heavy beat of the music lands, the boy points one foot forward, slightly tilts his body sideways, one hand holding the fedora while the other hand wearing the white glove hangs naturally downward. The character remains standing at the center of the stage. The spotlight only illuminates the outline of the character while the background gradually becomes quiet.
Latte
AIに映画監督をやらせたら、はっきり「好み」が分かれた。 同じ1行のお題を渡しただけなのに、 Claude Fable 5は"偶然撮れた素人動画"、GPT-5.…

AIに映画監督をやらせたら、はっきり「好み」が分かれた。 同じ1行のお題を渡しただけなのに、 Claude Fable 5は"偶然撮れた素人動画"、GPT-5.…

Main subject: A Japanese food-delivery cyclist in his late 20s, lean build, wearing a translucent navy rain poncho soaked and clinging to his shoulders, dark joggers drenched at the ankles, worn black sneakers, a bulky insulated black delivery backpack beaded with rain, a wet cap pulled low under the poncho hood, black hair plastered to his forehead. Realistic skin texture, focused and hurried demeanor. Seen mostly at mid-distance, partially obscured by rain and umbrellas. Maintain consistent identity, clothing, and appearance throughout the entire video. Location: Shibuya scramble crossing, Tokyo, during a sudden violent guerrilla downpour in late afternoon. A dense sea of umbrellas — clear vinyl, black, navy — packed shoulder to shoulder and flowing in crossing streams. Rain hammering the asphalt in visible sheets, water sheeting across the crosswalk stripes, deep reflective puddles, spray kicked up by feet and tires, mist and rain haze thickening with distance, steam-like humidity, distant buildings and giant screens reduced to soft blurred glowing smears of color through the rain — all signage completely out of focus and illegible, no readable text anywhere in frame. Traffic lights blooming red and green in the wet air. Visual Style: Ultra-realistic documentary realism. Genuine candid crowd behavior, natural hurried body language, unscripted chaotic real-world energy. Rich rain physics: droplets on surfaces, splashing footsteps, umbrella canopies shedding water. Camera Style: Early-2010s smartphone video held horizontally by a pedestrian sheltering under an awning. 720p-era sharpness with digital oversharpening halos, jello-effect rolling shutter on pans, harsh clipped highlights on wet asphalt reflections, muddy shadows, aggressive noise reduction, raindrops and smears on the lens partially blurring the frame, one-handed framing with constant micro-shake, built-in mic overwhelmed by rain rumble. No gimbal smoothness. No stabilization. No cinematic camera moves. No HDR look. No modern color grading. (00:00–00:03) Wide handheld view across the flooded crossing, the umbrella sea surging in both directions through sheets of rain. The camera shakes slightly, a raindrop hits the lens and blurs the upper corner. The cyclist enters frame far left, standing on his pedals. (00:03–00:06) The cyclist weaves in a slow S-line through narrow gaps between umbrellas, rear tire throwing up a fine spray, motion-blurred. Pedestrians flinch and angle their umbrellas away. The operator pans late to follow him, rolling shutter wobbling the vertical lines of the background. (00:06–00:08) Closer pass: he cuts through a puddle, water fanning out over the white crosswalk stripes, poncho flapping wet against the delivery bag. Autofocus hunts briefly between a foreground clear-vinyl umbrella and the rider. (00:08–00:10) He slips through the last cluster of umbrellas and shrinks into the rain haze on the far side, swallowed by the blur of glowing screens. Recording cuts abruptly to black mid-motion as if the phone was lowered. Audio: Natural ambient sound only — heavy rain drumming on asphalt and umbrellas, wind rumble on the phone mic, splashing footsteps, a bicycle bell chiming twice, tires hissing through water, muffled crowd murmur, the crossing signal's electronic chirp barely audible under the downpour. No music. No sound design. No narration. Goal: Authentic chaotic Tokyo downpour accidentally captured on a bystander's smartphone — candid, imperfect, drenched, and deeply believable.
AI動画ラボ | うまくいった作り方を公開中
Created with GPT Image 2 + Seedance 2 on @openart_ai Prompt: Generate image of y…

