Performance energy
A holographic player trails the artist down the street — the kind of hero shot a chorus is built around.
Turn a song and a photo into a cinematic music video across 14 aspect ratios.
Drop your track on the Canvas Timeline, set scene markers, then write one prompt per section and generate clips on Seedance 2.0. To keep a real artist looking the same shot to shot, clear their photo through FacePass and @-reference it in every clip. Export 9:16 and 16:9 from one job.
Animating a single still instead of a full MV? See the AI photo to video guide
The flow we recommend for a 30–60 second music video. Add more scenes to scale to a full MV.

Drag your MP3/WAV into Canvas and set timeline markers every 6–10 seconds as scene boundaries.

Clear your artist's photo through FacePass, then @-reference the cleared image in each clip prompt.

Write a one-line prompt per section; Seedance 2.0 outputs a 6–15s clip, or pick Kling 3 Omni for multi-shot continuity.
Clips generated in Renoise — one locked artist, every scene cut to the beat.
A holographic player trails the artist down the street — the kind of hero shot a chorus is built around.
Wet-pavement reflections and cinematic neon — Seedance 2.0 holds the look across a full verse.
Red-carpet framing for the artist reveal, with the cleared artist image referenced to keep the same face shot to shot.
Warm-to-cool lighting for a slow bridge — render 9:16 and 16:9 from a single job.
Both video models live in the same Renoise canvas — pick by what each shot needs. Seedance 2.0 for cinematic motion and prompt-following, Kling 3 Omni when a scene needs native audio or lip-sync.
| For music video | Seedance 2.0 (Recommended) | Kling 3 Omni |
|---|---|---|
| Best for | Cinematic hero shots | Lip-sync & dialogue |
| Motion coherence | Best | Good |
| Multi-shot continuity | Best | Good |
| Native audio | — | ✓ |
| Lip-sync to vocals | Limited | Best |
| Same canvas | ✓ | ✓ |
A music video reads as one piece when every cut lands on the song, not on a random clip boundary. The unit of work is the section — intro, verse, chorus, bridge — and the Canvas Timeline lets you make that structure literal by dropping scene markers onto the waveform at each transition. The markers turn an abstract "make a music video" job into a short list of shots, each pinned to a span of the track.
From there the rule is one prompt per section. Write a single line describing the shot you want for that span — the mood, the framing, the motion — and generate it on Seedance 2.0, whose strength is following a prompt into coherent cinematic motion. Keeping prompts section-scoped is also what lets you snap each clip's start and end to its markers, so the chorus hits when the chorus hits.
The other half of "synced" is the artist staying the same person shot to shot. If your artist is a real person you hold rights to, clear their photo through FacePass once, then @-reference that cleared image in every section prompt. Without a shared reference, video models drift and the face changes between cuts; with one, the same artist carries the whole video while each section gets its own look.
Three pieces do the heavy lifting for music video work.
Cinematic 6–15 second clips with strong motion coherence. Default model for music video shots.
Clears a real artist's face past the model's face block; @-reference the cleared image to hold the same artist across verse, chorus, and bridge.
Generate 9:16, 1:1, and 16:9 simultaneously from one render — not three re-rendered crops.
Drag clips onto a music-aware timeline, snap to BPM, and cross-fade between shots.
One plan unlocks every model your music video needs.
Watermark-free on any paid plan.
No, Renoise is not a music model. Seedance 2.0 produces sync audio per clip (ambient sound, simple SFX), but for the main song pair Renoise with a generator like Suno or Udio, then drop the MP3/WAV onto the Canvas Timeline.
Each individual clip is capped at 15 seconds, on both Seedance 2.0 and Kling 3 Omni. For a full 30s–3min music video, stitch 3–20 clips on the timeline — that's the standard workflow inside Renoise.
Yes. If the artist is a real person, clear their photo through FacePass first — video models block reference images with a real human face, and FacePass is the compliant path once you hold the rights to that likeness. Then @-reference the cleared image and every subsequent clip uses that face. Without referencing the same image, AI video models drift and the "artist" looks like a different person each shot.
Yes. Drop your track on the Canvas Timeline, set markers at the beats or section transitions you care about, then snap each clip's start/end to those markers. The timeline shows the waveform so beat-snapping is visual, not numeric.
Seedance 2.0 for single-subject cinematic shots (close-ups, hero frames, atmospheric scenes). Kling 3 Omni when a scene needs multi-shot continuity (camera moving between two characters, or a long take with multiple subjects).
Yes. Check both aspect boxes on each clip before rendering. Renoise generates each aspect natively (not a post-crop), so framing stays correct for both platforms without re-rendering.