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Prompts increíbles de Seedance 2.5

Los 60 prompts de Seedance 2.5 con más interacción, elegidos cada día entre los 2853 recopilados de creadores en X — cada uno con el texto completo del prompt y un enlace a la publicación de origen. Seedance 2.5 ya está en el Canvas de Renoise, así que puedes copiarlos directamente.

Seedance 2.5
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Prompts de Seedance 2.5 de la comunidad en X, ordenados por interacción. Haz clic en cualquier tarjeta para leer el prompt completo, ver el clip cuando el creador lo compartió y copiarlo directamente en Renoise.

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my browser before Magnific Desktop 😭 Seedance 2.5 prompt + best features below …

my browser before Magnific Desktop 😭 Seedance 2.5 prompt + best features below …

RAW HOME PHONE VIDEO. One continuous 30-second clip recorded on a current smartphone from a facing balcony. Amateur handheld, natural micro-shake, occasional clumsy pinch-zooms in and out. No film look, no cinematic grade, no grain recipe. Overcast gray daylight, peeling block facade, rust, smoke, wet concrete, cheap plastic. Trash metal blasting from the black speaker. Feels like a neighbor filmed it. Characters A big bald man with beard and mullet, balcony, grill, Jack Daniel's tap, blue inflatable pool, rubber ducks, speaker, railing and building. Man with receding hair with long sides, gold chain, black SLAYER tank, belly and seated posture. TIMELINE 0-10s: [Handheld phone wide] The man sits dead-calm in the tiny blue kiddie pool, cigarette in his right hand, living like a king. Serious, unhurried, enjoying. Trash metal pounds. With his free left hand he reaches to the smoking grill, picks up a sausage, smells it, then puts it back exactly where it was. Steam rolls. The phone slowly zooms toward his face, then clumsily zooms back out. He never stands. 10-20s: [Handheld, lazy zoom] His large wife in a floral dress steps out the open door with an empty glass. She fills it from the Jack Daniel's tap with apple juice the same amber color as whiskey, and hands it to him. He takes a long swallow without getting up. She hikes the dress and climbs into the cramped pool with him. They splash. Ducks bob. He stays seated, still smoking, still unbothered. Camera wobbles in on the pour, then out to both of them. 20-30s: [Handheld widening, more shake as it gets worse] A black cat walks out the door and crosses the rusty railing. Only after the cat passes along the railing does the terrace start to crack: hairline fractures spread through the slab. The balcony slowly sags. The inflatable pool tilts; water sloshes over the rim. The couple slide with the tipping pool. The cat jumps out of frame. Concrete splits, railing twists, grill and speaker shift. The terrace gives way and they fall with the water as the clip ends. AUDIO Loud trash metal from the speaker the entire time. Grill sizzle, tap pour, splash, groaning metal, cracking concrete, rushing water. Distant courtyard noise. No dialogue. No extra score. No cinematic sound design. STYLE & QUALITY Looks like a real phone video from today: auto exposure, slightly crushed highlights, ordinary digital noise, real weight and water physics, wet skin and fabric, collapsing structure with coherent debris.
TechHalla
Do you understand the words that are coming out of my mouth?👄 Seedance 2.5 + GP…

Do you understand the words that are coming out of my mouth?👄 Seedance 2.5 + GP…

Cinematic anime short film clip, 15 seconds. Los Angeles streets, bright California sunshine, palm trees, busy traffic, large red double decker tour bus moving through traffic. CHARACTER 1 — LEE: Black fitted suit, black shirt, bright red tie. Fluid precise martial arts, uses everything as a weapon, never stops moving. CHARACTER 2 — CARTER: Dark navy suit, light blue shirt, burgundy tie. Loud and charismatic, shouting constantly, lands real hits this time. GUARDS: All white suits, black ties, dark sunglasses, earpieces, broad muscular build, completely anonymous and interchangeable. AUDIO: High energy funky hip hop beat loud from frame one, every strike synced to the beat, LA traffic underneath always, Carter’s voice audible shouting throughout, never dropping. 0:00–0:02 — Already on top of the moving red double decker bus, palm trees below, white suited guards closing in. Lee takes out two guards using the handrail. Carter shoves one off the other side, looks shocked it worked. 0:02–0:05 — Three more guards rush them. Lee drops two cleanly. Third runs straight into the handrail avoiding Carter, flips off the roof. Carter nods like he planned it. 0:05–0:08 — Flat roof truck pulls alongside. Both jump across — Lee clean, Carter hard but stays on. Lee takes two guards immediately. Carter lands a clean right hook on a third, then a left, guard drops. Carter grins huge. Lee takes the fourth without breaking stride. 0:08–0:12 — Final group on the truck. Lee rapid and precise through all of them, red tie catching the sunlight on every spin. Carter fully in it — two clean punches, ducks a swing, lands an uppercut. Both finishing the last guards simultaneously side by side. 0:12–0:13 — Last guard drops. Both jump down from the truck onto the LA street. Land clean. 0:13–0:15 — Both straighten their ties simultaneously. Lee’s red. Carter’s burgundy. Wide shot, palm trees, California sunshine. Carter grins. Lee looks forward. Hero moment. Done. Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, bright California sunshine, LA streets palm trees and traffic, red double decker bus and flat roof truck, bold flat color blocking, chunky simplified forms, hard edge shadows, thick black outlines, vibrant saturated colors, not cartoon not Disney not Pixar, film grain, high energy funky hip hop beat dominant throughout, camera angles switching rapidly every action, physics always logical and grounded.
TechieSA
Nami is on for the Japanese Ninja Show🔥 Seedance2.5 Prompts🔽 https://t.co/FX9S…

Nami is on for the Japanese Ninja Show🔥 Seedance2.5 Prompts🔽 https://t.co/FX9S…

メイン被写体・参照画像固定 メインの挑戦者は、@Image1に写っている成人女性。 @Image1は挑戦者の人物同一性、顔、髪型、体型、身体プロポーション、肌、タトゥー、衣装を決定する唯一の絶対的なビジュアルリファレンスとして使用する。 挑戦者は、明るく可愛らしい成人女性。整った小顔、柔らかな顎のライン、大きな琥珀色の瞳、長いまつ毛、自然な笑顔を持つ。腰まで届く非常に長いウェーブ状のカッパーオレンジ色の髪と、額にかかる薄い前髪。明るく滑らかな肌。左上腕には@Image1と同一の黒い曲線状タトゥーがある。 体型は@Image1を忠実に維持する。豊かなバスト、非常に細く引き締まったウエスト、自然に丸みのある腰、ボリュームのある丸いヒップ、健康的で引き締まった脚を持つ、グラマラスでアスレチックな成人女性体型。 特に以下の身体的特徴を全30秒間、すべてのアングルで一貫して維持する。 - 豊かでボリュームのあるバスト - 非常に細く引き締まったウエスト - 丸みのある骨盤と腰のライン - 立体的で非常に丸いアップルヒップ - 健康的で引き締まった太ももと脚 - @Image1と同一の身長感および身体プロポーション 衣装は@Image1と同一のエメラルドグリーンと白のストライプ柄ビキニ。 トップは首の後ろで結ぶホルターネック式のトライアングルビキニトップ。胸の形とボリュームを@Image1どおり自然に維持する。 ボトムは腰骨より非常に低い位置で着用する、明確な超ローライズデザイン。左右のサイドストラップは細く、腰の低い位置で結ばれている。 脚ぐりは腰の高い位置まで深く切れ上がった、エクストリーム・ハイレグ/ハイカットスタイル。前面は非常にローライズで、脚のラインが長く見える形状。背面も高く切れ上がり、@Image1の丸く立体的なアップルヒップの輪郭が明確に強調される。 ビキニの色、白いライン模様、布の形、結び目、ストラップの位置、ローライズの高さ、ハイレグのカット、背面デザインを@Image1と完全に一致させる。通常のミッドライズ、ハイウエスト、ショートパンツ型、スポーツウェア型へ変更しない。 衣装は競技に適した不透明で安全な素材として表現する。走る、跳ぶ、転倒する、障害物へぶつかる、水に落ちるなどの激しい動作中も、衣装は脱げず、破れず、透けず、意図しない位置へずれない。身体の露出度や衣装の面積も途中で変化しない。 映像開始から終了まで、以下の特徴を完全に固定する。 - 顔立ちと人物アイデンティティ - 成人としての年齢感 - カッパーオレンジ色の長いウェーブヘア - 前髪と髪の長さ - 琥珀色の瞳 - 明るい肌色 - 左上腕の黒いタトゥー - 豊かなバスト - 細いウエスト - 丸く立体的なアップルヒップ - 脚と全身のプロポーション - エメラルドグリーンと白のビキニ - 超ローライズかつエクストリーム・ハイレグ/ハイカットの形状 マルチカメラ切り替え、正面、側面、背面、ローアングル、望遠、全身ショット、水濡れ、激しい動作のすべてにおいて、同じ人物、同じ身体、同じ衣装として描写する。 顔や身体が別人へ変化しない。髪が短くならない。髪色、肌色、バストサイズ、ウエスト幅、ヒップの形や大きさ、脚の長さを途中で変更しない。
DavidsAIMastery
Made With GPT Image 2 + Seedance 2.5 https://t.co/x1FH1XX45w

Made With GPT Image 2 + Seedance 2.5 https://t.co/x1FH1XX45w

Young urban man, high flat-top fade, goatee, neck and arm tattoos, silver hoop earrings, geometric reflective sunglasses. Wearing a white and beige varsity jacket with 38 on sleeves, black shorts, white socks. Riding a matte black fixed-gear bicycle. Close-up of a hand holding a smartphone displaying a glowing red heart. Character sips a pink iced drink, smirks, and gets on his bicycle. Aggressive, fast-paced cycling through sunlit city streets, weaving through traffic. Character rides quickly down a flight of concrete stairs. High-speed navigation through a crowded Asian street food market, bumping a man and causing noodles to fly in slow motion. Riding up stairs and launching off a dirt jump ramp with a city skyline in the background. Character skids to a perfect stop in front of a modern glass building where a woman is waiting. Dynamic tracking shots, fast-paced action, brief slow-motion emphasis during the food spill. Ultra-realistic 3D animation, cinematic lighting, vibrant colors, motion blur. 8K, cinematic, high-detail, Hollywood movie aesthetic.
Kashberg
Seedance 2.5 frozen time + rewind effect prompt is below 👇 Photorealistic cinem…

Seedance 2.5 frozen time + rewind effect prompt is below 👇 Photorealistic cinem…

Photorealistic cinematic 1950s American diner, chrome stools, red vinyl, neon glow and checkerboard floor, shot with modern lived-in realism and soft natural window light. Subtle handheld texture, warm practicals, rich period detail, heavy film grain. 0-4s: [Medium Wide] A striking young woman in her early 20s sits alone at the counter, calm and slightly amused, slowly sipping a tall thick milkshake through a straw. Behind her a young waitress in classic uniform approaches with a tray of eggs and bacon in one hand and a full glass coffee pot in the other. An older lady starts rising from a nearby booth. 4-8s: [Dynamic Tracking] The older lady collides hard into the waitress. Tray, plate, eggs, bacon and coffee pot explode upward in chaotic slow motion. Coffee erupts into long liquid ribbons and perfect suspended droplets. Camera immediately begins a smooth continuous orbit around the impact. Time locks completely at the peak of the spill. Every face freezes in pure shock. Only the girl at the counter keeps moving, completely unfazed. 8-17s: [Slow 360° Orbital] Camera glides in a full elegant orbit through the frozen diner. Coffee hangs in mid-air as glassy ribbons and spheres with perfect volume and surface tension. Bacon strips, eggs and the spinning tray float weightlessly. Patrons and waitress remain locked in startled expressions. The girl at the counter takes one slow, deliberate sip, eyes half-lidded, almost bored, while the entire frozen world (except her) begins an elegant reverse: every droplet, every piece of food and every person rewinds smoothly back to the exact starting positions. 17-24s: [Medium Shot] Rewind lands perfectly. Waitress stands balanced again with tray and coffee pot. The girl lifts her eyes, raises two fingers in a small casual gesture and softly calls the waitress by name. The waitress turns toward her just before the older lady begins to stand, completely avoiding the collision. A tiny private smile crosses the girl’s face. 24-30s: [Extreme Close-Up] Hard cut to her face as she takes one last slow sip. Soft knowing smile, eyes almost closed in quiet satisfaction, like she has done this a hundred times. Shallow depth of field, creamy bokeh of the neon diner behind her. Photorealistic, ultra-detailed fluid physics, perfect motion blur only on moving elements, stable characters, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence, high rewatch value.
TechHalla
卧槽,Fable 5真的逆天啊,真的太牛逼了, 它写的提示词竟然能让Grok生成堪比seedance 2.5效果和质感,成本低6倍! Prompt: https…

卧槽,Fable 5真的逆天啊,真的太牛逼了, 它写的提示词竟然能让Grok生成堪比seedance 2.5效果和质感,成本低6倍! Prompt: https…

你是有10年经验的顶级商业人像摄影师+提示词工程师。 1️⃣先做第一步拆解:AI人像出塑料感、AI味、廉价感的核心根源是什么?真正高级的商业人像有哪些共性? 2️⃣第二步输出可直接复用的提示词框架,覆盖主体人设、服装材质、表情瞬间、镜头构图、光线皮肤、背景氛围、画质处理、强力负面词8个维度每个维度给具体写法,别讲空话。 3️⃣第三步严格按框架出2个可直接复制的完整示例:1个克制老钱风,1个体育赛事广播截图风,全程禁止夸张性感、塑料皮肤、畸形结构。 4️⃣最后自我检查:两个示例哪里还有AI味风险?直接修正到最终版。 输出用清晰中文编号就行,要是觉得不够细,补一句「再优化一次,每个维度写得更落地」就好。
AYi
A sweet little crush story brought to life in a dreamy pastel world. 💕 From shy…