Created with GPT Image 2 + Seedance 2 on @openart_ai Prompt: Generate image of y…

Generate image of young female tropical travel vlogger exploring Bali across 13 candid moments, beautiful with long wavy sunlit hair, wearing relaxed beach-streetwear outfits, carefree adventurous personality, authentic handheld iPhone collage aesthetic with natural imperfections Frame Breakdown includes: — scooter ride selfie with helmet slightly crooked — barefoot beach walk during golden hour — smoothie bowl café candid with messy table — jungle swing reaction mid-scream — rainy scooter shelter moment — temple stairs candid with humid lens fog — rice terrace walking shot from behind — monkey stealing snack unexpectedly — floating breakfast overexposed morning sunlight — ocean cliff selfie with wind blur — crowded Bali market chaos — blurry dancing shot during beach party Final frame: feeding stray puppies near beach shack at sunset while laughing uncontrollably after one jumps onto her lap unexpectedly, shaky candid capture, warm sunset glow, messy authentic energy realistic Bali vlog collage, imperfect smartphone camera feel, tropical humidity haze, motion blur, authentic travel storytelling, casual handheld framing, realistic textures, natural ambient light, no studio polish, candid social media realism
Zara
Real estate content is about to look very different. This workflow turns listing…

Real estate content is about to look very different. This workflow turns listing…

Create me a full character sheet and story board with the assets provided
HeyGen
Crafted with GPT image 2 + Seedance 2.0 on @SocialSight Prompt: Ultra-realistic …

Crafted with GPT image 2 + Seedance 2.0 on @SocialSight Prompt: Ultra-realistic …

Ultra-realistic cinematic WWII battlefield, single continuous tracking shot, 15 seconds, no cuts. Use the attached first frame as strict visual reference for environment, lighting, atmosphere, and composition. Remove all guide overlays: no blue route line, no numbers, no start/end text, no markers. Camera begins handheld behind a soldier's shoulder as he charges through muddy trenches in driving rain. Smoke, debris, and bullet impacts throw mud into the air. He weaves past destroyed equipment and dives behind Czech hedgehog barricades alongside allied soldiers. Camera rotates around him briefly — revealing the full battlefield scale: WWII fighter planes crossing storm clouds, smoke columns, tanks advancing, thousands of soldiers pushing toward a massive concrete fortress wall. Camera returns behind him as he moves forward. He sprints toward the armored line. Tanks roll past on both sides, cannons firing with huge muzzle flashes and shockwaves. Enemy fire from the wall sends sparks and concrete fragments flying. He jumps onto a moving tank, runs across its muddy hull, ducks under fire, leaps off toward the fortress base. Camera follows dynamically with low-angle running shots, controlled explosion shake, cinematic motion blur. At the wall base, camera tilts upward showing the fortress height. He fires a grappling hook, climbs the wall — boots scraping concrete, dust falling from bullet impacts, sparks around him. As he reaches the top, camera rises over his shoulder revealing a massive hidden military complex beyond: endless rows of tanks, armored vehicles, supply trucks, bunkers, searchlights, fires, smoke columns stretching to the horizon. Final frame pulls to a wide aerial shot showing the true scale of war. Cold gray-blue color grading, volumetric smoke, wet mud, rain, practical explosions, film-grain texture. No modern weapons, no fantasy elements, no text overlays, no cartoon style.
Oogie
터치만 하면 애니메이션으로! 마법의 펜 프롬프트 이런 감각적인 분위기, CF에서 좀 본 것 같지? 이 프롬프트 쓰면 너도 바로 딸깍 할 수 있어…

터치만 하면 애니메이션으로! 마법의 펜 프롬프트 이런 감각적인 분위기, CF에서 좀 본 것 같지? 이 프롬프트 쓰면 너도 바로 딸깍 할 수 있어…

