Performance energy
A holographic player trails the artist down the street — the kind of hero shot a chorus is built around.
AI Music Video
Turn a song and a photo into a cinematic music video across 14 aspect ratios.
The flow we recommend for a 30–60 second music video. Add more scenes to scale to a full MV.

Drag your MP3/WAV into Canvas and set timeline markers every 6–10 seconds as scene boundaries.

Video models block reference images with a real human face. If your artist is a real person you have rights to, clear their photo through FacePass first (likeness review), then @-reference that cleared image in each clip prompt to keep the same artist across every shot.

Write a one-line prompt per section; Seedance 2.0 outputs a 6–15s clip, or pick Kling 3 Omni for multi-shot continuity.
Clips generated in Renoise — one locked artist, every scene cut to the beat.
A holographic player trails the artist down the street — the kind of hero shot a chorus is built around.
Wet-pavement reflections and cinematic neon — Seedance 2.0 holds the look across a full verse.
Red-carpet framing for the artist reveal, with the cleared artist image referenced to keep the same face shot to shot.
Warm-to-cool lighting for a slow bridge — render 9:16 and 16:9 from a single job.
Three pieces do the heavy lifting for music video work.
Cinematic 6–15 second clips with strong motion coherence. Default model for music video shots.
Clears a real artist's face past the model's face block; @-reference the cleared image to hold the same artist across verse, chorus, and bridge.
Generate 9:16, 1:1, and 16:9 simultaneously from one render — not three re-rendered crops.
Drag clips onto a music-aware timeline, snap to BPM, and cross-fade between shots.
One plan unlocks every model your music video needs.
Watermark-free on any paid plan.
No, Renoise is not a music model. Seedance 2.0 produces sync audio per clip (ambient sound, simple SFX), but for the main song pair Renoise with a generator like Suno or Udio, then drop the MP3/WAV onto the Canvas Timeline.
Each individual clip is capped at 15 seconds, on both Seedance 2.0 and Kling 3 Omni. For a full 30s–3min music video, stitch 3–20 clips on the timeline — that's the standard workflow inside Renoise.
Yes. If the artist is a real person, clear their photo through FacePass first — video models block reference images with a real human face, and FacePass is the compliant path once you hold the rights to that likeness. Then @-reference the cleared image and every subsequent clip uses that face. Without referencing the same image, AI video models drift and the "artist" looks like a different person each shot.
Yes. Drop your track on the Canvas Timeline, set markers at the beats or section transitions you care about, then snap each clip's start/end to those markers. The timeline shows the waveform so beat-snapping is visual, not numeric.
Seedance 2.0 for single-subject cinematic shots (close-ups, hero frames, atmospheric scenes). Kling 3 Omni when a scene needs multi-shot continuity (camera moving between two characters, or a long take with multiple subjects).
Yes. Check both aspect boxes on each clip before rendering. Renoise generates each aspect natively (not a post-crop), so framing stays correct for both platforms without re-rendering.