A sweet little crush story brought to life in a dreamy pastel world. 💕 From shy…

Create a 3-minute-39-second cute, dreamy, pastel animated music video using Seedance 2.5 and the attached song as the exact soundtrack. FORMAT: 16:9 widescreen. TOTAL LENGTH: 3:39. EXACTLY 8 SHOTS: Shot 1: 0:00–0:30 — 30 sec Shot 2: 0:30–1:00 — 30 sec Shot 3: 1:00–1:30 — 30 sec Shot 4: 1:30–2:00 — 30 sec Shot 5: 2:00–2:30 — 30 sec Shot 6: 2:30–3:00 — 30 sec Shot 7: 3:00–3:30 — 30 sec Shot 8: 3:30–3:39 — 9 sec STRICTLY generate only these 8 shots. The shots must connect seamlessly and together feel like one continuous animated film, not eight unrelated clips. MUSIC & LYRIC SYNCHRONIZATION: Use the attached song as the source of truth for timing. Analyze the exact lyrics, vocal delivery, melody, rhythm, beat, instrumental changes, verses, chorus, and emotional progression. Actions should happen naturally on meaningful lyric phrases and musical beats. Facial expressions should respond to the words being sung. Do not force a new scene simply because a shot ends. VISUAL STYLE: Premium cute pastel animation combining expressive 2D hand-drawn characters with subtle 3D depth. Soft watercolor textures, gentle outlines, dreamy pastel pink, lavender, baby blue, peach and cream environments. Warm cinematic lighting, soft bloom, sparkles, flowers, floating hearts, fluffy clouds and whimsical details. Movement should feel fluid, charming and polished, with expressive eyes, natural hair movement, playful gestures and subtle squash-and-stretch animation. CHARACTERS: Use the provided girl and boy references exactly. Preserve their facial identity, hairstyles, proportions, expressions and animation design throughout every shot. Apply their provided outfit references accurately. Never redesign them between shots. STORY: A sweet nostalgic crush story. The girl secretly likes the boy. She notices him, tries to get closer, becomes nervous when he notices her, briefly doubts his feelings, and eventually discovers that he likes her too. Their relationship develops naturally through repeated encounters in the same pastel world. SHOT 1 — 0:00–0:30 Begin with a wide establishing view of a charming pastel neighborhood in the morning: colorful houses, tiny shops, flowers, soft clouds and warm sunlight. Follow the girl as she walks through the neighborhood. Let her personality come through in small playful actions. She suddenly notices the boy nearby. Slow the camera slightly as their eyes meet. She becomes shy and looks away, while the boy gives a subtle smile. End with them naturally moving in the same direction, leading into Shot 2. SHOT 2 — 0:30–1:00 Follow their movement through the neighborhood. The girl keeps finding cute excuses to pass near him. She fixes her hair, becomes nervous, almost approaches him, then changes her mind. The boy starts noticing her behavior and playfully looks back. Use the lyrics to drive each reaction. Add small comedic moments such as almost bumping into each other or reaching for the same object. End with them both heading toward a nearby pastel park. SHOT 3 — 1:00–1:30 Transition naturally into the park and a tiny pastel café. Their interactions become more confident and playful. They exchange smiles and shy glances. During energetic musical moments, let the world become more magical: flowers gently swirl, hearts appear subtly, sparkles follow their movement, and the camera moves dynamically around them. Include cute dancing and playful gestures that synchronize with important chorus lyrics. Finish with the pair walking together toward the next location. SHOT 4 — 1:30–2:00 Shift into a softer emotional mood. The girl becomes uncertain and walks away after misinterpreting one of the boy's actions. The pastel environment becomes quieter, with softer light and drifting petals. Show the boy realizing she has misunderstood him. He looks concerned, then smiles as he decides to follow her. Intercut their movement naturally without making it feel like separate scenes. End with him spotting her in the distance. SHOT 5 — 2:00–2:30 The boy catches up with her. Their awkwardness quickly turns into a sweet, playful interaction. They laugh together and begin walking side by side. Their path leads naturally into a colorful pastel carnival. The environment gradually becomes brighter and more energetic as the music builds. Use balloons, lights, candy-colored stalls and gentle motion in the background. End as they enter the carnival together. SHOT 6 — 2:30–3:00 Make this the biggest joyful section. The pair explore the carnival together, play games, laugh, ride a colorful attraction and dance. Their chemistry is now obvious. Synchronize playful actions, camera movements, spins, expressions, heart effects and environmental motion with the strongest musical beats and lyrics. Keep the camera flowing continuously between activities so it feels like one uninterrupted sequence. SHOT 7 — 3:00–3:30 As the music becomes more emotional, transition from the carnival into a peaceful sunset overlook overlooking the same pastel town. The characters sit together quietly. The girl looks at him, nervous but happy. He smiles back and gently reassures her through his expression and body language. They share a warm romantic moment as the sky changes from sunset into a soft twilight filled with stars and glowing clouds. Gradually build toward the final musical moment. SHOT 8 — 3:30–3:39 — EXACTLY 9 SECONDS Final payoff. On the final musical section, the girl and boy run together through the glowing pastel streets. They stop beneath a dreamy sky and look at each other with huge smiles. Soft hearts, sparkles and tiny pastel fireworks bloom around them. Finish with a beautiful close-up of their happy expressions exactly on the final beat. CONTINUITY: Maintain one consistent pastel universe, lighting language, character identity and animation style. Locations must feel connected. Use continuous camera movement, match cuts, foreground transitions, character movement and visual motifs to bridge every shot. Recurring hearts, flowers, clouds and colors should subtly connect the story.
Sophia
Bad Boys, Bad Boys, what you gonna do?🔥 Seedance 2.5 + GPT Image 2 Prompt👇🏻 h…

Bad Boys, Bad Boys, what you gonna do?🔥 Seedance 2.5 + GPT Image 2 Prompt👇🏻 h…

Cinematic anime short film clip, 15 seconds. Miami street, bright Florida sunshine, palm trees, colorful Art Deco buildings, busy traffic, criminals attacking throughout. CHARACTER 1 — MIKE: Tall lean athletic Black male, short cropped hair, cool calm expression, black sunglasses. Fitted black short sleeve turtleneck, black fitted trousers, white studded belt, black shoulder holster with gun, black shoes. Moves with total cool precision — never rushed, never rattled. CHARACTER 2 — MARCUS: Taller lean Black male, wide expressive animated face, short cropped hair. Black sleeveless tank top, rust brown baggy cargo trousers, black leather belt, gold chain necklace, shoulder holster with gun, black shoes. Loud and reactive — shouting constantly, panicking occasionally, always getting the job done. CRIMINALS: Thugs in casual street clothes only — jeans hoodies t-shirts baseball caps. No suits. Aggressive and physical. AUDIO: High energy funky Miami hip hop beat loud from frame one, every shot and impact synced to the beat, Marcus’s voice audible shouting throughout, never dropping. 0:00–0:01 — Already mid-action, bright Miami street, palm trees and colorful buildings, criminals closing in. Mike already moving forward cool and precise. Marcus already shouting wide eyed. 0:01–0:03 — Two criminals charge Mike, he sidesteps, spins one into the other, both down, never changes expression. Marcus fires at a criminal, misses, fires again, hits. Looks relieved then immediately proud. 0:03–0:05 — Criminal rushes Marcus from behind, Marcus panics, ducks behind a parked car shouting. Mike walks past casually, takes the criminal out without slowing. Marcus pops up, straightens himself like he had it under control. 0:05–0:07 — Both advancing through Miami, Mike fluid and precise, Marcus loud and chaotic but effective. Palm trees and sunshine behind them. Rapid cuts every takeout. 0:07–0:09 — Three criminals ahead, Mike and Marcus split without a word, both firing from opposite sides simultaneously, criminals caught between them dropping. Regroup, keep walking. 0:09–0:11 — Marcus slides across a car hood dramatically firing twice mid-slide, takes out two criminals. Stands up expecting recognition from Mike. Mike glances once, looks forward, keeps walking. Marcus jogs to catch up grinning. 0:11–0:13 — Final largest group charging from every direction. Both firing rapidly together, never stopping, Mike smooth and precise, Marcus loud and physical, criminals dropping constantly around them. 0:13–0:15 — Last criminal drops. Miami street clear. Marcus breathing hard hands on knees. Mike standing straight cool as ever. Both nod once. Hero moment. Done. Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, bright Florida sunshine, Miami palm trees and colorful Art Deco buildings, bold flat color blocking, chunky simplified forms, hard edge shadows, thick black outlines, vibrant saturated colors, not cartoon not Disney not Pixar, film grain, funky Miami hip hop beat dominant throughout, camera angles switching rapidly every action, Mike always smooth and cool, Marcus always loud and reactive, criminals always casual street clothes never suits.
TechieSA
100 AI Styles in 100 Days Day 77/100: 📷 Art style: Indian Mythic Folk Art (Indi…

100 AI Styles in 100 Days Day 77/100: 📷 Art style: Indian Mythic Folk Art (Indi…

30s fast-paced mythological action-comedy, 14 shots, 20–24 dynamic cinematic camera angles, continuous story progression, energetic physical action, highly readable movement, no repetitive actions, minimal slow motion. STRICT CHARACTER LOCK: Use uploaded Man, Rakshasa Soldier, King of Lanka and Ancient Lanka references. Preserve exact character designs, proportions, facial features, colors, clothing and accessories throughout. Exactly ONE Man and exactly ONE King of Lanka, never clone or duplicate them. Rakshasa soldiers may be duplicated. Man’s extremely long monkey tail must always remain continuous, attached to his body and clearly visible. STYLE & ENVIRONMENT LOCK: Maintain the same stylized Indian mythic folk illustration throughout: flat geometric shapes, simplified anatomy, hand-drawn irregular curves, bold graphic silhouettes, controlled rich colors and subtle vintage print texture. Keep Ancient Lanka architecture and visual language consistent throughout. No photorealism, no realistic humans, no 3D, no style changes. 0–3s — SURROUNDED: Start immediately in action. Overhead wide reveals Man surrounded by Rakshasa soldiers in a Lanka palace courtyard. They charge from multiple directions. Ground-level tracking follows Man dodging a spear, ducking another attack, vaulting over a soldier and whipping his long tail around to sweep several pursuers aside. Fast orbit reveals even more soldiers closing in. 3–6s — CAPTURE: Man launches high above the soldiers. Low-angle camera follows upward — suddenly a glowing enchanted rope shoots across frame and wraps around him in mid-air. Orbiting camera follows the rope coiling around his arms and torso. Man crashes down — THUD! Soldiers pull the ropes tight from different directions. After struggling briefly, Man deliberately stops resisting and gives a calm mischievous look. 6–9s — ESCORT: Match cut into the royal hall. Low-angle backward tracking as bound Man is marched between two rows of armed Rakshasa guards. His long tail drags and curls naturally behind him. Camera moves behind Man and reveals the King of Lanka seated on a massive throne at the far end. 9–12s — CONFRONTATION: Fast push-in. The King rises angrily from his throne and points toward Man. Low-angle close-up of the furious King → reverse close-up of Man calmly staring back → Man gives a subtle mischievous grin. The King notices Man’s extremely long tail. 12–15s — THE ORDER: Close-up of the King forming a cruel smile. He makes a sharp commanding gesture. Two Rakshasa soldiers rush forward carrying large rolls of cloth and a burning torch. They rapidly wrap layers of cloth around Man’s long tail. Extreme close-up as the torch approaches. 15–17s — IGNITION: WHOOSH! The torch touches the cloth. Bright stylized orange-red flames race along the wrapped section of Man’s tail. Sparks burst outward. Fast push-in to Man’s face — instead of panicking, he looks at the burning tail and grins mischievously. 17–19s — BREAKOUT: Man suddenly flexes and violently breaks his restraints — SNAP! Soldiers stumble backward. Man spins, his flaming tail sweeping a huge arc of fire across the hall, then sprints toward an open balcony. Camera whip-pans after him. 19–22s — ROOFTOP ESCAPE: Man launches from the balcony onto the palace rooftops. Mid-air orbit → side tracking → rooftop POV. He vaults a railing, jumps a wide rooftop gap and slides beneath a structure while Rakshasa soldiers chase behind. His burning tail accidentally brushes flags and awnings — FWOOM! — setting them ablaze. 22–25s — FIRE SPREADS: Man accelerates across Lanka. Top-down shot as he swings tightly around a tower → low-angle as he leaps between rooftops → over-the-shoulder chase as soldiers struggle to follow. His flaming tail sweeps across wooden bridges, banners and rooftops. WHOOSH! FWOOM! CRACKLE! Sparks and embers explode outward as fire spreads behind him. 25–28s — LANKA IN CHAOS: Crane camera rises while Man continues racing forward. Fire rapidly spreads from palace to palace in flowing red-orange-gold waves. Burning banners fall, illustrated smoke curls between towers and glowing embers fill the sky. Rakshasa soldiers abandon the chase and scramble away from the flames. Man races toward the highest tower. 28–30s — EPIC ENDING: Man launches into one enormous final jump. Low-angle camera follows him upward, then rapidly transitions into a huge aerial pull-back revealing Lanka blazing beneath him. Man lands powerfully on the highest tower — THUMP! Camera half-orbits around him as he confidently looks across the burning city, his extremely long flaming tail curling dramatically behind him. CAMERA LOCK: 20–24 varied cinematic angles including overhead wides, ground-level tracking, low-angle tracking, fast orbit, mid-air tracking, backward tracking, over-the-shoulder, POV, side tracking, top-down, whip pans, crane-up, fast push-ins, reaction close-ups and massive aerial pull-back. Camera actively follows Man while keeping every action readable. Strong parallax and depth. No repetitive framing. MOVEMENT LOCK: Man is extremely agile: sharp dodges, vaults, tail sweeps, powerful long-distance jumps, slides, spins and rapid rooftop parkour. Continuous forward momentum after escaping. No repeated actions, no unnecessary posing. Man remains confident and mischievous throughout. FIRE VFX LOCK: Fire progressively intensifies: torch flame → tail ignition → flaming tail trail → sparks and embers → banners catching fire → rooftops burning → palace-to-palace fire spread → massive burning-city finale. Use stylized flowing red-orange-gold graphic flames, glowing edges, sparks, embers, illustrated smoke and subtle heat distortion. Fire must perfectly match the flat illustrated art style. No photorealistic fire. SFX LOCK: Spear swishes, weapon impacts, tail whooshes, rapid footsteps, soldiers shouting, enchanted rope WHIP, rope tightening, landing THUD, palace echoes, cloth wrapping, torch crackling, ignition WHOOSH, restraints SNAP, fire FWOOM, wind rush during jumps, rooftop impacts, burning wood crackling, falling debris, distant explosions and increasingly intense city-fire ambience. Every major action has synchronized impact sound. No music.
ToaiDanh
Dreamina AI is an official platform for Dreamina Seedance 2.5. It brings cinema-…

Dreamina AI is an official platform for Dreamina Seedance 2.5. It brings cinema-…

30-second ultra-realistic K-pop MV featuring two young East Asian women with flawless synchronization, cinematic lighting, glossy skin, realistic hair and fabric physics, natural body motion, and 4K live-action quality. Vibrant hot pink, electric blue, and silver color palette. 0–2s: Wide shot in a bright circular pink studio with reflective floor. Pink-haired woman (left) and black-haired woman (right) perform energetic opening pose and synchronized dance. 2–4s: Medium close-up of the black-haired woman on a blue spotlight stage, confidently pointing at the camera. 4–6s: Pink-haired woman dances before shimmering blue-silver tinsel curtains, dramatic hair flip and fluid arm movements. 6–8s: Back to the pink studio. Both perform synchronized choreography with sharp arm waves, hip sways, and strong formations. 8–10s: Extreme close-up of both faces against a blue background, glossy makeup, subtle smiles, and direct eye contact. 10–14s: Solo shots at the tinsel backdrop. Pink-haired woman mouths lyrics and gestures confidently, followed by the black-haired woman with relaxed jacket styling. 14–18s: Pink studio. Coordinated jacket choreography, hair flips, powerful synchronized dance, ending hands-on-hips. 18–22s: Glamour close-ups. Black-haired woman under glittering bokeh lights, then pink-haired woman with wind-blown hair against a soft pink background. 22–24s: Blue spotlight stage. Mirrored black-haired performer effect with synchronized spins and flowing hair. 24–26s: Both walk confidently toward the camera in front of shimmering tinsel curtains, reflections visible on the floor. 26–29s: Final synchronized dance and ending pose in the pink circular studio, standing together and looking into the camera. Style: Hyper-realistic live action, Seedance 2.5-quality motion realism, perfect lip sync, natural weight shifts, flowing hair, realistic fabric simulation, polished K-pop music video cinematography.
Sharon Riley
am testing all of the leading video generation models using the same prompt in t…

am testing all of the leading video generation models using the same prompt in t…