[Style] Live-Action + Flat 2D Anime Sticker Composite, first-person POV street-magic vlog. 8K photoreal detail with the texture of real smartphone rear-camera footage; strong contrast between the photoreal city and the flat cartoon characters. One continuous handheld phone shot. No cuts. No scene transitions. [Camera] Raw unstabilized handheld phone footage the whole way: walking bounce, slight arm sway, occasional autofocus hunting, real exposure shifts between bright sky and building shade, slight rolling-shutter jello on fast swings. Natural phone HDR color, muted realistic tones. Between targets the camera moves in quick whip pans that follow the pen. [Light] Late-afternoon sun from one consistent direction; every real object and every animated character drops a soft contact shadow matching that sun. [Scene] One continuous Korean city block walked end to end: an elevated subway track overhead at the start, a tree-lined sidewalk with pigeons, a bus lane along the road, and a bus-stop bench further down. Lived-in everyday street, background passersby with natural motion. [The Pen — magic law] The vlogger's real hand (photorealistic, visible pores) holds a black marker pen, always in frame — the visual guide connecting every beat. Every transformation follows the same sequence: the pen points, the vlogger's voice says "Biu!", blue hand-drawn sketch lines wrap the target, ink spreads, and the target becomes a lively flat-2D cel anime character with bold cartoon outlines — keeping the original object's exact size, position, speed, direction and perspective, perfectly anchored to the real street. Characters keep their flat sticker shading, never re-lit by real-world lighting; everything they touch reacts with real physics. [00:00-00:03] Walking POV under the elevated track. The hand raises the marker into frame and points up at a passing subway train. "Biu!" — sketch lines wrap one car, and a tiny comic-style superhero swings along the train on a web line before vanishing around the corner. The train itself stays fully photoreal, same speed. SFX: train rumble + marker whoosh + a tiny heroic swish. [00:03-00:06] The pen swings down, camera following, to a pigeon on the pavement. "Biu!" — the pigeon becomes a cute hand-drawn cartoon bird; it hops twice, flaps, and flies off leaving little sketch feathers that dissolve into ink particles drifting toward the road. SFX: wing flutter + papery feather rustle. [00:06-00:10] The pen follows the particles up to the bus lane, where a city bus is passing. "Biu!" — a fast sketch outline covers the bus, and it becomes a gigantic flat-2D orange tabby cat that keeps the bus's exact size, speed, direction and perspective, calmly padding down the bus lane. Its ears twitch, its tail sways, its paws land with soft contact shadows on the asphalt. SFX: bus engine melting into giant padded footsteps + a deep purr. [00:10-00:12] The pen swings to the bus-stop bench where a woman sits. "Biu!" — sketch lines trace her, and the same woman, same pose, same proportions is redrawn as a vibrant anime cel illustration. She smiles warmly and waves once; a few comic sparkles drift up. SFX: quick sketch scribble + a light sparkle chime. [00:12-00:15] The vlogger stops and, with one final loudest "Biu—!", flings the marker spinning into the sky. The camera tilts up after the spinning pen as it draws a blue ink spiral; the ink blooms until the whole real sky becomes a hand-drawn anime sky — cel-shaded gradient, clouds with bold cartoon outlines, a hand-drawn sun. The photoreal city skyline stays fully real along the bottom of the frame. A small handwritten "THE END!" doodle — the only text on screen — pops in among the drawn clouds, and the frame freezes. SFX: a sharp throw whoosh + a spreading watercolor wash + a felt-pen squeak writing "THE END!".
1p(1mpal)
Let me share my current Seedance 2 workflow You can also copy this base template…

Let me share my current Seedance 2 workflow You can also copy this base template…

