Physics-based dance motion
Kling 3.0 Omni simulates physical dynamics — fabric sway, hair bounce, natural body weight in dance moves.
Make a character or person dance — physics-based motion on Kling 3.0 Omni or Seedance 2.0.
Upload a character image or describe the dancer in a prompt, open Renoise Canvas, pick Kling 3.0 Omni for physics-based dance motion, and generate a 3–15s clip. For a real person's face, add them to FacePass first (likeness clearance) — the model blocks uncleared real faces by default. Fictional or AI-generated characters generate without FacePass.
Want to control camera movement or set first/last frame precisely? See the motion control guide
Characters and people in motion — dance styles, body dynamics, and authentic movement.
Kling 3.0 Omni simulates physical dynamics — fabric sway, hair bounce, natural body weight in dance moves.
Use a fictional/AI character with no extra setup, or a real person after FacePass likeness clearance.
Specify the dance style in the prompt — hip-hop, ballet, breakdance, freestyle — and the model generates the motion.
From a character or a prompt to a dancing video clip — all inside Renoise.

Drag a character reference image onto the Canvas, or type a prompt describing the dancer. For a real person, complete FacePass clearance first.

Select Kling 3.0 Omni for physics-based motion. In the prompt, specify the dance style and energy — "hip-hop dancer, energetic street style, 9:16, 8s".

Generate the dance clip, review the motion, then export. Watermark-free on paid plans.
Fictional characters and cleared real people dancing — physics-based motion on Kling 3.0 Omni.

A character doing high-energy hip-hop moves — body weight and fabric dynamics generated.

Fluid ballet movement — arms, skirt physics, and graceful turning.

A looping freestyle clip — a short punchy dance moment for social.

A fictional AI character animated into a dance — no FacePass required.
Kling 3.0 Omni is the lead model for dance motion — Seedance 2.0 handles smooth image-to-video animation.
| For dance videos | Kling 3.0 OmniRecommended | Seedance 2.0 |
|---|---|---|
| Best for | Physics-based dance motion, body dynamics | Smooth image-to-video animation of a character |
| Duration | 3–15s | 4–15s |
| Multi-subject | ✓ | — |
| First-frame lock | ✓ | ✓ |
| FacePass (real face) | Required for real faces | Required for real faces |
Renoise generates dance videos through prompt-directed video generation, not motion capture or frame-by-frame choreography. You describe the dance style, energy, and character in a text prompt, optionally upload a reference image as a first frame, and Kling 3.0 Omni generates the motion using physics simulation — cloth dynamics, hair movement, body weight shifts. The output is a 3–15s clip at 720p/1080p.
The key limitation is control granularity: you direct the style and mood in the prompt but you do not keyframe specific poses or choreograph exact timing. For a "general hip-hop dance" or "slow ballet spin", prompt direction works well. For a precisely choreographed 32-count routine, a motion-capture or animation tool gives you more control.
Real people: if you want to use a real, identifiable face in the dance video, that face must first go through FacePass — the likeness clearance and whitelist process. This is a compliance requirement, not a quality feature. The model blocks uncleared real faces by default. Fictional characters, illustrated avatars, or AI-generated people generate without any FacePass step. See /features/facepass for the clearance process.
If your goal is to direct specific camera movement — a tracking shot following the dancer, or precise start/end frames — see the motion control guide, which covers those technical controls in depth.
Dance video generation uses Kling 3.0 Omni, Seedance 2.0, FacePass, and Canvas together.
Kuaishou video model: physics-based dance dynamics, body motion, multi-subject support.
ByteDance video model: smooth image-to-video animation for character movement.
Likeness clearance and whitelist — required before generating a real person's face in any video.
Generate, preview, and extend the dance clip — all on one visual workspace.
One plan unlocks Kling 3.0 Omni, Seedance 2.0, FacePass, and every video model in Renoise.
Prompt-directed dance motion on Kling 3.0 Omni — watermark-free exports on paid plans.
Only if you have likeness authorization for that person. Real, identifiable faces must go through FacePass — the whitelist and clearance process — before the model will generate them. Do not attempt to generate real public figures you do not have authorization for. Fictional characters and AI-generated avatars need no clearance.
Kling 3.0 Omni from Kuaishou is the stronger choice for dance motion — it simulates physical dynamics (body weight, fabric, hair) which makes dance clips read more authentic. Seedance 2.0 from ByteDance handles smooth image-to-video animation well and is a good alternative when you have a strong reference image as the first frame.
Yes. Include the dance style explicitly — "hip-hop, breakdance, popping", "classical ballet, slow pirouette", "K-pop group choreography, upbeat". More specific prompts produce more targeted motion. You can also set energy level and camera framing in the same prompt.
The motion control guide (/guides/ai-motion-control) covers how to direct camera movement, set first/last frames, and use multi-modal references to control motion technically. This page is specifically about the dance use case — making a character dance via prompt. Both use the same underlying models.
The AI human video guide (/guides/ai-human-video) covers general human figure video — walking, talking, presenting. Dance is a specific high-energy motion sub-case. Use this page for dance intent; use the human video guide for more general human motion scenarios.
A single generation produces 3–15s. For a longer performance, generate multiple clips and assemble them in the Canvas Timeline. Kling 3.0 Omni outputs 3–15s; Seedance 2.0 outputs 4–15s. Video resolution is 720p/1080p — not 4K (4K is image-only in Renoise).