This is messy, fast-cut 1980s home video shot on a VHS camcorder in a "plot" — a cluster of rented rooms around a shared dirt courtyard — in Nairobi's Jericho estate, Kenya. All people are Kenyan, and any speech, shouting, or chatter heard is in Swahili or Sheng, with the natural rhythm and intonation of East African Swahili speakers. Cuts happen very frequently, around every 1.5 seconds. The camera jumps quickly between lots of different shots: different angles of the mabati (corrugated iron) roofs and doorways, people outside, the dirt courtyard, clotheslines strung between buildings, a parked Peugeot 504 or VW Kombi, jerry cans by the communal water tap, and random moments happening around the compound. Each person has exactly two hands and anatomically correct arms; actions like opening a tap or pinning clothes to a line are done simply and naturally with two hands, clothespins pushed down onto the line from above. The editing feels spontaneous and slightly chaotic, as if the person filming keeps changing their mind about what to show. The camera is extremely shaky and handheld, with constant movement and loose framing. The footage has the distinctive texture and color of real 1980s VHS video. Natural sound only, recorded with the built-in microphone. The result must feel like genuine, fast and chaotic home video from someone randomly filming life in a Nairobi housing estate in the 1980s.
Tony Kipkemboi
GPT Image 2 and Seedance 2.5 Prompt: Setting: A cozy indoor room with warm, ambi…

GPT Image 2 and Seedance 2.5 Prompt: Setting: A cozy indoor room with warm, ambi…

Setting: A cozy indoor room with warm, ambient lighting, featuring posters on the wall, a hanging lamp, and modern furniture. Subject: A young woman with long dark hair, wearing a gray hooded jacket, performing a rhythmic, choreographed hand and body motion dance in front of the camera. Key Visual Effects: Animated Framing & Transitions: As she moves her hands to form frames and geometric shapes (triangles, rectangles) in front of her face and upper body, colorful animated overlays appear inside the framed spaces. Anime & Superhero Styles: The initial overlays display an anime-style digital avatar matching her expressions. Midway through, the overlay switches to a Spider-Gwen / Spider-Verse comic style, complete with a hooded mask and neon cityscape backgrounds. The animation dynamically shifts and transforms along with her hand movements, smoothly blending back into real life by the end of the clip.
Sairah
seedance 2.5 early 2000s test: ------------------------------------ Generate a f…

seedance 2.5 early 2000s test: ------------------------------------ Generate a f…

Generate a fast, energetic montage set at an outdoor pool party in the style of an early 2000s TV show. The footage should feel like it was shot for a teen drama / reality-TV / lifestyle series from the early 2000s — playful, chaotic, youthful, sun-drenched, and slightly messy in a charming way. CAMERA STYLE: true early-2000s handheld DV / broadcast camcorder aesthetic. Use the kind of camera commonly used for behind-the-scenes TV, MTV-style coverage, reality shows, or teen pool-party montage footage from that era. The camera should feel physically operated by a person walking through the party: shaky handheld movement, imperfect framing, quick pans, sudden zoom-ins and zoom-outs, loose reframing, small exposure shifts, slight autofocus hunting, occasional overexposed highlights, rolling movement, and imperfect reactions to the action. No modern cinematic gimbal smoothness. No robotic motion. No polished high-end commercial feel. LOOK: early digital video image quality. Slightly soft detail, baked-in camcorder sharpness, bright blown highlights in the sun, mild video noise, slight interlacing / DV texture feel, saturated summer colors, warm skin tones, punchy pool blues, glossy sunscreen skin, and a nostalgic 2000s television vibe. The footage should feel like archived network TV pool-party coverage from around 2001–2006. SETTING: daytime outdoor pool party at a big suburban or resort-style house. Bright sun, clear sky, palm trees or lush greenery, lounge chairs, towels, coolers, plastic cups, floaties, people sitting on the edge of the pool, groups talking, music playing, people jumping in the water, dancing, laughing, flirting, splashing, and hanging around the patio. MONTAGE CONTENT: capture lots of quick, cuttable handheld shots from different angles and distances. Include: wide shots of the full pool party, medium handheld walk-bys through groups of people, close-ups of drinks clinking, girls laughing, guys hyping each other up, feet kicking water, people jumping into the pool, splashes hitting the lens, quick zooms onto funny moments, people dancing near the pool, someone adjusting sunglasses, floaties drifting, someone cannonballing into the water, friends reacting and cheering, casual flirting, towels and bags scattered around, poolside conversations, and spontaneous party moments. Make the montage feel busy and real, like a highlight sequence from an episode. SHOT LANGUAGE: lots of short handheld shots that feel easy to cut together. Mix wide establishing shots, medium coverage, close-up reaction shots, splashy inserts, and little candid moments. Include snap zooms, whip pans, quick push-ins, brief rack-focus imperfections, and operator reactions to surprising or fun moments. The operator should sometimes arrive a beat late or reframe sloppily in a way that feels authentic to the time period. TONE: fun, carefree, slightly chaotic, flirty, youthful, summery, nostalgic. It should feel like “last day of school / pool party episode / spring break montage” energy from an early 2000s TV show. IMPORTANT: keep the footage outside the whole time. No indoor scenes. No modern influencer aesthetic. No ultra-clean 4K commercial polish. This should feel authentically early-2000s TV coverage with handheld camcorder energy. No dialogue required, or only indistinct background chatter. Focus on visuals, reactions, party atmosphere, splashing water, and nostalgic early-2000s television montage energy.
beech
One lip balm, a full day, and absolutely no time to slow down 🤍 Made with GPT I…

One lip balm, a full day, and absolutely no time to slow down 🤍 Made with GPT I…

Create a 30-second fast-paced influencer-style lifestyle video for Easemate, presented as a natural, stylish “Come spend the day with me” vlog. The featured product is a premium Easemate lip balm. The video should NOT feel like a traditional commercial. It should feel like a real beauty/lifestyle influencer casually filming her day, talking directly to the camera, showing her routine, and naturally mentioning the Easemate lip balm as one of her everyday essentials. FORMAT: 16:9 DURATION: Exactly 30 seconds STYLE: Influencer vlog + premium lifestyle aesthetic + subtle product integration PACE: Fast, energetic, conversational, authentic, with quick cuts, handheld camera movement, selfie shots, whip pans, match cuts, speed ramps, and beat-synced transitions. ABSOLUTE CHARACTER & PRODUCT CONTINUITY Use ONE consistent young female influencer throughout the entire video. Lock her face, hairstyle, body proportions, skin tone, and overall identity across every scene. She should feel charismatic, confident, relatable, stylish, and naturally expressive. Her wardrobe evolves throughout the day: Morning: chic casual outfit Shopping: fashionable everyday outfit Workout: premium coordinated activewear Evening: glamorous going-out outfit Use ONE identical Easemate lip balm throughout the entire video. Lock its exact packaging, shape, color, cap, logo placement, proportions, and design. The Easemate logo must remain accurate, sharp, and readable whenever the product is visible. 0–5 SEC — MORNING VLOG HOOK Open with a handheld selfie-style shot. The influencer looks directly into the camera with a bright morning expression. Dialogue: “Okay, come spend the day with me because we have a LOT to do.” Quick cuts: opening curtains → grabbing coffee → walking to vanity → picking up the Easemate lip balm. She looks into the camera and says: Dialogue: “And obviously, this is coming with me.” She applies the lip balm casually. Cut to a quick macro close-up of the Easemate product. Use a playful camera whip-pan transition. 5–10 SEC — GETTING READY + LEAVING Fast vlog-style montage. She gets dressed, puts on jewelry, grabs sunglasses, and packs her handbag. She drops the Easemate lip balm into the bag and looks toward the camera. Dialogue: “Lip balm is literally non-negotiable.” She grabs her bag and exits the apartment. Use a handbag movement as a match cut into the shopping scene. 10–15 SEC — SHOPPING Handheld influencer footage as she walks through a stylish shopping district. She talks casually to camera while walking: Dialogue: “First stop, shopping, because apparently I need another outfit.” Quick cuts: browsing clothes → trying sunglasses → laughing → shopping bags → reaching into her handbag. She pulls out the same Easemate lip balm, applies it, and says: Dialogue: “Wait… I need this first.” She smiles at the camera. Use a quick close-up of the product and transition through the movement of the lip balm cap. 15–20 SEC — WORKOUT Hard beat transition into a bright modern gym. The camera remains slightly handheld and vlog-like. Quick cuts: tying sneakers → gym equipment → workout → looking at camera after exercising. She laughs and says: Dialogue: “Okay, workout done. Kind of.” She reaches into her gym bag, pulls out the Easemate lip balm, applies it naturally, and says: Dialogue: “Still keeping this on me.” Use a fast spin transition into the next scene. 20–25 SEC — GETTING READY FOR THE NIGHT Instant transformation into a glamorous evening outfit. Fast beauty montage: hair styling → earrings → perfume → makeup → heels → handbag. She applies the Easemate lip balm while looking into the camera. Dialogue: “Okay, now we're actually getting ready.” She gives a playful confident look toward camera. Snap transition as she walks past the lens. 25–28 SEC — NIGHT OUT Cut to a vibrant rooftop party with friends, city lights, music, and energetic movement. Short selfie-style clips: “Cheers” moment → laughing with friends → dancing → camera spin. She briefly pulls the Easemate lip balm from her handbag and smiles at camera. Dialogue: “Told you. All day.” 28–30 SEC — HERO ENDING Transition into a premium macro product shot. The Easemate lip balm sits against a stylish nighttime background with soft city bokeh. The product rotates slowly toward camera. The Easemate logo remains perfectly sharp and readable. On-screen text: EASEMATE Optional small tagline: “Your everyday essential.” PERFORMANCE & DIALOGUE STYLE The influencer should sound spontaneous and conversational, NOT like she is reading an advertisement. Use natural expressions, small laughs, playful reactions, eye contact with the camera, casual gestures, and slight handheld camera imperfections. Dialogue should feel like something a real lifestyle creator would say while filming her day. Do not make her pause unnaturally for product shots. The Easemate lip balm should appear as something she genuinely carries and uses throughout her routine. VISUAL DIRECTION Premium but authentic influencer aesthetic, natural skin texture, realistic environments, cinematic depth of field, soft natural lighting during the day, vibrant nightlife lighting at night, subtle motion blur, handheld selfie footage mixed with polished close-ups, smooth transitions, dynamic framing, and energetic social-media editing. EDITING Keep the video continuously moving with no dead frames. Use: Selfie-vlog shots Direct-to-camera dialogue Quick close-ups Whip pans Snap transitions Match cuts Speed ramps Handbag transitions Spin transitions Beat-synced cuts The final result should feel like a real influencer's exciting day with Easemate naturally integrated into her lifestyle, rather than a scripted product commercial. IMPORTANT Do not change the influencer's identity. Do not change the Easemate lip balm design. Do not create duplicate or different versions of the product. Keep the Easemate logo accurate, clean, sharp, and readable. Keep all dialogue natural and correctly synchronized with the influencer's lip movements. The lip balm should remain a supporting part of her everyday routine, not dominate every scene.
Soulful Ai
Made with GPT Image 2 + Seedance 2.5 on @Flovaai I used the agent but guided it …

Made with GPT Image 2 + Seedance 2.5 on @Flovaai I used the agent but guided it …