[CINEMATIC SETUP] 35mm film stock, Panavision anamorphic, f1.8. Live-action sci-fi blockbuster, 4K HDR. Industrial hangar — cold steel blue light, steam vents, hydraulic hiss. Slow deliberate tracking camera mixed with extreme macro close-ups. Sound FX only: mechanical assembly, servo motors, metal locking clicks. REFERENCES [@ image1] is the hero: young male, blonde slicked hair, aviator goggles on forehead, black turtleneck, white jacket, black trousers, black loafers. Face composed, determined throughout. [@ image2] is the mech armor: weathered pale blue-grey metal, rust patches, wide shoulder wings, heavy limbs, battle-worn surface. negative: no face morph, no costume disappearing, no armor floating 0-2s: Wide shot. [@ image1] walking forward through industrial hangar, hands in pockets, pace steady and calm. Steam rising from floor grates. Mechanical arms emerging from ceiling tracks above him. Distant hydraulic hum building. 2-3s: Macro — mechanical arm close-up, side angle. Claw gripping first [@ image2] armor chest plate, lifting it precisely into position. Metal scrape, servo whir. 3-4s: Macro — chest plate locking onto [@ image1]'s torso from behind. Hydraulic clamp sound, deep metal thud. [@ image1] doesn't break stride. 4-5s: Macro — [@ image1] hands, close-up. Fingers slowly pulling out of jacket pockets as shoulder plates descend. Gauntlet snapping over each hand. Metal click, pressure hiss. 5-7s: Side tracking shot — [@ image1] still walking, multiple mechanical arms working simultaneously. Left shoulder wing plate attaching, right arm armor locking. Steam bursting from joints on contact. Assembly hum intensifying, overlapping metal locks. 7-8s: Macro — boot close-up at floor level. [@ image2] armored boot casing snapping over his black loafer mid-step. Ground-level tracking. Heavy armored footstep boom replacing soft leather step. 8-9s: Macro — back of neck and helmet descending. Aviator goggles visible one last time before [@ image2] helmet lowers over his head. Visor sealing shut. Pressurization hiss, helmet lock click. 9-11s: Front medium shot — [@ image1] now fully encased in [@ image2] armor, still walking forward. Mechanical arms retracting back into ceiling. Only armored footsteps remain. Steam settling. Silence except deep reactor pre-charge hum beginning. 11-13s: Extreme close-up — visor surface. Cold blue hangar light reflecting. Inside visor: HUD elements flickering on, targeting systems initializing. Electronic boot sequence sound. 13-15s: Wide shot from behind — [@ image1] in full [@ image2] armor walking toward massive closed garage door at end of hangar. Door fills entire frame. He stops. Stands still. Reactor hum building to maximum. Hold.
INK
「后续来了!!小姐姐当晚喝得有点尽兴,微醺了🤔」 说回正题,发现 GPT Image 2 生成的图,可以大概率绕过 Seedance 2.0 真人限制😍 直…

「后续来了!!小姐姐当晚喝得有点尽兴,微醺了🤔」 说回正题,发现 GPT Image 2 生成的图,可以大概率绕过 Seedance 2.0 真人限制😍 直…

13秒,真人实拍,手机拍摄真实质感,9:16竖屏,全程real-time实时1倍速正常播放节奏,一镜到底怼脸特写不切换。男友坐在身边视角,单手举手机从斜下方约40度偏角往上仰拍女生面部(非正下方垂直,带侧斜偏角更自然),镜头与脸距离极近且恒定。深夜出租车后座为固定场景,车窗外城市红蓝紫霓虹灯光流动扫过脸庞明暗冷暖交替,背景夜景飞速后退。强手持自然晃动+运动模糊+霓虹光斑流动+夜景噪点,禁升格慢放禁稳定器禁电影级打光禁超清锐利。 0-3.5秒:及肩长卷发东方女生慵懒靠在出租车后座,脸颊微红有微醺感,发丝蓬松微乱,面部占满画面,娇憨地歪头凑向斜下方镜头撒娇问:「你说咱俩,到底是谁更爱谁多一点呀?」眼神迷蒙带笑,霓虹光扫过脸; 3.5-6秒:同一女生怼脸特写,听到画外音男生「那肯定是你爱我多一点呀」后,不服气地挑眉、嘟嘴做出「啊?」的娇嗔反应,眼神直视镜头,紫色霓虹流过脸庞,手持晃动持续; 6-9秒:同一女生怼脸特写,凑近不甘心地追问:「凭什么呀?凭什么是我?」脸颊更红,面部更满画面,红蓝灯光在脸上交替; 9-11秒:同一女生怼脸特写,听到画外音男生「因为我长得这么可爱呀」后,瞬间瞪眼、张嘴做出「就这??」的哭笑不得反应,头部后仰又凑回,戏剧张力强,手持随反应颠簸晃动; 11-13秒:同一女生怼脸特写,被逗得绷不住娇笑,捂嘴又放开开怀大笑,伸手嗔怪地推一下镜头,卷发随笑摆动,霓虹光流过笑脸,城市夜晚环境音收尾。 禁止:任何文字、字幕、LOGO或水印
MapleShaw
This entire cartoon was made with just 3 prompts But here’s the thing: the futur…

