Ambient sound for a rainy night scene
Rain on an umbrella, a buzzing neon sign and street hiss, from one 6-second prompt. 2.4 credits.
Describe a sound in plain words: what makes it, where, and for how many seconds. The Renoise Agent writes the prompt and makes it.
Opens in the Renoise Agent. You see the task and its credit cost before anything runs.
Real model output: a 6-second sound from the description in the box, laid under a silent clip. Hover over it or tap the speaker to hear it.
Each sound below came from one text prompt, then was laid under a silent clip. Hover over a clip or tap its speaker to hear it.
Rain on an umbrella, a buzzing neon sign and street hiss, from one 6-second prompt. 2.4 credits.
Overlapping hoofbeats, creaking leather and wind, generated as sound only for an 8-second ultrawide shot. 3.2 credits.
Two bell rings, pigeon wings near the 5-second mark, then wind and gulls. 30 seconds is the longest single sound.
Name the source, the action, the texture and the space. No sound design jargon needed.
Any whole number of seconds from 1 to 30, billed per second.
Each sound downloads as a 44.1 kHz stereo MP3, ready for any editor.
Generate the clip, the music and the voice-over with the same credits.
Describe what makes the sound, what happens, the space it happens in and how many seconds you need, from 1 to 30. An AI sound effect generator turns that text into an MP3 of that length. In Renoise you type it to the Agent, which writes the prompt and shows the credit cost before it runs.
Need the picture and the sound in one pass? Video models can generate both: see text to video AI.
Write the source, action, space and seconds, e.g. "a 3-second wooden door slam in a stone hall".
The Agent shows the task and its credits before anything runs. A 5-second sound costs 2.
Save the file, or change one word and run it again for another take.
Renoise runs ElevenLabs Sound, so the core model is shared with ElevenLabs. The differences are in what each product wraps around it.
| Sound effect generator | ElevenLabs | Adobe Firefly | |
|---|---|---|---|
| Longest sound | 1–30 seconds, in whole seconds | 30 seconds | Not published |
| File format | MP3 | MP3; WAV 48 kHz on paid plans | WAV; MP4 with video |
| Sound from your video | No video input; write the timing in seconds | Not on the sound effects page | Upload a video and place effects on a timeline |
| Guide with your voice | No | Not published | Record a vocal imitation to set the timing |
| Free use | No free plan; 5 seconds costs 2 credits | 50 generations a month, personal use only | Daily free generations with an Adobe account |
| Commercial use | Paid plans, under the Terms of Service | Paid plans | "Commercially safe" under Adobe's guidelines |
Renoise: public model API and plan features, checked 2026-11-05. ElevenLabs: elevenlabs.io/sound-effects, accessed 2026-11-05. Adobe: Firefly sound effect generator page, accessed 2026-11-05.
Three limits worth knowing before you write a prompt, and what to do instead.
A 30-second ambience is not built to repeat seamlessly. Crossfade the ends in your editor, or generate two takes and overlap them.
Write the action against the clock instead. In the 30-second row, "pigeons around 5 seconds" landed between 4.8 and 6 seconds; the later cues blend in more gradually.
It makes no songs and no speech. Renoise has separate models for music and voice-overs, and Seed Audio 1.0 makes up to 120 seconds of dialogue, music and effects together.
Every sound on this page came from ElevenLabs Sound in Renoise, from the prompts below, unedited. The first three play in the rows above, laid under silent clips and leveled to the same loudness. The door, coin and whoosh are not on this page as audio; their prompts are here so you can rerun them.
The prompts follow one pattern: the source (a wooden door, five horses), the action (slams, gallops), the texture (deep thud, creaking leather) and the space (a stone hall, an open plain). For longer sounds, name the seconds where something should happen. Short sounds need fewer words: the coin pickup is one sentence and one second.
Two things to expect. In the rain scene the footsteps blend into the rain rather than standing out. In the trailer hit the whoosh is short and the impact does most of the work; ask for "a two-second whoosh" if you need more of it.
Ambience · 6 s · 2.4 credits
Steady rain falling on a clear plastic umbrella in a narrow city alley at night, the low electric buzz of a neon sign, steam hissing from a street food stall, distant traffic hiss, and one person's footsteps splashing slowly across wet stone.
Foley · 8 s · 3.2 credits
Five horses galloping hard across dry grassland, heavy overlapping hoofbeats thudding on firm earth, leather saddles creaking, horses snorting, a strong steady wind sweeping across an open plain.
Timed cues · 30 s · 12 credits
One continuous 30-second outdoor journey by bicycle in an old seaside town at dawn. A vintage bicycle rolls and rattles over cobblestones, its chain ticking, with two rings of a bicycle bell. Around 5 seconds, a flock of pigeons bursts into the air with a loud flutter of wings. The cobblestones give way to smooth asphalt around 16 seconds. From 20 seconds the wind opens up, waves wash against rocks far below, and seagulls call over the bay.