Seedance 2.5 — 30秒 / 朝鲜僵尸母女悲剧 生成一段30秒、16:9横屏、原生4K、24fps、超写实真人电影质感的朝鲜时代僵尸悲剧短片。整体必须像高预算韩国历史僵尸电视剧实拍,不要游戏CG感、动画感、AI塑料皮肤感。全片从开始到结束维持悲伤、压抑、窒息的情绪。无BGM,只有场景内真实声音。 【素材绑定】 只使用2张人物参考图。 @image1 母亲唯一且最高优先级人物参考。严格保持image1的可辨识脸部身份、五官比例、肤色基础、体型比例、实际发色、发型、刘海、发际线、发饰、白色韩服结构、鞋子及所有可见细节。不要重新设计人物,不要擅自改变发色、发饰或服装。 母亲在现实与回忆中始终是同一个人、同一张脸、同一套白色韩服。现实:脸色苍白、泪痕明显、发丝略凌乱,袖口与裙摆有轻微灰土。回忆:相同人物,相同服装与发型,但衣服干净,脸部恢复自然血色,表情柔和。25秒之前禁止改变母亲身份或外形,25秒后才允许感染逐渐显现。 @image2 = 女儿唯一且最高优先级人物参考。她是6岁韩国女孩。严格保持image2的脸部身份、圆脸、幼童比例、眼睛、鼻子、嘴巴、肤色基础、发型、双辫、所有可见发饰、彩色条纹韩服上衣、红色裙子、白色袜鞋以及整体儿童体型。女儿必须始终被识别为同一个孩子。回忆状态 = image2的健康真人状态。现实状态 = 同一个image2女孩感染后的僵尸状态,仅改变身体状态,不改变脸型、年龄、服装设计或身份。 【现实中的僵尸女儿设定】 她必须一眼看出已经感染,明显不是活着的正常孩子,但仍然保留“同一个女儿”的身份与悲剧感。皮肤呈明显失血后的苍白青灰色,像被夜气抽干血色的蜡质肤感;嘴唇血色几乎完全消失,略微发干;眼下有淡淡灰暗感;脸部与颈侧可见更清楚但不过分夸张的青黑色细血管;眼球浑浊发白,瞳孔失去清晰聚焦,像隔着一层雾,眨眼极少;表情空洞,没有正常儿童该有的情绪反馈;下颌与嘴角微微松弛,嘴唇可轻微半开,但不要张大嘴,不要龇牙;头部可轻微歪斜,颈部稳定性稍差;双辫有一侧稍微松散,碎发凌乱贴在脸侧;彩色条纹韩服与红裙沾有更明显的灰土、水渍与旧污痕,袖口和下摆有轻微磨损,但服装整体仍完整且清楚可辨。绝对禁止血液、腐肉、夸张伤口、断裂骨骼或怪物化五官。 【核心视觉锚点】 整片最重要的视觉动作是“女儿张开双臂”。现实:僵尸女儿张开双臂,摇晃着追向母亲。回忆:健康的女儿在完全相同的位置、相同身体尺寸、相同构图、相同张开双臂的姿势中,开心地跑向母亲求抱。6-7秒转换期间,女儿的身体位置、手臂角度、画面比例绝对不能改变,必须通过无切镜的match dissolve完成“僵尸女儿→健康女儿”的记忆转换。 【环境】 现实:太阳完全落下后的蓝调时刻。被僵尸群洗劫后的朝鲜时代市集废墟。湿润泥路、倒塌木摊、翻倒木桌、破裂陶罐、散落谷物、倒下的木制背架、被撕裂的布棚、熄灭并随风摇晃的纸灯笼。没有其他人物和僵尸。光源只有天空残留的冷青灰色自然光。极真实泥土、布料、木材物理质感。 回忆:同一地点过去完整而热闹的样子。温暖金黄色傍晚阳光。背景摊位、灯笼与行人仅作为深景暖色散景出现,背景人物无法识别脸部,不靠近镜头。 【镜头原则】 电影级长镜头为主,使用backward tracking、camera arc、rack focus、overlay dissolve、double exposure overlap、handheld low-angle side tracking、final slow push-in。全片只能有2次真正剪切:11秒一次hard cut,20秒一次cut。除此之外禁止额外剪切。6-7秒和14-16秒必须通过画面内dissolve/overlap完成,不是cut。 【0-4秒】 Backward tracking。母亲抓着白色裙摆在湿泥路上全力奔跑,母亲的泪湿脸位于画面右上三分点。眼睛睁大,但不是动作片式惊恐,而是已经哭到接近崩溃的状态。呼吸急促、嘴唇颤抖,泪水沿脸颊留下。左后方深景虚焦处,一个矮小女孩身影踉跄追来。双方始终相距约6-7步,不快速缩短距离。声音:<母亲急促沉重的奔跑脚步> <孩子轻微拖地的小脚步> <母亲带哭腔的粗重喘息> 【4-6秒】 保持同一长镜头。母亲奔跑中突然回头,摄影机从她肩后自然arc到她的视线方向。僵尸女儿出现在左侧三分点。她张开双臂,但不是正常奔跑索抱的节奏,而是带有明显异常感的追逐姿态:肩膀微微前送,手臂僵硬地维持张开,头部轻微偏斜,膝盖与脚步控制不稳,小脚时不时拖擦湿泥地,身体带着细小而不规律的左右晃动。她像仍在模仿“扑向妈妈”的动作,却已经失去活人的协调性。Rack focus:焦点从母亲湿润的眼睛迅速转移到女儿张开的双臂。母亲的脚步逐渐慢下来。这里不是因为恐惧,而是她认出了这个动作,眼神从惊慌变成一瞬间的失神、心痛与记忆被唤醒。声音:<孩子脚尖拖过湿泥的沙沙声> <细弱、干涩、气息摩擦般的低吟> <母亲压抑的抽泣呼吸> 【6-7秒】 1秒无切镜overlay match dissolve。严格锁定女儿:相同位置、相同大小、相同张开双臂姿势。在她身体上逐渐发生变化:灰尘褪去,衣服恢复干净鲜明,青灰色皮肤恢复健康血色,浑浊眼睛恢复明亮,凌乱头发恢复整齐,冷青灰废墟逐渐融化成金黄色下午的完整市集。禁止改变姿势或重新构图。 【7-11秒 — 回忆】 温暖金色下午。健康状态的image2女儿保持刚才相同的张臂姿势,然后开心地向母亲跑来。真实6岁孩子的步幅、小幅上下起伏和自然笑声。女儿灿烂地笑着喊:“엄마~~ 같이 가~~” 母亲回头看到她,终于露出温柔的笑。母亲蹲低身体并张开双臂准备接住孩子。11秒前最后画面:母亲与女儿分别位于左右三分点,孩子即将扑进母亲怀里。声音:<温暖而遥远的市集人声> <孩子自然的笑声> 【11-14秒】 11秒瞬间hard cut回现实。冷青灰废墟,同一条街。
Sharon Riley
Seedance 2.5 has serious competition. Meet Hailuo MiniMax H3. Head-to-head test …

Seedance 2.5 has serious competition. Meet Hailuo MiniMax H3. Head-to-head test …

The man’s eyes scan for danger while he tries to look fearless. The camera suddenly crash-zooms into his face. [cut] Extreme close-up: He narrows his eyes and quickly says in a low, threatening tough-guy tone, as if warning the jungle: “If one more bug touches me, I’m going back home.” A tiny bug instantly lands on his cheek. His confidence disappears, his eyes widen, and he lets out a high-pitched squeal. [cut] Fast side tracking shot: He bolts through the jungle and runs straight into a cloud of flying insects. He keeps running while flailing wildly and swatting around his head. [cut] Tight front tracking close-up: The camera races backward in front of him. Bugs swarm around his face as he screams, shakes his head, and swings both hands frantically to keep them away. [cut] Side tracking shot: He keeps sprinting forward, then suddenly spots a snake hanging from a branch right in front of him. He shrieks, jerks sideways, nearly trips, and scrambles away in total panic. [cut] Top-down shot: He rushes forward again, only to step into a patch of crawling bugs. He hops wildly from foot to foot, shaking his legs and trying to brush them off as the camera follows from above. [cut] Over-the-shoulder chase shot: He crashes through thick foliage in complete panic. Every leaf touching him makes him jump, squeal, and slap at himself, convinced that more bugs and snakes are attacking him. [cut] Fast-rising aerial back shot: He runs wildly deeper into the jungle, arms flailing as he dodges plants, swats at insects, and screams in a high-pitched voice. The camera rapidly rises above the trees as he disappears into the greenery Audio: Jungle ambience, buzzing insects, rustling leaves, fast footsteps, panicked screams and squeals.
Framer 🇱🇹
"Fixing" CGI from 2 Fast 2 Furious. w. Seedance 2.5 + Codex. Using Depth Maps + …

"Fixing" CGI from 2 Fast 2 Furious. w. Seedance 2.5 + Codex. Using Depth Maps + …

Output ONE single full-frame 16:9 shot only — never reproduce the stacked two-panel layout of the reference video; no split screen, no duplicated frames, no panels of any kind. Creatives: [video1] is a VFX control reference for one shot, repeated as a loop — TOP half is the live-action night plate with BOTH race cars masked as flat color silhouettes: the NEAR car is solid RED, the FAR car is solid GREEN; BOTTOM half is the synchronized depth map of the same frames (warm = near, cool = far) — it defines both cars' 3D form and relative depth, honor it but never show its colors in the output. [image1] shows the car for the RED silhouette. [image2] shows the car for the GREEN silhouette. Night street race, two cars neck-and-neck sprinting left through a blue-lit city street, backgrounds motion-blurred, cinematic 2000s action-film look. Recreate the TOP panel's background, camera motion and timing exactly. Replace the RED silhouette with a metallic gold 1990s sports coupe with a tall rear wing and white-and-red flame graphics — strictly maintain the consistency of the body shape, flame livery, wheels and gold paint of [image 1]. Replace the GREEN silhouette with a silver late-1990s performance coupe with angular blue vinyl graphics and dark multi-spoke wheels — strictly maintain the consistency of the silver paint, blue graphic pattern, front bumper and wheel design of [image 2]. Each car matches its silhouette's position, scale, overlap and motion frame-for-frame — the gold car partially occludes the silver car exactly where the red silhouette overlaps the green one. Headlights on, blue underglow beneath the silver car, wheels blurred at race speed. 0–4s: both cars charge left in tight formation, gold coupe nearest camera, silver coupe half-hidden beyond it. The camera holds its plate motion. Hold. No red or green silhouettes visible in the output, no depth-map or heat-map colors anywhere in frame. No subtitles, no BGM, no on-screen text. Prohibit objects appearing out of thin air, prohibit either car changing shape, color, or livery mid-shot, prohibit extra cars entering frame, no mixing of the two cars' designs, accurate quantity: exactly two cars. The entire video should have no sound.
Rory Flynn
Seedance2.5で30秒のアニメ料理動画を作る方法 今回はTapNow経由で。 衝撃的な長さのプロンプトはリプで👇 https://t.co/K6YEE…

Seedance2.5で30秒のアニメ料理動画を作る方法 今回はTapNow経由で。 衝撃的な長さのプロンプトはリプで👇 https://t.co/K6YEE…

30秒の動画、12シーン、1シーン2.5秒、テキストのみからの生成、参照画像なし、絵コンテ画像なし。 【画風】 オリジナルの日本の手描き2Dアニメ料理映像。見た目は完全に手描き。 線:鉛筆のような柔らかくシャープな輪郭に繊細な強弱をつけ、料理には細く温かい線、道具と手にはやや太い線を使う。ベクターのような完璧な線ではなく、わずかな手描きの揺らぎを残す。 色:2〜3段階のクリーンなフルカラーのセル塗り。温かい中間色を使い、きつい黒い影は作らない。食材の色は落ち着いた背景の中で彩度を保ち、はっきり読み取れるようにする。タレの赤は動画全体でもっとも強い色。 背景:温かみのある手描きのキッチン内観。塗りに筆のテクスチャが見え、柔らかい空気感の奥行きがあり、使い込まれた木目と道具が、作り込んだセットではなく生活の場として読める。 光:料理が読み取りやすい温かな光。すぐ外の窓からの柔らかいキーライトに金色の下地を持たせ、反対側から弱い寒色のフィル、そしてすべての道具・手・食材の下にはっきりした接地影を描く。 動き:重みと余韻のある自然な手のタイミング。食材の質感は滑らせるのではなく丁寧にアニメートする。湯気、油の揺らめき、液体の動きは静止した重ね素材ではなくアニメーションとして描く。 仕上げ:控えめなアナログのフィルムグレイン、手で描いたセルのような縁のわずかな色のにじみ、油とタレに乗る強いスペキュラハイライト。 既存のスタジオ、映画、キャラクター、シーン、固有のビジュアルを模倣しないこと。特定の作家や制作会社を真似ないこと。オリジナルの見た目にすること。 【主題とルール】 主題:韓国のヤンニョムチキン。鶏もも肉を切り分け、片栗粉をまぶし、二度揚げして、とろりと甘辛い赤いタレで絡める。 料理と調理工程だけがこの動画の主題。手、前腕、食材、道具、熱、油、質感のみを見せる。 顔、頭部、全身、食べている人、ひと口食べる瞬間、人物のリアクションは絶対に映さない。 最終シーンより前に完成料理を見せない。シーン1から11はすべて工程の途中。 各シーンの主なアクションはちょうど1つで、前のシーンとは工程・食材の状態・道具との接触・加熱状態のいずれかで必ず異なること。 手は最初から最後まで安定していて的確。経験のある料理人の手の動きにする。 【シーン構成】 シーン1 — 0.00〜2.50 カメラ:高い位置からの俯瞰でまな板を真上から。固定で、2.5秒かけてごくゆっくり寄る。 開始状態:使い込まれた木のまな板の上に骨なし鶏もも肉が1枚、平らに置かれている。生の淡いピンクがかった白で、表面はわずかに湿っている。フレームの端に重い包丁。 動作:左手が安全な猫の手を作って肉を押さえる。右手が包丁を前方かつ下向きの自然な角度で下ろし、5回の別々のストロークでひと口大に切り分ける。ストロークごとに刃はまな板から完全に離れる。1回切るたびに左手が指1本分うしろへ下がって次の位置を決める。 変化:1枚のもも肉が7つのひと口大になり、まな板の上でわずかに間隔をあけて広がる。 質感:切り口は濡れて光り、明るいハイライトを受ける。淡い身の中に白い脂の細い筋が見える。肉汁が触れたところでまな板がわずかに色を濃くする。 接続:切った肉はその位置のまま。シーン2で拾い上げられるのは同じ7つ。 シーン2 — 2.50〜5.00 カメラ:カウンターよりわずかに高い位置からの斜め45度のミディアムショット。固定。 開始状態:広い陶器のボウルが空のままカウンターに置かれ、その横のまな板に切った鶏肉がある。 動作:両手が7つの肉をまな板からボウルへ払い入れる。塩と粗挽き黒こしょうが上からつまんで振られる。すりおろし生姜がひと山落とされる。続いて片手がボウルに入り、底からすくって返す動きで3回、肉を和える。 変化:切っただけの鶏肉が下味のついた鶏肉になり、表面がやや濡れて粒が散った状態になる。 質感:すりおろし生姜が淡い繊維の糸となって絡む。黒こしょうははっきりした粗い粒として見える。肉の表面は乾いてではなく、べたつくように見える。 接続:ここで肉が十分に濡れているからこそ、シーン3で粉が付く。 シーン3 — 5.00〜7.50 カメラ:ボウルの口に寄った俯瞰のクローズアップ。固定。 開始状態:下味のついた鶏肉がボウルの中で光っている。 動作:片手が小さなふるいをボウルの上にかざして軽く叩く。片栗粉が細かい均一な雪となって表面全体に降る。もう一方の手が2回和えると、付ききらなかった粉がうっすら舞い上がって落ちる。 変化:濡れて光っていた鶏肉が、どの面もマットで乾いた白い粉状に変わる。 質感:細かい乾いた粉が舞い降り、あらゆる隙間に入り込む。もっとも濡れていた部分では粉がやや透けてぺったり貼りつき、乾いていた部分では粉のまま残る。ボウルの縁にも薄く粉が残る。 接続:これで粉衣がつき、油に入れられる状態になる。 シーン4 — 7.50〜10.00 カメラ:油の高さに合わせた横からのミディアムショット。黒い鉄の中華鍋の油の表面を横切るように見る。固定。 開始状態:中華鍋に熱い油が半分ほど。表面はわずかな熱の揺らぎを見せ、完全に静かで澄んでいる。 動作:長い菜箸が粉をまとった肉を1つつまみ、油のすぐ上で止め、表面でそっと放す。これを別の入水点で4回繰り返す。素手は絶対に使わない。 変化:静かだった油が一気に生き返る。すべての肉のまわりに細かい泡の密なカーテンが噴き出し、途切れない筋となって立ちのぼる。 質感:細かく速く、密に詰まった泡。衣は油に触
オズ
Seedance 2.5 Prompt: Main subject: young Indonesian woman, early 20s, natural ev…

Seedance 2.5 Prompt: Main subject: young Indonesian woman, early 20s, natural ev…