This entire cartoon was made with just 3 prompts But here’s the thing: the futur…

a woman leaves her car and closes the door [cut] she walks in the backyard [cut] she finds herself surrounded by lots of cats [cut] she feeds the cats [cut] she strokes their heads gentle while they eat
Kris Kashtanova
卧槽,完蛋了,这是真真打在我的心巴上啊!!!😭 最可恶的是,我再也无法复现! 而且这还是在 Seedance 2.0 过不了审自动切换为 Kling 3.0 …

卧槽,完蛋了,这是真真打在我的心巴上啊!!!😭 最可恶的是,我再也无法复现! 而且这还是在 Seedance 2.0 过不了审自动切换为 Kling 3.0 …

10秒夜晚城市自拍视频,9:16竖版,真实抖音/小红书夜游vlog质感。一个明确成年的东亚女生边走边用前置手机拍自己,画面下方始终能隐约看到伸出的自拍手臂作为锚点。她长发被夜风吹动,穿普通浅色针织外套和碎花连衣裙,清爽漂亮,日常出门感。场景是夜晚建筑雨棚下的人行道,停着的车、玻璃墙反光、远处楼灯和路灯形成散景,所有车牌和招牌不可读。镜头编码:Z4中近景逐渐靠近到Z3近景,Y5轻微俯视,X1正面自拍,手机前置广角轻微边缘畸变,手持微震,画面轻微倾斜。0-2秒:镜头从略低和轻微晃动开始,快速抬起找到她的脸,她正在笑,头发扫过脸颊,前2秒立刻有自拍手臂+夜风头发hook;2-5秒:她一边走一边看向镜头,嘴角上扬,背景车灯拖影,暗部有噪点和H.264压缩块;5-7秒:手机抬成更高角度,她侧头看向街边,再看回镜头,眼神短暂锁定0.5秒;7-9秒:她靠近镜头小跑半步,笑得更开,画面短暂虚焦;9-10秒:焦点恢复,停在她开心回看镜头的表情。声音为轻快中文流行节拍、脚步声、风声、远处车流。禁止文字字幕LOGO水印,禁止清晰车牌和路人脸,禁止过度美颜、棚拍灯光、低俗身体特写、未成年感、脸部漂移。
MapleShaw
Made this full 15-sec cinematic football commercial using a single prompt, dribb…

Made this full 15-sec cinematic football commercial using a single prompt, dribb…