Impact · 3 s · 1.2 credits
A heavy wooden door slams shut in a large stone hall, with a deep thud and a long echoing reverb tail.
Game sound · 1 s · 0.4 credits
A short bright 8-bit retro video game coin pickup sound, two quick rising chiptune notes.
Trailer · 4 s · 1.6 credits
A fast cinematic whoosh that sweeps past and ends in a heavy, punchy trailer impact hit with a low boom tail.
As of October 2026, 100,000+ creators in 170+ countries and regions use Renoise AI, an AI video, image and audio platform, to generate 300,000+ images and videos with 30+ models.
Source: Renoise internal data, March–October 2026. Figures are rounded down and updated quarterly. Last updated
Real feedback from creators who use Renoise AI to make videos, images and ads.
Renoise is pretty easy to use, with a clean and smooth interface. The results from Seedance 2.5 also feel noticeably smoother in action sequences.
Renoise Ai is a good tool for making ai videos and photos. it puts several Ai models in one place, so you don't need to use many different apps.
あまりAIツールを使ったりしたことなかったですが、キャラクターの固定や動画を続いて作成できて使いやすいです。これからどんどん進んでいくアップデートが楽しみです。
Renoise has been a great platform for AI creativity. The tools are easy to use, the experience is smooth, and it makes creating content more enjoyable and efficient. I really appreciate the work the team is doing and look forward to seeing more improvements. Highly recommended!
What I like about Renoise AI compared to other platforms: Fast generation speed: Slow generation takes up way too much time, but Renoise AI is surprisingly about 30% faster. Intuitive and user-friendly UI: Cheaply made platforms have terrible UIs that make me not even want to log in, but Renoise is very clean and convenient. Remembers my previous settings: It helpfully remembers my last workspace settings. Some odd platforms force you to re-adjust everything every single time you generate a video, which is extremely frustrating. Overall preference: For all these reasons, Renoise AI is definitely my preferred platform. Thank you!
Renoise is your go to one stop all for ai creators. all view and use all models in one place, for any type of content you have your mind on!
I have a creat experience with the app. Consistent characters but also unique. THere were some issues with storyline continuity and non-typical humanoid characters.
One plan unlocks every audio model, plus the video and image models. Sound effects are billed per second.
For first-time AI content creators
Billed $168 annually
Upgrade PlanSave $72/year
For creators shipping content every week.
Billed $504 annually
Upgrade PlanSave $216/year
For studios and pros producing at commercial scale.
Billed $1680 annually
Upgrade PlanSave $720/year
For first-time AI content creators
Billed monthly
Upgrade PlanFor creators shipping content every week.
Billed monthly
Upgrade PlanFor studios and pros producing at commercial scale.
Billed monthly
Upgrade PlanRenews automatically each year until canceled.
Renews automatically each month until canceled.
Not in Renoise: there is no free plan. Chatting with the Agent costs nothing, and sound effects cost 0.4 credits a second, so 5 seconds is 2 credits and 30 seconds is 12. The task shows its cost before it runs. See pricing for plans.
It depends on the job. For one specific sound from a description, use a text-to-sound model like ElevenLabs Sound. To sync effects to an existing video automatically, use a video-to-sound tool. For a whole scene with dialogue and music, use Seed Audio 1.0.
From 1 to 30 seconds, in whole seconds. For a longer ambience, generate two takes and crossfade them. Seed Audio 1.0 makes produced audio scenes of up to 120 seconds, with dialogue and music as well as effects.
Yes, on a paid plan. Starter, Standard and Advanced all include commercial use: content generated with Renoise may be used commercially, subject to the Terms of Service. Do not prompt for a protected sound such as a brand’s audio logo.
MP3, 44.1 kHz stereo at 128 kbps, and the file is as long as the seconds you asked for. If your editor or game engine needs WAV, convert the MP3 there.
Not by watching it: no model in Renoise takes a video and returns matching sound. Describe the action and its timing in seconds, then lay the MP3 under your clip. To get picture and sound together, generate the clip with a video model that has native sound.
There is no loop setting, so a generated ambience will not repeat without a seam. Crossfade the last second into the first in your editor, or ask for the full length you need, up to 30 seconds.
Yes. Sound effects in Renoise come from ElevenLabs Sound, a third-party model made by ElevenLabs. In Renoise it shares one plan and one credit balance with the video, image, music and voice models.
Yes. Ask for one or two seconds and name the style: "8-bit coin pickup", "soft UI click", "sci-fi laser zap". The 8-bit coin on this page took one sentence and cost 0.4 credits.
No. It makes sound effects only. Renoise has separate models for songs and background music, and for voice-overs and dialogue; the Agent picks the right one when you ask for music or speech.
From 1 to 30 seconds, with the credit cost shown first.