Main subject: young Indonesian woman, early 20s, natural everyday appearance, faded mustard-yellow oversized cotton t-shirt, brown high-waisted linen wrap skirt reaching just below the knee, simple brown leather slide sandals, thin gold stud earrings, dark wavy hair in a messy low bun with loose wispy strands framing her face. Realistic warm brown skin texture, minimal natural makeup, warm and approachable demeanor. Maintain consistent identity, clothing, hairstyle, and appearance throughout the entire video. Location: Authentic Indonesian residential neighborhood (gang) during a calm late morning. Narrow paved alleys, low-rise houses with open front terraces, terracotta roof tiles, potted frangipani and bougainvillea, laundry on bamboo drying racks, parked motorbikes along plastered walls, overhead utility wires, banana and coconut trees casting dappled moving shadows, quiet tropical residential atmosphere. No modern stores, billboards, cafés, or crowds. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior. Natural body language. Unscripted slice-of-life feeling. Strong environmental authenticity. Rich real-world details and believable human motion. Camera Style: Early-2000s consumer DV camcorder aesthetic. Friend casually recording everyday moments. Heavy handheld shake, imperfect framing, frequent autofocus hunting, lens breathing, exposure pumping when moving between harsh tropical sun and deep alley shade, occasional motion blur, subtle rolling shutter, mild digital compression artifacts, warm faded colors, soft contrast, slight sensor noise. No stabilization. No cinematic camera moves. No modern color grading. 00:00–00:02 Outside a small house entrance with an open terrace. She sits on the low terrace step adjusting her loose hair bun with both hands raised. A light warm breeze moves loose strands of hair. She smiles naturally while the camera struggles to lock focus. 00:02–00:05 The camera follows her into a narrow alley lined with potted plants and plastered walls. She notices a neighborhood cat resting on a warm concrete ledge, crouches down, and gently pets it. Framing drifts off-center as the operator tries to keep up. Morning sunlight flickers through banana leaves overhead. 00:05–00:08 Small front terrace with a glass of sweet iced tea on a wooden stool. She sits relaxed on a plastic chair watching the quiet gang, casually brushing hair behind her ear. A motorbike passes slowly in the distant background. Handheld side angle with natural camera drift. 00:08–00:10 She turns toward the camera with a warm, genuine smile, gives a gentle nod of acknowledgement, then turns to walk down the tree-lined alley holding her iced tea. Recording cuts abruptly to black mid-motion as if the camcorder was switched off. Audio: Hyper-detailed environmental ASMR binaural audio — crisp micro-sounds captured up close with high sensitivity. Crisp rustle of cotton fabric and linen as she moves, deep rhythmic cat purring vibrating close to the microphone, ice cubes gently clinking against the glass condensation, soft scuff of leather sandals on textured concrete pavement, dry banana leaves brushing together in the warm breeze, rhythmic faint sound of a sapu lidi broom sweeping fallen leaves nearby, water dripping into a terracotta gentong, distant gentle crowing rooster, faint muffled low-frequency hum of a passing motorbike down the alley. Pure natural foley textures, zero music, zero studio effects, zero narration, zero speech. Goal: Authentic Indonesian neighborhood life captured like a forgotten home video from the early 2000s — candid, imperfect, realistic, warm, and deeply believable, with immersive environmental ASMR soundscape.
Rishua
Seedance 2.5 impossible physics prompt is below 👇 https://t.co/4Yyt2U9qpT

Seedance 2.5 impossible physics prompt is below 👇 https://t.co/4Yyt2U9qpT

A 2000s studio-comedy film shot, 16:9, 35mm spherical, moderate film grain, bright New York daylight. ONE UNBROKEN STEADICAM TAKE. The camera walks backward down a crowded Manhattan sidewalk, chest-high, always facing the bald man, holding him in a medium-wide as he walks toward camera the whole clip. Smooth steadicam, no cuts, no drone, no phone, no gimbal whip, no crash zoom. He looks into the lens. PLACE A packed downtown Manhattan sidewalk, ordinary block, not Times Square. Cast-iron storefronts, a bodega, a red brick building wall, a red fire hydrant, a manhole in the pavement, a wide rain-puddle covering the whole sidewalk ahead, yellow cabs in the street, a hot-dog cart, pedestrians filling the sidewalk. Late morning sun. CHARACTER An American man in his 40s [image_reference], completely bald, thick dark beard with grey, dark eyebrows. Open grey plaid flannel over a white crew-neck t-shirt, tan trousers, sneakers. He walks with a lot of swag, eyes on camera. Exact same face the entire clip. No singing. No music. TIMELINE 0-2s: [Steadicam walking backward, he walks toward lens] Crowded sidewalk. He comes at camera with heavy swag, looking straight into the lens, shoulders rolling, a bounce in the step, pedestrians splitting around him. City noise only. A wide rain-puddle already covering the sidewalk ahead, curb to wall. 2-7s: [Steadicam walking backward] He does not walk on the water. Without breaking eye contact he steps onto the building wall and walks along the vertical brick as if the wall were the floor, body parallel to the sidewalk, fast, no effort, physics ignoring him. Pedestrians on the ground stare, incredulous, heads whipping to follow him. At the end of the puddle he kicks off the wall with a sharp lateral jump, lands on dry sidewalk, and keeps walking toward camera as if nothing happened. 7-12s: [Steadicam, still on his face] He jumps. On the landing he throws both arms hard to the right, an abrupt full-body gesture, then freezes in a balanced stance, upright, unmoving. A camera/world tilt slams everything toward that right side as if gravity rotated 90 degrees: the sidewalk becomes a slope. Pedestrians, yellow cabs, the hot-dog cart, trash cans, a bike, a newsstand, bags, a pretzel cart, all lose their footing and crash downhill to the right with real weight and real physics. He stays perfectly vertical, as if his gravity never changed. The frame itself feels canted. Five seconds of the collapse. 12-13s: [Steadicam levels back] The world snaps level. Disaster on the ground: people on the pavement, cabs smashed into parked cars, the food cart on its side, pretzels everywhere. He has not a scratch. He is still looking at camera. 13-15s: [Steadicam holds] A manhole cover is in his path. He stops in front of it, still looking at camera. One hand gesture. The cover launches straight up and out of frame. He drops in and vanishes. Empty hole, two seconds. Camera stays on the open manhole and the brick wall behind it. No pan. 15-17s: [Steadicam still holding that same piece of street] Engine scream. A dirty four-door sedan shoots in from the traffic lane, two golden retrievers in the front seats: one standing on the driver's seat with both paws on the wheel, ears back, mouth open, the other in the passenger seat bouncing against the dash. No human driver. The car is already out of control, bouncing over debris from the tilt, hubcap sparking. It does not slow down. 17-20s: [Steadicam, no pan, the crash happens in frame] The sedan slams nose-first into the red brick wall of the building. Real impact: hood folds, headlight bursts, brick dust and broken masonry, the windshield stars, the chassis wedges against the wall and dies. Through the intact side window the bald man is sitting in the back seat, unharmed, looking toward camera. He plants one foot, kicks the rear door from the inside. The door shears off both hinges, flies across the sidewalk and skips on the concrete. He ducks through the empty door frame, both feet on the sidewalk, stands up, flannel still clean, and walks toward camera again, swag, eyes on the lens. The two retrievers stay in the front seats, barking at the wheel. He came out of the car through the kicked-off door. Not the trunk. 20-22s: [Steadicam walking backward with him] He takes two steps toward camera, stops. Raises one hand and snaps his fingers, loud, close enough to see the fingers. On the snap, a giant tortoise is suddenly there in the traffic lane beside him, Galapagos-scale, shell wider than the sedan, scutes cracked and dusty, real claws on the asphalt, neck extended, blinking. The street dips under the weight. People still on the ground from the tilt look up at it. No fade, no glow: it is just there. 22-25s: [Steadicam] He runs two steps and jumps onto the shell. Both sneakers land on the highest scute, knees bend, he finds his balance, stands upright on the tortoise like a platform, still facing camera, still looking into the lens. The tortoise takes one slow step, claws scraping. He rides it. 25-27s: [Steadicam pushes in from medium-wide to a tight medium] The camera walks closer, chest-high, filling the frame with his bald head, beard, and the shell under his feet. He holds completely still on the tortoise, no swagger, just looking into the lens. He says, clearly, in English, dry: "Steal this, mada-faka." Mouth, beard, eyes readable. No smile. 27-30s: [Steadicam, still close, then he leaves] The tortoise launches. Four claws gouge the asphalt, the shell lurches forward at full speed toward camera. He stays standing on it, knees absorbing the start, still looking at the lens as they fill the frame. They blast past the camera. The steadicam holds as he and the tortoise recede down the wrecked block, him riding away at full speed, dust and brick grit kicking up, dogs still barking at the crashed sedan. Clip ends on him leaving. Never cut. AUDIO City sidewalk, crowd, footsteps on brick wall, a landing. Jump landing, the roar of a gravity tilt (metal, glass, bodies hitting asphalt), then a sudden level-out. Manhole clang, the cover flying, a hollow drop. Engine scream, two dogs barking, tires over debris, a car hitting brick: metal fold, glass, masonry. A door kicked off, steel on concrete. Finger snap. A sudden heavy animal weight on asphalt, tortoise claws. His line, dry, close to camera: "Steal this, mada-faka." Then claws ripping pavement, the shell taking off, the crash receding, dogs still barking. No music. No extra score. No singing. 2000s film production sound. STYLE & QUALITY Looks like a real early-2000s movie steadicam shot that never cuts: 35mm grain, daylight NYC, stable face, real crowd, real wall-walk, real tilt-gravity, real crash into the building wall, real kicked-off door, real giant tortoise with weight, real takeoff. Photoreal. No cartoon, no CGI sheen, no text overlays, no logos, no phone look.
TechHalla
He spent all day preparing for their first date… and she showed up with a flower…

He spent all day preparing for their first date… and she showed up with a flower…

FORMAT: 16:9 DURATION: EXACTLY 30 SECONDS STYLE: High-end cute 3D animation, whimsical storybook aesthetic, soft pastel colors, warm cinematic lighting, expressive characters, detailed cozy environments, charming facial expressions, polished family-friendly animation, shallow depth of field, gentle bokeh. CHARACTER CONSISTENCY: ONE tiny adorable green frog with big expressive eyes, soft rounded features, tiny hands, and a small blue bow tie. ONE cute female frog with slightly lighter green coloring, big sparkling eyes, and a tiny pink flower crown. Keep both characters visually identical throughout. 0–5 SEC — GETTING READY Early morning in a magical forest. The tiny frog wakes up excited, looks at himself in a tiny pond mirror, and carefully adjusts his little blue bow tie. He practices smiling several times, becoming adorably nervous. 5–10 SEC — PICKING FLOWERS He hops through a colorful meadow searching for the perfect flowers. He picks one tiny flower, examines it, rejects it, then discovers a beautiful little wildflower and happily holds it against his chest. 10–15 SEC — PREPARING THE PICNIC At a cozy picnic spot beside a sparkling pond, he lays down a tiny checkered picnic blanket. He carefully places two tiny cups, little strawberries, berries, and a miniature cake. He checks everything twice, then nervously looks toward the path. 15–20 SEC — SHE ARRIVES A gentle breeze moves through the flowers. The female frog slowly hops into frame. The boy frog freezes, his eyes widening. He quickly straightens his bow tie and shyly offers her the flower. 20–25 SEC — THE SURPRISE She smiles warmly and accepts the flower. Then she reaches behind her back and reveals a tiny handmade flower crown. She gently places it on his head. His expression changes from nervous to completely delighted. 25–30 SEC — SWEET ENDING They sit together on the picnic blanket, sharing strawberries and giggling. Fireflies begin glowing around them as the sunset turns the pond golden. The two frogs look at each other and smile shyly. FINAL SHOT: Camera slowly pulls back, revealing the adorable tiny couple surrounded by glowing fireflies, flowers, and warm sunset light. ANIMATION: Smooth expressive character acting, cute hops, subtle eye movements, tiny hand gestures, natural blinking, soft cloth movement, gentle environmental motion. CAMERA: Macro-style close-ups for expressions and props, low-angle frog POV shots, gentle tracking shots, cinematic push-ins, and a slow pull-back finale. AUDIO: Soft whimsical music, gentle forest ambience, tiny frog hops, subtle water sounds, flower rustling, cute comedic sound accents during the nervous moments. IMPORTANT: No dialogue, no text, no subtitles, no logos, no character changes, no sudden style changes. Keep the entire short wholesome, cozy, romantic, and irresistibly cute.
Natalia
Seedance 2.5 epic fight prompt is below 👇 https://t.co/3tSr0RQ0uR

Seedance 2.5 epic fight prompt is below 👇 https://t.co/3tSr0RQ0uR

Hyper-kinetic desert combat spectacle, extreme high-intensity CGI action, thick volumetric cinematic haze and golden-hour dust storms, aggressive anamorphic 35mm lens with heavy motion blur, relentless handheld tracking and whip pans, deep shadows, heat distortion, ultra-realistic particle systems. Use the first provided image as exact reference for the ethereal dark reaper silhouette, flowing tattered robes, skull-scythe and arid desert environment. Use the second multi-view character sheet as exact appearance lock for the muscular tribal warrior (mask, red cape, yellow tattered bone-adorned skirt, dreadlocks, scarred body, barefoot). 0-4s: [Extreme Wide Crash-In] Instant violent collision. Warrior explodes forward through dense dust cloud, red cape whipping. Reaper swings massive scythe in wide horizontal arc. Impact detonates shockwave of sand and embers. No pause. 4-8s: [Dynamic Low Tracking] Rapid exchange. Warrior ducks under scythe, delivers spinning elbow to reaper’s ribs, then upward knee. Reaper phases partially, reforms mid-strike, counters with spectral claw rake across warrior’s chest. Fabric and ash particles explode outward. 8-13s: [Orbiting Medium + Dutch Angle] Acrobatic mid-air clash. Warrior vaults off scythe shaft, red cape fully extended, lands dual-fist hammer blow to reaper’s hood. Reaper retaliates with vertical scythe slam that cracks the ground; warrior rolls, rises into spinning back-kick that shreds more robe into black ribbons. 13-18s: [Handheld Close Combat Frenzy] Brutal ground scramble. Warrior grapples the scythe pole, headbutts the mask, then rips free and unleashes three distinct strikes: upward palm, horizontal elbow, downward axe-kick. Reaper absorbs then unleashes tendril-whip of shadow that lashes warrior’s back, drawing blood and dust. 18-23s: [Slow-Motion Impact Montage] Escalating power. Warrior catches scythe mid-swing, twists, drives knee into reaper’s midsection twice, then spinning heel kick that sends the figure airborne. Reaper crashes down in explosion of ash and sand, robes half-dissolved. Warrior advances without mercy. 23-28s: [Wide to Tight Push-In] Finishing sequence. Warrior seizes the collapsing reaper by the remaining hood, delivers a savage rising uppercut followed by a final two-handed overhead smash. Reaper’s entire form shatters into swirling black ash and ember particles that scatter across the desert floor. Warrior stands over the dissipating cloud, breathing hard. 28-30s: [Hard Cut Reverse Extreme Close-Up] Blurred warrior fills foreground, chest heaving, sweat and dust streaking his mask, mouth open in ragged breath. Sharp deep background: the dark figure slowly reconstitutes from residual ash, scythe reforming in hand, rising and stalking forward with predatory stillness. Photorealistic, ultra-detailed fabric physics and particle simulation, perfect motion blur, volumetric haze at maximum density, coherent anatomy and proportions, stable character consistency, cinematic color grade, movie-level VFX polish.
TechHalla
Some people still think AI does't look real - This video just ended the argument…

Some people still think AI does't look real - This video just ended the argument…