15-Second Vertical Luxury Football Commercial • 9:16 • 4K Cinematic • FULL STORYBOARD EXECUTION STYLE: Ultra-realistic sports broadcast cinematography blended with luxury Adidas commercial aesthetic. Shallow depth of field, premium stadium lighting, natural motion blur, authentic grass physics, realistic ball dynamics, elite athletic performance energy, cinematic rhythm transitions from slow cinematic product shots to high-intensity match action. SHOT-BY-SHOT TIMELINE (15 SECONDS TOTAL) CUT 1 — SPARKFUSION HERO INTRO 0:00–0:02.5 (2.5s) Extreme macro cinematic product shot of Adidas Women F50 Sparkfusion boot. Iridescent upper shifts from silver to rose-gold under soft morning light. Slow orbit camera movement. Three white stripes clearly visible. FG/AG studs detailed and realistic. Audio: Soft luxury ambient tone with subtle material texture sounds. CUT 2 — MATCH FOCUS PORTRAIT 0:02.5–0:05 (2.5s) Tight cinematic close-up of the footballer. Calm breathing, then direct eye contact with camera. Golden-blonde hair frames face naturally. Sparkling green eyes reflect stadium light. Boot partially visible at frame edge. Subtle pre-match tension. Audio: Music begins to build slowly, controlled breath, soft fabric rustle. CUT 3 — FIRST CONTACT IMPACT 0:05–0:07 (2s) Ground-level slow motion shot. Boot plants firmly into grass. FG studs bite turf. Grass and soil particles explode outward. Stadium floodlights glow in background with shallow depth of field. Audio: Deep stud impact sound + rising stadium crowd atmosphere. CUT 4 — DRIBBLE SKILL SEQUENCE → BURST 0:07–0:11 (4s) HIGH-INTENSITY FOOTBALL ACTION SEQUENCE: • Receives ball under pressure • Executes elite close-control dribbling with fast stepovers • Uses sharp body feints to beat defender • Accelerates past opponent with explosive burst • Ball remains tightly controlled at every touch • Sparkfusion boot reflects stadium lights with iridescent flashes • Dynamic camera: side tracking + low ground angle + handheld broadcast feel • Crowd intensity rises continuously Audio: Energetic sports-commercial beat peaks, rapid ball contact sounds, crowd roar intensifies. CUT 5 — HERO BOOT ISOLATION 0:11–0:13 (2s) Static premium product shot. Adidas F50 Sparkfusion boot alone on wet grass under stadium floodlights. Water droplets sparkle across iridescent surface. Three stripes perfectly sharp. Total stillness after action. Audio: Music drops out completely → low stadium ambience only. CUT 6 — GOAL FINISH + HERO CLOSE 0:13–0:15 (2s) Continuation of action: she completes the attack with a precise finishing strike into goal (controlled, powerful shot into top corner or clean placement finish). Net ripple in slow motion. Immediate cut to tight close-up of her face. Warm confident smile, slightly breathless, direct eye contact with camera. Dialogue: “Made to move. Made for me.” Audio: Crowd peaks on goal → instantly cuts to complete silence under voice → clean cinematic fade out.
Jessica Collins
Group B Qatar and Switzerland play Today. Video made by using Seedance 2.0 on @b…

Group B Qatar and Switzerland play Today. Video made by using Seedance 2.0 on @b…

A hyper-realistic live FIFA World Cup 2026 night match broadcast, Group C: Qatar vs Switzerland. In an absurd satirical comedy scene, the entire Qatari national team in maroon kits with white accents are frantically building a massive red brick wall directly in front of their goal to block Switzerland’s attack. Close-up shots: Qatari players #2, #15, #25 urgently laying red bricks, spreading gray mortar with trowels, intense focused expressions, sweat visible under stadium floodlights. Wide dramatic shots: multiple Qatari players (#10, #7, #6, #4, #8) on ladders and scaffolding rapidly stacking bricks across the entire goal mouth like an emergency construction crew mid-match. Bricks scatter across the grass, wheelbarrows of mortar rush in. Foreground reaction: shocked Swiss players in white and red kits (Xhaka #10, #7) stand frozen, arms slightly raised in disbelief. Female stadium staff and women fans in Swiss jerseys react with laughter and stunned expressions, filming the scene on phones under bright lights. The referee stands confused, whistle lowered. Broadcast style: authentic FOX Sports FIFA presentation, scoreboard overlay shows QAT 0–0 SUI, clock 37:12, “LIVE” indicator, sponsor graphics, shaky commentator cam cuts. Commentary (live broadcast audio): Commentator 1 (shocked): “I… I cannot believe what we are seeing—are they building a WALL?” Commentator 2 (laughing in disbelief): “This is not defensive structure, this is full construction mode inside the box!” Sideline reporter (urgent): “The Swiss attack has completely stopped… they’re just watching this happen!” Crowd audio: mixed gasps, laughter, and chants turning into confused cheering. Cinematic sports cinematography: dramatic night lighting, strong highlights on brick textures and sweat, motion blur on fast building action, dynamic cuts between tight close-ups (hands, trowels, mortar) and wide stadium shots through the goal net. Ultra-detailed jerseys, dust particles in air, realistic pitch wear. Humorous surreal tone, meme-like absurdity, yet fully photorealistic elite broadcast quality. Satirical exaggeration of ultra-defensive “park the bus” tactics turned into literal construction.
Sharon Riley
I created this entire Fanta-style commercial using @Picsart Flow on Picsart. 🍊 …