Raw vertical phone video (UGC), handheld throughout, filmed by a friend who walks with the group, casual sway, natural night lighting, wide-angle lens, deep focus. Characters: The hero is a young woman with long dark hair in a deep-purple one-shoulder dress with a small shoulder bag. Her three friends: one in a dark brown dress, a blonde in a black wrap dress, a blonde in a white mini dress — party dresses and sandals. Laughing, spontaneous night-out energy. Setting: A luxury marina at night — a stone quay along a narrow water slip flanked on both sides by large moored luxury yachts, big white hulls rising on either side, masts and rigging above, fenders on the hulls. Warm orange street lamps, palm trees, distant city lights. The yachts glow with blue-turquoise underwater LED lights spilling into the water; a yellow mooring line runs to the stone. [0.0s–4.0s] — Wide tracking shot, eye level, camera moving backward. The camera walks backward ahead of the four women as they stroll toward it down the marina promenade, framed head-to-toe, laughing and chatting in French; warm lamplight and palm trees behind, slight handheld bob. [4.0s–6.0s] — Medium shot, eye level, backward track + quick left pan. The woman in the purple dress surges ahead of the group toward the lens, one arm raised, hair flying; the camera, on their left, keeps tracking back and pans to hold her. [6.0s–8.0s] — Medium-wide, camera tilts down-left to follow, whip motion. She reaches the quay edge between the moored luxury yachts and launches headfirst over the edge; the handheld camera whips left and tilts down to chase her off the stone. [8.0s–10.0s] — High-angle wide, looking down at the water, slight jolt. From up on the quay the camera looks down as she plunges headfirst into the blue-turquoise water in the slip between the big yacht hulls — a big splash, the underwater lights glowing around the impact; the handheld frame jolts slightly with the motion. [10.0s–13.0s] — High-angle medium, looking down, small handheld drift. She surfaces in the teal water, gasping and laughing up at the camera, hair slicked back, treading water. [13.0s–16.0s] — Handheld tilt up and back down, slight zoom. The camera lifts off the water and tilts up to a person leaning on the deck railing of one of the moored luxury yachts, watching her in the water, then tilts back down and zooms slightly in on her still treading and laughing. [16.0s–20.0s] — High-angle medium, tilting to follow her up. She swims to the stone quay wall, reaches up and grabs a thick dark mooring pole, and hauls herself out; the camera tilts upward with her as she rises from the water, legs braced on the stone. [20.0s–23.0s] — Low/close medium at the quay edge, static handheld. She climbs onto the stone lip, rolls onto her side, soaked dress clinging, then pushes up to her feet; the camera holds close, catching the water running off her. [23.0s–27.0s] — Medium shot, eye level, loose handheld reframe. Back on the promenade, dripping wet, she flips her long wet hair forward and wrings it out, laughing, as her friends and passing pedestrians move behind her. [27.0s–30.0s] — Medium shot, eye level, camera settles. Still dripping, she straightens up and strikes a confident, playful pose for the camera — hand on hip, tossing her wet hair back with a big smile — her friends laughing around her; the camera holds on the pose to end. Audio: Live sync sound — friends laughing and shouting excitedly in French, a scream at the leap, a big water splash, water sloshing against the yacht hulls, wet footsteps on stone, ambient night marina sounds. No music. Style: Raw amateur vertical phone footage, natural night lighting, warm street lamps mixing with the turquoise underwater yacht glow, authentic handheld motion.
Stav Zilbershtein
A simple Lay’s craving turned into a cinematic journey through a secret chip fac…

A simple Lay’s craving turned into a cinematic journey through a secret chip fac…

Create a premium cinematic commercial for Lay’s Classic potato chips, approximately 60–75 seconds long. The commercial should feel like a magical hidden world discovered inside an ordinary vending machine, inspired by the sense of wonder, scale, elaborate machinery, whimsical factory choreography, and playful storytelling of classic fantastical food commercials, but with a completely original visual world and original characters. The visual style must be photorealistic live action combined with high-end realistic CGI, not animation, not 2D, not cartoon, not Pixar-like, and not stylized animation. Everything should have realistic materials, weight, physics, lighting, reflections, shadows, textures, and cinematic depth. The human girl should look completely live action and natural. The factory, machinery, robots, potatoes, oil, salt, packaging, steam, and particles should look like extremely polished cinematic CGI integrated into a believable physical world. The entire hidden Lay’s factory exists out in the open under the sky, rather than inside a dark enclosed building. It is an enormous fantastical industrial landscape filled with conveyors, pipes, platforms, mechanical structures, potato-processing machines, seasoning stations, packaging machinery, bridges, ramps, slides, and moving equipment, all surrounded by open sky. The scale should feel impossible compared with the vending machine outside. It should look like a secret miniature civilization built entirely around making one perfect bag of Lay’s chips. The factory should feel warm, joyful, energetic, premium, and whimsical. Use beautiful golden sunlight, soft atmospheric haze, realistic clouds, warm highlights on metal, subtle lens flares, volumetric sunlight, steam, tiny particles, and cinematic depth of field. The color palette should naturally complement Lay’s branding, with golden potatoes and chips, warm metallic machinery, subtle red and yellow accents, and a bright blue sky. Do not make the entire environment aggressively branded. The Lay’s packaging should remain the visual hero. The factory workers are small friendly mechanical robots, never tiny humans and never insects. They should not have humanoid faces, giant cartoon eyes, or exaggerated character designs. They are compact, rounded, charming industrial machines with believable mechanical construction. Their personalities come through their movement, gestures, coordination, and timing rather than facial expressions. Use several consistent robot types throughout the entire commercial: Small rounded utility robots with two short mechanical legs and two articulated arms handle potato slices and operate smaller controls. Larger sturdy industrial robots with broad rounded bodies, chunky wheels, hydraulic joints, and powerful mechanical arms handle large potatoes and heavy equipment. Small rolling quality-control robots with a rotating camera or sensor module inspect potato slices as they move through the factory. Rounded seasoning robots move around the seasoning station and distribute salt and seasoning with precise mechanical nozzles. Tiny precision packaging robots have delicate articulated arms and work together during the bag-filling and sealing process. All robots should share the same believable industrial design language so they feel like different machines from one factory rather than unrelated characters. They should be cute and charming through their proportions and behavior while still looking like real mechanical equipment. The commercial begins in the real world. A young woman walks down a pleasant city street while listening to music through headphones. She is naturally happy and lightly skipping or bouncing to the rhythm as she walks. The camera tracks alongside her with a polished commercial cinematography style. Natural daylight, realistic skin, realistic clothing movement, realistic city background. She notices a vending machine. She stops. She looks through the glass and sees several snacks, but her attention immediately lands on a bag of Lay’s Classic potato chips. She smiles. She reaches into her pocket and pulls out a coin. She inserts the coin into the vending machine. Instead of immediately showing the snack dropping, the camera moves extremely close to the coin. The coin falls into the internal mechanism. Follow the coin in an elaborate continuous cinematic transition. The coin rolls along a narrow metallic track, passing through gears and moving mechanisms. It drops down a small vertical shaft, rolls across another track, curves around a giant rotating gear, then accelerates toward a small mechanical ramp. The coin launches over a gap. The camera follows it through the air. It lands perfectly into a mechanical receiver. A huge machine suddenly activates. Lights flicker on across the hidden factory. Gears begin turning. Conveyors start moving. Mechanical arms wake up. Tiny robots rush into position. The camera continues traveling through the mechanism until the tiny passage suddenly opens into an enormous outdoor factory landscape under a bright open sky. Reveal the scale with a spectacular wide cinematic shot. Hundreds of machines and conveyors stretch across the landscape. Huge potato-processing machinery moves rhythmically. Small robots rush around below enormous structures. Pipes carry ingredients. Mechanical platforms rise and fall. Steam drifts through the sunlight. Everything feels alive and coordinated. The camera dives into the factory. A gigantic fresh potato rolls onto a conveyor. Several small utility robots rush alongside it. One robot pushes a lever. Another operates a mechanical guide. Two larger industrial robots position the potato precisely beneath a giant slicing machine. The slicing mechanism activates. The potato passes through. Perfect thin potato slices emerge onto the conveyor in a beautiful continuous sequence. The robots immediately coordinate around the slices, gently guiding them, separating them, and moving them toward the frying station. Use satisfying macro shots of fresh potato slices moving through the machinery. The conveyor carries the slices toward a huge open-air fryer. Small robots operate levers and gates. A mechanical arm lowers the potato slices into bubbling hot oil. Show realistic oil physics, bubbling, steam, golden reflections, and the transformation from pale potato slices into beautiful crisp golden chips. The camera travels alongside the chips through the fryer. A large mechanical arm lifts the freshly fried chips from the oil. Steam rises dramatically into the sunlight. The chips travel onto another conveyor toward the seasoning station. Now reveal a large circular seasoning platform. The golden chips rotate gently around the platform while several rounded seasoning robots move around them. Their mechanical nozzles activate simultaneously. A beautiful shower of fine salt and seasoning falls over the chips. Use an extreme macro shot of individual salt crystals falling through warm sunlight and landing on the golden chips. The seasoning robots move in coordinated patterns, rotating and gently tumbling the chips so the seasoning distributes evenly. The chips continue toward the packaging area. Now create one of the major hero shots of the commercial. A gigantic sophisticated packaging machine stands in the open-air factory beneath the sky. A fresh Lay’s Classic bag is positioned vertically in the center of the machine. Large smooth mechanical arms carefully grip the sides of the empty bag and hold its opening wide. The bag is clearly recognizable as a Lay’s Classic potato chip package, with premium realistic packaging material, accurate proportions, and clean branding. The bag remains suspended and perfectly open. A group of tiny precision packaging robots gathers around it. One robot checks the bag opening. Another adjusts the position. Another operates a control lever. Then the conveyor carrying the freshly seasoned chips arrives above the bag. The robots coordinate. A controlled stream of beautiful golden chips begins cascading into the open Lay’s bag. Show the chips falling into the bag in slow motion. Some robots carefully guide the flow. Others monitor the fill level. The large machine gently settles the contents. Once the bag is filled, the giant mechanical arms keep holding it steady. The packaging robots move into position. Two robots pull the top edges together. Another activates the sealing mechanism. The machine presses the top of the bag closed. A clean mechanical sealing action. The bag is perfectly sealed. Hold for a satisfying beat on the finished Lay’s Classic bag. Then the entire factory suddenly becomes celebratory. The robots stop working. They look toward the finished packet through their movements and body orientation. Lights across the factory switch on. The same factory workers who made the chips transform their work tools into celebration equipment. Small robots begin playing drums. Others carry little flags. Some have tiny brass instruments attached to their bodies. Mechanical platforms illuminate. Confetti bursts into the air. Small fireworks launch into the open sky above the factory. The finished Lay’s bag is placed onto a special moving platform. A miniature mechanical parade forms around it. The packet is escorted forward like the most important product in the entire factory. The celebration should feel grand and cinematic despite the tiny robots. Use a sweeping camera move revealing the enormous open-air factory celebrating around this one bag of chips. The music reaches its biggest, happiest moment. The bag continues traveling through the factory. The parade follows it. The platform reaches a giant curved slide built into the factory machinery. The celebration robots give the packet one final push. The Lay’s bag begins sliding down the enormous polished mechanical slide. Follow the bag with dynamic camera movement as it travels through tunnels, around curves, past gears and machinery, and finally disappears into a narrow opening. Hard cinematic transition. We are suddenly back at the vending machine in the real world. The Lay’s bag drops into the vending machine collection compartment. A satisfying soft THUD. The girl looks down. She reaches into the compartment and pulls out the exact same Lay’s Classic bag we just followed through the entire factory. She smiles. She opens the bag. She takes out one chip. Close-up. She takes a bite. A satisfying crisp crunch. She puts her headphones back on. The music from the opening returns. She continues walking down the street, casually skipping again while eating her Lay’s. The camera tracks backward as she walks away. End on a clean cinematic shot of her disappearing into the street while holding the Lay’s bag. The final feeling should be: an ordinary snack has an extraordinary story behind it. Throughout the entire commercial, prioritize cinematic storytelling, physical realism, elaborate mechanical choreography, believable CGI, beautiful food photography, realistic chip textures, realistic oil and seasoning physics, strong sense of scale, and seamless transitions. Avoid anything that looks like conventional animation or children's cartoon content. The robots should never become humanoid, insect-like
Sophie Ai
A tiny strawberry picnic, a shy bunny, and an entire garden full of unexpected f…

A tiny strawberry picnic, a shy bunny, and an entire garden full of unexpected f…

Create a 30-second cute, cozy 2D hand-drawn storybook animation inspired by the provided reference image. The visual style should feel like a vintage children’s picture book brought to life: textured colored-pencil and gouache-like paper, soft imperfect hand-drawn outlines, warm saturated colors, charming simple character designs, lush painted greenery, tiny decorative details, and a wholesome nostalgic atmosphere. The garden should be exceptionally pretty and full of flowers, rounded bushes, tall whimsical trees, red berries, butterflies, and soft sunshine. Everything should feel handmade and illustrated rather than 3D or photorealistic. The story should have gentle, balanced pacing throughout. Do not rush the final reveal, but also avoid lingering too long on any single action. Every movement should naturally lead into the next. 0–5 seconds: Begin with a wide establishing shot of the beautiful garden on a warm sunny morning. A young girl in a simple vintage red-and-white dress walks happily along a little garden path. She has a picnic blanket folded over one arm and carries a small woven picnic basket in the other. Flowers sway gently, butterflies drift through the air, and birds move subtly in the background. The camera slowly follows her as she walks deeper into the garden. 5–9 seconds: A small adorable brown-and-white bunny quietly follows several steps behind her. The girl suddenly pauses and glances back. The bunny immediately ducks behind a large flowering bush, barely visible. The girl looks around, sees nothing, smiles softly, and continues walking. The bunny peeks out and follows again. She turns around a second time, and the bunny quickly hides behind another bush. Keep this playful and subtle, like a shy little game. 9–14 seconds: The girl reaches a beautiful sunny clearing surrounded by flowers and trees. She lays the picnic blanket carefully onto the grass and sets down her basket. She opens it and begins arranging a cozy picnic: colorful cupcakes, little sandwiches, strawberries, cookies, and a small jug of lemonade. Show a few charming close-ups of her hands placing the food while keeping the garden visible around her. The bunny watches from behind a nearby bush, only its little face and ears visible. 14–19 seconds: The girl notices the bunny peeking from behind the bush. She pauses, looks directly at him, and giggles warmly. The bunny becomes shy and embarrassed, lowering his ears slightly and hiding his face for a moment. The girl picks up a pretty little cupcake and gently holds it out toward him. After a brief hesitation, the bunny slowly hops out, takes the cupcake with both paws, and looks up at her shyly. 19–23 seconds: The bunny hops onto the picnic blanket and sits beside her, carefully eating his cupcake. The girl smiles and continues arranging the food. Then she notices movement in the bushes around them. A cute little squirrel cautiously emerges. Then a robin hops onto the blanket. A small deer appears between the flowers. Finally, a fluffy little bear slowly steps out from behind a tree. Make each animal entrance feel charming and natural rather than having them suddenly pop into frame. 23–27 seconds: The girl looks around and realizes she has an entire group of woodland animals quietly watching the picnic. She looks genuinely surprised for one adorable moment, eyes wide and mouth slightly open. The animals look shy and hopeful, waiting to see what she will do. The bunny looks at her as if asking permission for everyone. 27–30 seconds: The girl's surprised expression melts into a big warm smile. She happily pushes the plate of cupcakes, sandwiches, strawberries and cookies toward all the animals, inviting them to join. The animals gather around the picnic blanket. End on a beautiful wide storybook shot of the girl sitting in the middle with the bunny, bear, squirrel, deer and robin around her, everyone sharing the picnic while butterflies float through the sunny garden. Add a tiny playful moment where the bunny takes another bite of his cupcake and gets a little bit of frosting on his nose. Animation direction: Keep the movement gentle, charming and slightly imperfect like a hand-animated children's picture book. Use subtle camera movements, soft character gestures, swaying flowers, fluttering butterflies and small background motions to make the scene feel alive. Maintain consistent character designs, clothing, proportions and colors throughout. The girl should remain the same character in every shot, and the bunny and animals should remain visually consistent. Prioritize beautiful compositions and cozy atmosphere over excessive motion. No dialogue, no text, no subtitles, no modern objects, no photorealism, no 3D rendering, no overly smooth digital animation.
Sophie Ai
Wow 😳 .. Believe me it is AI Seedance 2.5 Prompt 👇 Young Caucasian woman, chin…

Wow 😳 .. Believe me it is AI Seedance 2.5 Prompt 👇 Young Caucasian woman, chin…

Young Caucasian woman, chin-length auburn bob haircut, green eyes, wearing a pink short top and white denim shorts, sitting pensively on a sofa inside a large bright suburban Parisian house, summer daytime, sunlight through the windows, young adults dancing and laughing around her holding drinks, loud music implied by energetic crowd movement. She rises from the sofa empty-handed, walks toward a kitchen table lined with alcohol bottles and glasses. Handheld camera follows close behind her shoulder, slightly shaky. She pours herself a glass of champagne, sips it. Camera holds behind her, shaky, close distance. She weaves through the dancing, laughing crowd, some standing, some in groups laughing on sofas, toward a large glass bay window. Camera continues following close behind her, no cut. She steps outside into the garden, a big pool comes into view with young adults swimming and laughing inside it. Camera smoothly rotates from following behind her to facing her. She looks toward the pool with amusement, smiles, sets her champagne glass down on a small table beside a lounge chair. She removes her jersey, places it on the back of the lounge chair, then removes her white denim shorts, places them on the lounge chair, revealing a swimsuit underneath. Camera holds a medium shot facing her, slight handheld sway. She walks toward the pool, camera repositions behind her as she walks, then she breaks into a run. Handheld camera follows close, shaky, matching her pace. She dives into the pool shouting "take care", landing in the water among other laughing young adults. Camera dives in with her, briefly submerged underwater alongside the swimmers. She resurfaces laughing, joins the laughing adults nearby. Camera is up in the air, revealing a wide aerial view of the house, garden and pool. Bright natural summer daylight, warm sunlit color palette, candid documentary energy, slight handheld lens wobble throughout.
Smiling Khan
AI動画が映画と区別つかなくなってきた 動画生成モデル:Seedance 2.5 画像生成モデル:Midjourney V8.2 0-3秒、3-5秒、5-7秒、…

AI動画が映画と区別つかなくなってきた 動画生成モデル:Seedance 2.5 画像生成モデル:Midjourney V8.2 0-3秒、3-5秒、5-7秒、…

12-15秒: 眉が緩み、口角が小さく抑えたまま上がる。セリフ言語: 日本語。<Woman>
さきすた AI artist
Curious Fox & Mountain Stream Vlog with Seedance 2.5 Prompt: Create a single con…

Curious Fox & Mountain Stream Vlog with Seedance 2.5 Prompt: Create a single con…

Create a single continuous self-filmed vlog recorded on a handheld action camera in 16:9 aspect ratio. The camera is always held by the anthropomorphic fox, creating a natural first-person selfie perspective with light wind-induced shake, occasional soft lens flares from sunlight filtering through trees, realistic focus pulls, and dynamic walking/leaning motion. No cuts, transitions, or cinematic effects. Include a subtle realistic digital timestamp in the bottom-right corner that progresses naturally throughout the video. Visual Style: Bright modern 4K digital look with vibrant yet soft natural colors, warm late-afternoon golden sunlight mixed with dappled shade, gentle water reflections and soft mist rising from the stream, subtle water droplets or mist on the lens near the water, and crisp details on fur and leaves. Slight handheld energy but smooth enough for casual vlogging. Widescreen 16:9 framing. Character: Ember, a 24-year-old anthropomorphic red fox (bipedal, human-like proportions) with soft fluffy reddish-orange fur, white chest and muzzle, bright amber eyes, pointed ears, and a long bushy tail that sways naturally. He wears a simple light denim jacket with rolled sleeves over a soft cream t-shirt and comfortable cargo shorts. Personality: curious, warm, slightly playful and soft-spoken. Location: Starts on a wooden footbridge over a clear mountain stream in a lush temperate forest, surrounded by mossy rocks, ferns, wildflowers, and overhanging maple and pine branches. Soft green and golden foliage, clear water with gentle ripples and small fish darting below. Sequence (exactly 30 seconds, continuous take with timestamps): 0:00 – 0:05 Ember lifts the camera, smiles softly at the lens with his ears perking up, and says in a warm, slightly raspy voice: “Hey friends… you won’t believe this spot I found.” 0:05 – 0:13 He walks slowly along the wooden bridge, lowering the camera slightly to show the clear stream and small fish swimming just below the surface while continuing: “The water is so clear… I can see every little fish moving around.” 0:13 – 0:20 He crouches carefully at the edge, reaches one paw toward the water without touching it, and watches the fish dart past, laughing lightly: “They’re swimming right up to me. Hi little guys.” 0:20 – 0:26 He turns the camera to capture both his face and the stream, then sits on a flat mossy rock at the water’s edge, letting his tail curl beside him. He gazes at the water for a few seconds and says quietly: “Moments like this make everything feel peaceful.” 0:26 – 0:30 He stands up, waves one paw at the camera with a gentle smile, and says: “Thanks for exploring with me. See you next time.” The camera naturally lowers a little as he walks further along the path beside the stream.
Mr Das
Wan 3.0 vs Seedance 2.5 - same viral video There is only one ruler and it's clea…

Wan 3.0 vs Seedance 2.5 - same viral video There is only one ruler and it's clea…

Raw vertical phone video (UGC), handheld throughout, filmed by a friend who walks with the group, casual sway, natural night lighting, wide-angle lens, deep focus. Characters The hero is a young woman with long dark hair in a deep-purple one-shoulder dress with a small shoulder bag. Her three friends: one in a dark brown dress, a blonde in a black wrap dress, a blonde in a white mini dress — party dresses and sandals. Laughing, spontaneous night-out energy. Setting A luxury marina at night — a stone quay along a narrow water slip flanked on both sides by large moored luxury yachts, big white hulls rising on either side, masts and rigging above, fenders on the hulls. Warm orange street lamps, palm trees, distant city lights. The yachts glow with blue-turquoise underwater LED lights spilling into the water; a yellow mooring line runs to the stone. Shot list 0.0s–4.0s — Wide tracking shot, eye level, camera moving backward The camera walks backward ahead of the four women as they stroll toward it down the marina promenade, framed head-to-toe, laughing and chatting in French; warm lamplight and palm trees behind, slight handheld bob. 4.0s–6.0s — Medium shot, eye level, backward track + quick left pan The woman in the purple dress surges ahead of the group toward the lens, one arm raised, hair flying; the camera, on their left, keeps tracking back and pans to hold her. 6.0s–8.0s — Medium-wide, camera tilts down-left to follow, whip motion She reaches the quay edge between the moored luxury yachts and launches headfirst over the edge; the handheld camera whips left and tilts down to chase her off the stone. 8.0s–10.0s — High-angle wide, looking down at the water, slight jolt From up on the quay the camera looks down as she plunges headfirst into the blue-turquoise water in the slip between the big yacht hulls — a big splash, the underwater lights glowing around the impact; the handheld frame jolts slightly with the motion. 10.0s–13.0s — High-angle medium, looking down, small handheld drift She surfaces in the teal water, gasping and laughing up at the camera, hair slicked back, treading water. 13.0s–16.0s — Handheld tilt up and back down, slight zoom The camera lifts off the water and tilts up to a person leaning on the deck railing of one of the moored luxury yachts, watching her in the water, then tilts back down and zooms slightly in on her still treading and laughing. 16.0s–20.0s — High-angle medium, tilting to follow her up She swims to the stone quay wall, reaches up and grabs a thick dark mooring pole, and hauls herself out; the camera tilts upward with her as she rises from the water, legs braced on the stone. 20.0s–23.0s — Low/close medium at the quay edge, static handheld She climbs onto the stone lip, rolls onto her side, soaked dress clinging, then pushes up to her feet; the camera holds close, catching the water running off her. 23.0s–27.0s — Medium shot, eye level, loose handheld reframe Back on the promenade, dripping wet, she flips her long wet hair forward and wrings it out, laughing, as her friends and passing pedestrians move behind her. 27.0s–30.0s — Medium shot, eye level, camera settles Still dripping, she straightens up and strikes a confident, playful pose for the camera — hand on hip, tossing her wet hair back with a big smile — her friends laughing around her; the camera holds on the pose to end. Audio Live sync sound — friends laughing and shouting excitedly in French, a scream at the leap, a big water splash, water sloshing against the yacht hulls, wet footsteps on stone, ambient night marina sounds. No music. Style Raw amateur vertical phone footage, natural night lighting, warm street lamps mixing with the turquoise underwater yacht glow, authentic handheld motion.
Stav Zilbershtein
POV - Korean baddie met her boyfriend in US Seedance 2.5 realism 😳 Prompt : Use…

POV - Korean baddie met her boyfriend in US Seedance 2.5 realism 😳 Prompt : Use…

Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, skin tone, makeup, body proportions, Style: Early-2000s MiniDV home-video aesthetic, photorealistic live-action, shaky handheld camera, slight autofocus hunting, natural exposure shifts, motion blur, imperfect framing, warm afternoon light, authentic everyday atmosphere. A young woman from Korea wearing a fitted pastel tshirt spends a casual afternoon with her boyfriend in a quiet neighborhood. She films herself walking down the street, smiling at the camera while her boyfriend walks beside her. They stop at a small street-food stall, share a snack, laugh together, and continue walking. She playfully steals his sunglasses and puts them on, making him laugh. They sit together on a low wall, talk and tease each other, then walk through a small park while she records little moments on the handheld camera. As the sun begins to set, they stop under a streetlight. She turns the camera toward him, they exchange a warm smile, move closer, and share a brief natural kiss on the lips. The camera stays handheld and slightly imperfect as they laugh afterward and walk away together. Audio: Natural street ambience, footsteps, distant traffic, birds, casual conversation and laughter. No music. Negative prompt: No subtitles, text, logos, watermarks, identity changes, outfit changes, duplicate people, distorted hands, unnatural movements, or AI artifacts.
Smiling Khan
You can generate a 30-second short film in one shot using a single prompt and im…

You can generate a 30-second short film in one shot using a single prompt and im…

Create a 30-second short film in the same handcrafted miniature papercraft style as the reference image: folded-paper characters, visible fibers, tiny imperfections, soft natural light, shallow depth of field, gentle stop-motion movement, and cozy miniature environments. Keep the pace calm, curious, and magical. Use dialogue sparingly. Let natural ambience carry most scenes, with a soft piano and glockenspiel theme appearing only during discoveries and emotional moments. 15 shots: Morning. The boy ties his shoes beside the front door while rain taps the window. His mother hands him a tiny paper umbrella. “Looks like rain.” Outside, he notices a little red balloon caught in a tree. A handwritten tag hangs from it: “Please bring me home.” Curious piano notes begin as he frees the balloon. He walks through a misty vegetable market, balloon floating behind him. An old fruit seller points uphill. “I saw one like that yesterday.” The boy cycles toward a quiet hill, following tiny red ribbons tied to fences. He stops at a railway crossing as a miniature train slowly passes. On the other side, a curious dog begins following him. Rain suddenly pours. The boy and dog shelter inside an abandoned bus stop. He notices a child’s drawing taped beneath the roof: the same red balloon. Following the final ribbon, they reach a tiny house beside a sunflower field. A little girl opens the gate and gasps, “You found Ruby!” The music gently returns as she hugs the balloon. The boy rides home at sunset with the dog now sitting proudly in his bicycle basket. He laughs, “I guess you’re coming too.”
Umesh
BYTEDANCE 🔥: Some exclusive Seedance 2.5 Pro samples have arrived. “Cyberpunk h…

BYTEDANCE 🔥: Some exclusive Seedance 2.5 Pro samples have arrived. “Cyberpunk h…

Cyberpunk hacker robot working in front of many monitors
🚨 AI News | TestingCatalog
Seedance 2.5 excels at VLOG-style videos. Coming soon to Higgsfield. Characters …

Seedance 2.5 excels at VLOG-style videos. Coming soon to Higgsfield. Characters …