I created this entire Fanta-style commercial using @Picsart Flow on Picsart. 🍊 …

Main Character: Photorealistic 25-year-old Western woman named Sharon with shoulder-length blonde beach-wave hair, blue-green eyes, freckles, wearing a vibrant orange Fanta basketball jersey, white denim shorts, white sneakers, gold hoop earrings and orange friendship bracelets. Story Sequence: 1. Ice-cold Fanta can hero shot against bright blue summer sky. 2. Sharon opens Fanta and drinks. Orange soda bubbles sparkle in sunlight. 3. She walks confidently through colorful downtown streets. 4. She dances through a lively night market illuminated by orange lanterns and vibrant neon lights. 5. She meets her friends at a trendy outdoor food stall. 6. Everyone laughs and shares food with Fanta cans naturally placed on the table. 7. Sharon dances freely in a sunny plaza with a portable speaker. 8. Friends run together toward a city fountain. 9. Climactic finale: giant water splash, laughter, slow motion droplets, Yuna raises her Fanta can toward the camera. Dialogue: Friend: "Sharon!" Sharon: "Let's make today unforgettable!" Final Scene: Sharon laughing: "That's Fanta fun!" Style: Photorealistic commercial advertising, premium beverage campaign quality, bright orange and citrus color palette, summer energy, dynamic camera movement, shallow depth of field, realistic water physics, vibrant lifestyle storytelling, joyful atmosphere. No text overlays. No subtitles. High-end brand commercial quality.
Sharon Riley
我想我恋爱了。。。。 这完全可以做个纯情抖音号了。。。。。 Seedance 2.0 (小云雀 APP 生成)速度还挺快!! 感谢@Leslieyu0 提供提示…

我想我恋爱了。。。。 这完全可以做个纯情抖音号了。。。。。 Seedance 2.0 (小云雀 APP 生成)速度还挺快!! 感谢@Leslieyu0 提供提示…

Low quality smartphone vlog footage, shaky handheld camera POV. A young, ultra-beautiful girl with cool white skin and an innocent
冰河

Frequently asked questions

1.What is Seedance 2.0 and what can it do?

Seedance 2.0 is ByteDance's text-to-video model. It generates 4–15 second clips at 720p or 1080p, supports first-frame and first-last-frame references, accepts image + video + audio as multi-modal inputs, and can render output with native audio. Renoise integrates it as the default recommended video model.

2.Where do these Seedance prompts come from?

They are sourced from public X posts where creators shared the exact prompt alongside their Seedance output. Each card links back to the original post. The dataset is maintained as the open-source awesome-seedance-prompts repository on GitHub.

3.How do I use a Seedance prompt in Renoise?

Click any card to copy the prompt text, then paste it into the Renoise prompt editor and select Seedance 2.0 as the model. Adjust aspect ratio (21:9 ~ 9:16) and duration (4–15 seconds) as needed.

4.Can I run these prompts on other AI video models?

Most prompts work cross-model with minor adjustments, but multi-modal reference features (first-frame, audio input) are Seedance-specific. For Kling 3.0 Omni or HappyHorse 1.0 prompts, see the model-specific feature pages.

5.How often is this library updated?

Snapshots refresh daily. The current snapshot was taken on 2026-10-16, pulling the top 60 prompts by engagement out of 5968 total.

6.Is there an API to access these prompts programmatically?

Yes. The underlying prompts-lib API is public, read-only, and documented in the awesome-seedance-prompts GitHub repository linked in the hero.

Try any prompt in Renoise

Renoise integrates Seedance 2.0 alongside Kling 3.0 Omni, Nano Banana Pro, and other SOTA models. No setup, no model wrangling — pick a prompt, hit generate.

By Renoise AILast reviewed by peytonModels verified: Seedance 2.0