SCENE A day in New York shot entirely by the subject herself: waking in her hotel suite, coffee, getting ready, out into the city, back to the room at night. ACTIVE REFERENCES @ image1 — the hotel suite. Curved cove ceiling with warm LED coving, deep red carpet, cream walls, two black organic sculptures above a light wood headboard, white bedding with red pillows, twin bedside lamps, pale sofa, oval coffee table, sheer curtains, dark door. @ image2 — the subject. Young woman, shoulder-length wavy blonde hair with curtain bangs and highlights, light freckles, thin gold necklace, silver ring, dark brown off-the-shoulder knit with white diamond-stripe pattern. 100% matches the reference. CAMERA OWNERSHIP LOCK Only two positions exist. HELD: arm extended, camera 0.4-0.7m from her face, visible arm tension, tilt and step-bounce. PROPPED: camera on a surface she placed it on, crooked and fixed, with her moving in and out of frame. No operator shots, no tracking, nothing she could not have filmed alone. FORMAT Eight shots, 30s, seven HARD CUTS, no fades. Real-time. 0-4s SHOT 1 — PROPPED, morning room. 84° diagonal field of view, camera on the sideboard 3m from the bed at 1.1m, static and tilted. The suite matches @ image1: cove light on, curtains half open, cool daylight across the red carpet. @ image2 visible at 0.0s, sitting up on the bed edge x66 y58. No empty frame. She rubs her face and croaks at the running camera: "It's seven. In New York. Why am I awake." Stands, walks out screen-right. HARD CUT. 4-7s SHOT 2 — HELD, window light. 84°, arm's length 0.5m, above eye line. She is x50 y42 at the sheer curtain screen-left, cool daylight on the near side of her face, cove warmth behind. She pulls the curtain, squints at the street below, then into the lens: "Okay. It's actually happening." Arm wobble throughout. HARD CUT. 7-11s SHOT 3 — PROPPED, coffee. 47°, camera on the oval coffee table 0.8m away, low, looking up past a cup. She sits into frame at x55 y45, pours, tastes, pulls a face at the running camera: "Hotel coffee. We'll fix that outside." Steam bends in the light. HARD CUT. 11-15s SHOT 4 — HELD, mirror. 47°, camera at chest height reflected in the suite mirror. She is x45 y50 in the reflection, camera visible in her hand, working through her hair with the other. Bed and sculptures behind. At 13s: "This is as good as it gets. Let's go." HARD CUT. 15-18s SHOT 5 — HELD, leaving. 107° wide rectilinear, camera held low at waist height, turned forward. She crosses the red carpet to the door at x55, lens swinging with her stride. She opens it and corridor light floods the frame. Off-frame, breathy: "Downtown first." HARD CUT. 18-22s SHOT 6 — PROPPED, street. 47°, camera on a stoop rail 3m away, static, crooked. A New York block behind her — brownstone steps, fire escapes, yellow cabs, steam from a vent. She walks in from screen-left at 18.5s, stands at x60 y50, spreads her arms: "Look at this street." Then walks to the lens and takes it at 21.5s. Passers-by cross the foreground. HARD CUT. 22-26s SHOT 7 — PROPPED, diner. 84° wide, camera on the counter behind a plate, 0.7m from her, looking up. She is x55 y38, sits into frame, takes a bite, eyes widen, mouth full: "Okay, that's the one." Laughs, keeps eating. HARD CUT. 26-30s SHOT 8 — HELD, night, back in the room. 84°, arm's length 0.5m, held above her. She lies back across the white bedding at x50 y55, hair spread, in the brown knit again. Bedside lamps and cove light are the only sources, windows black with city glow. Into the lens: "Twenty thousand steps. Everything hurts." Softer: "Same time tomorrow." Wave, the frame tilts as she lowers the camera. 30.0s black. SPEECH Only the quoted lines are spoken, at the timings given, all in her voice. Lips still at all other times. No voiceover, no second speaker, no offscreen voices. Delivery is casual, unrehearsed, mid-breath, sometimes trailing off. Volume rises over street noise in Shot 6, near-whisper in Shot 8. CONTINUITY The suite matches @ image1 in both interior sequences — same carpet, sculptures, headboard, sofa, lamps. Hair, necklace and ring identical throughout. PHYSICS Loose knit slides on the shoulder with every arm movement. Wavy hair lags a frame behind head turns. Bedding creases under her weight. Step energy visible in every HELD frame. LIGHTING Shots 1-4: cool daylight from the curtains screen-left as key, warm cove LED as fill, red carpet bouncing warmth into the shadows. Shot 5: corridor light through the doorway. Shots 6-7: hard street daylight, warm diner practicals. Shot 8: lamps and cove light only. AUDIO Diegetic only, from the same camera — room tone, footsteps, door, traffic, sirens, steam vents, diner clatter, wind. Ambience ducks under her lines. No music. LOCKS Photoreal live action, 4K detail, fine grain, warm consumer-camera colour, mild rolling shutter and auto-exposure hunting. She is the only person who speaks; background figures anonymous and unfocused. No subtitles.
Higgsfield AI 🧩
Beauty, fractured into art 🎭 Where glass, shadows and color collide in a surrea…

Beauty, fractured into art 🎭 Where glass, shadows and color collide in a surrea…

Create a 15 second ultra-premium cinematic fashion-art video in a vertical 9:16 composition. A beautiful adult female face is presented as a surreal monochrome editorial artwork, predominantly black, white, and silver, with selective accents of vivid crimson red and icy blue. Opening: Extreme close-up of the woman's symmetrical face, partially constructed from delicate glass-like geometric fragments. Her eyes have contrasting colors—one icy blue, one deep red—with dramatic editorial makeup and glossy red lips. Large translucent white flowers surround and partially overlap her head. Transformation: Slowly push the camera toward her face as the portrait begins to fracture into elegant geometric shards. Triangular and polygonal pieces slide, rotate, separate, and reassemble around her face in perfect synchronization. Keep the woman's facial structure recognizable and anatomically consistent. The composition transitions between different artistic configurations: half of the face becomes smooth porcelain-white while the other half becomes deep charcoal black; flowers bloom and morph around her head; triangular red accents appear between the fractured pieces; one eye changes from blue to red while maintaining realistic eye detail. Final moment: The fragmented pieces elegantly lock back into a powerful symmetrical fashion portrait. The face remains centered and expressionless, staring directly into the camera. Black background, dramatic studio lighting, glossy skin, high contrast, subtle reflections, sophisticated luxury-fashion aesthetic. Visual style: avant-garde haute couture campaign, surrealist fashion photography, monochromatic editorial, geometric collage, luxury beauty advertisement, museum-quality digital art, photorealistic facial details, cinematic lighting, extremely sharp details, controlled slow motion. Camera: slow cinematic dolly-in, subtle parallax, macro portrait lens, shallow depth of field, perfectly centered composition. Motion: elegant, fluid, hypnotic, no sudden movements. Geometric fragments should move naturally and precisely, like pieces of an artistic glass sculpture. Color palette: 90% black/white/gray with controlled crimson red accents and occasional icy blue highlights. Negative prompt: distorted face, extra eyes, malformed hands, duplicated facial features, warped anatomy, random text, excessive colors, cartoon style, low resolution, flickering, jitter, unstable identity, messy transitions, unnatural facial movement.
Ai Arainz
The massage fight scene from Rush Hour 2 is still unmatched 👊🏻 Seedance 2.0 + …

The massage fight scene from Rush Hour 2 is still unmatched 👊🏻 Seedance 2.0 + …

Cinematic anime short film clip, 15 seconds. Heaven on Earth massage parlour, Hong Kong, cream and beige walls with white geometric Chinese decorative panels, rows of cream reclined lounge chairs, low side tables, soft warm lighting, polished floor. CHARACTER 1 — LEE: Lean athletic Asian male, short dark hair, calm focused expression. Loose pink short sleeve bathrobe loosely tied, bare feet. Fluid precise martial arts, uses lounge chairs and environment naturally. CHARACTER 2 — CARTER: Tall lean Black male, short cropped hair, wide expressive eyes, big confident grin. Light blue towel wrapped around waist only, bare feet. Energetic and reactive, accidentally effective, loud and charismatic throughout. TRIADS: Multiple male fighters in identical light blue robes, bare feet, attacking throughout. Clearly distinct from Lee’s pink robe and Carter’s blue towel. AUDIO: High energy funky hip hop beat loud from frame one, every strike synced to the beat, furniture impacts punching through, Carter’s voice audible shouting throughout, never dropping. 0:00–0:01 — Massage parlour, Triad members in blue robes rising from chairs closing in. Lee focused and ready. Carter wide eyed assessing. Wide shot showing full parlour. 0:01–0:03 — Triad rushes Carter, Carter grabs side table, swings it hard, Triad flies into a chair. Carter shocked it worked, grins huge. Lee takes out two Triads simultaneously with fluid strikes using chair armrests. 0:03–0:05 — Lee vaults over a lounge chair, pink robe flying, lands on two Triads taking both down. Carter throws a pillow at a Triad’s face, blinds him, punches him clean, shakes his hand dramatically. 0:05–0:07 — Triad bear hugs Carter from behind. Carter drops his weight, slides onto the polished floor, slides into a lounge chair sending it spinning into two Triads. Lee vaulting between chairs using armrests and chair backs to launch strikes, never touching the floor. 0:07–0:09 — Lee uses chairs as continuous obstacle course, three Triads failing to catch him. Carter swings another side table taking out a Triad, tries to vault a chair himself, clips it with his foot, stumbles but stays upright, looks proud anyway. 0:09–0:11 — Carter and Lee back to back, Triads surrounding them completely. Carter swings last table taking out two. Lee kicks two chairs into Triads simultaneously. More still coming. Carter grabs Lee around the waist from behind. 0:11–0:13 — Carter lifts Lee off the ground, starts spinning him like a helicopter. Lee extends both legs outward perfectly horizontal, feet connecting with every surrounding Triad one after another. Carter spinning faster, Lee kicking faster, Triads flying in every direction. Wide shot showing the full spin, close on Lee’s calm focused face, close on Carter straining, close on each Triad getting hit, overhead looking straight down at the spinning clearing the room. 0:13–0:15 — Carter puts Lee down. Parlour destroyed, Triads down everywhere. Lee adjusts his pink robe calmly. Carter checks his blue towel somehow still on. Both look at each other. Carter grins. Lee looks forward. Hero moment. Done. Cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, Unreal Engine quality, warm massage parlour lighting, cream walls white Chinese panels, cream lounge chairs and low side tables, polished floor, bold flat color blocking, chunky simplified forms, hard edge shadows, thick black outlines, vibrant saturated colors, not cartoon not Disney not Pixar, film grain, high energy hip hop beat dominant throughout, camera angles switching rapidly every action, Lee fluid in pink robe, Carter charismatic in blue towel, Triads always in blue robes distinct from both.
TechieSA
Can't get enough of Seedance 2.5. The best part is it can generate 30s video in …

Can't get enough of Seedance 2.5. The best part is it can generate 30s video in …

[STYLE + CAMERA + ATMOSPHERE] Gritty, raw handheld 35mm film aesthetic with natural film grain. Harsh direct sunlight creating high-contrast shadows over a dramatic coastal cliff and open ocean. Continuous single-take handheld tracking shot (3rd-person / over-the-shoulder) with no cuts. Atmosphere: high-altitude wind, realistic coastal cliff and ocean physics, sudden wingsuit deployment. Audio: heavy rhythmic breathing, intense wind howl, fabric snap of wingsuit opening, high-speed air rush over open water, near-miss whooshes past yachts, soft landing roll on sand, distant ocean waves and beach ambient noise, final bite sounds. [IMAGE REFERENCES] Use the provided Hoshino character sheet as the single strict visual reference for the male character. Exact face, black hair, dark brown eyes, lean athletic build (178 cm), gold earrings, and overall facial structure locked from the reference. Outfit: modern high-performance cliff-jumping wingsuit — sleek, form-fitting design in matte charcoal black with sharp white paneling and subtle gold zipper accents (matching his minimalist aesthetic). The wingsuit is worn from the start with a matching technical backpack. Body proportions, posture, and face remain fully locked to the Hoshino reference. [TIMELINE SECOND BY SECOND] 0-3s: [Handheld medium] Hoshino stands on the edge of a high rocky cliff overlooking the open ocean, wearing his charcoal-and-white wingsuit and technical backpack. He looks straight into the camera with calm, confident intensity, then turns and launches into a clear, controlled forward somersault in slow motion as he leaves the cliff edge. 3-5s: [Continuous freefall] He completes the somersault and falls head-first toward the sea. At exactly 1.5 seconds into the fall he fully deploys the wingsuit with a sharp snap. The wing membranes inflate and he levels out into a smooth glide. 5-12s: [High-speed tracking] Camera stays locked behind him as he rockets at full speed just above the ocean surface along the coastline. He weaves tightly past sheer cliff faces, banking hard left and right, turquoise water and rocky walls streaking past at extreme velocity. 12-18s: [Low-level chaos] He drops lower, flying just above the water. He almost collides with a large luxury yacht that suddenly turns, banks hard to avoid it, then narrowly misses a smaller motor yacht. He dips under a yacht’s outstretched boom and threads between two more vessels. 18-23s: [Water-level action] Still flying extremely low over the sea, he dodges a startled seabird that dives across his path, skims past a group of people on a nearby yacht who scatter in surprise, and banks sharply to avoid an open yacht swim platform. The camera stays locked behind him through every near-miss. 23-26s: [Landing] He flares the wingsuit hard, touches down with both feet on the soft beach sand and immediately rolls forward to kill the speed. He stands up, peels off the wingsuit in one fluid motion and drops it on the sand beside him, revealing a clean fitted white undershirt underneath. 26-28s: [Beach level] He walks a few steps still wearing the backpack and stops right in front of a classic beachside hot-dog cart. The vendor hands him a steaming hot dog fresh off the grill. 28-30s: [Close continuous] He turns, looks directly into the camera, takes a big bite of the hot dog and chews with a calm, satisfied expression as the shot holds. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, ultra-detailed textures, cinematic lighting, perfect motion blur, high dynamic range, coherent physics (fabric, air, wingsuit membranes, impact, roll, near-misses with yachts, water spray), stable character locked to the Hoshino reference, realistic ocean reflections, cliff rock textures and wind, no artifacts, movie-level stability, pure single continuous take.
MrDejie
new Seedance 2.5 prompting method is below 👇 https://t.co/JWesdEibV6

new Seedance 2.5 prompting method is below 👇 https://t.co/JWesdEibV6

Generate a continuous 30-second raw live USA television news helicopter coverage of an extremely chaotic and high-speed wrong-way police pursuit. Core subject is an overweight elderly woman in a floral bathrobe on a three-wheeled electric mobility scooter racing the wrong direction at dangerous speed on a multi-lane American freeway, aggressively weaving through oncoming traffic while being chased hard by police, until she is forced to a violent stop at a roadblock, then explodes into sudden physical resistance, knocks down multiple officers, steals a police car and escapes at full speed. Style is unpolished live TV news helicopter footage only: continuous single high-altitude shot with aggressive tracking, natural organic shake, realistic physics, bright daylight, no cinematic grading, no slow motion, no film look. 阶段一 开始时:Distant high helicopter view of a busy multi-lane American freeway in full daylight. The overweight elderly woman in floral bathrobe is already charging the wrong way at high speed on the three-wheeled electric mobility scooter, weaving hard between lanes. One marked police car with full lights and siren is right on her bumper, also going the wrong way at speed. 主要事件:She cuts sharply between oncoming cars that brake and swerve violently to avoid collision. Multiple near-misses. Cars honk and skid. The police car stays locked on her, forcing her to keep accelerating and changing lanes aggressively. 结束时:The scooter is still at high speed in the wrong direction, traffic scattering around her, police car almost touching her rear, road stretching ahead toward a visible police roadblock forming in the distance. 阶段二 承接上一阶段:Same continuous distant helicopter tracking shot, same woman, same scooter, same police car, same freeway. 主要事件:She charges full speed toward the police roadblock of several marked cars blocking the lanes. The pursuing police car closes the gap and almost rams her. She weaves one last time past an oncoming vehicle that spins slightly, then hits the brakes hard. 结束时:The mobility scooter is skidding sideways at high speed toward the roadblock, smoke from the tires, police cars and officers visible only meters ahead. 阶段三 承接上一阶段:Continuous same high-angle news helicopter framing, identities and vehicles unchanged. 主要事件:The scooter slides and crashes to a hard stop just short of the barricade, almost tipping. The woman jumps off immediately instead of surrendering calmly. Several uniformed officers rush her from different sides of the roadblock, surrounding her within seconds. 结束时:Woman is on her feet beside the crashed scooter, officers closing in tightly from multiple directions, continuous distant aerial view still locked on the chaos. 阶段四 承接上一阶段:Identical continuous helicopter shot, no cut, same people and vehicles. 主要事件:The moment the first officers grab her, she explodes into sudden violence. She swings hard and punches the nearest officer square in the face, sending him staggering backward. She immediately turns and drives her shoulder into a second officer, knocking him flat to the ground. A third officer reaches for her; she hits him with both fists and forces him down. The remaining officers scramble and lose control of the situation for a few critical seconds. 结束时:Three officers are on the ground or staggered, a clear gap has opened, the woman is already sprinting toward the nearest parked marked police car with its driver’s door open. 阶段五 承接上一阶段:Same continuous distant high-altitude news helicopter tracking, same identity and vehicles. 主要事件:She dives into the police car, starts it instantly and floors the accelerator. The car launches forward with tire smoke, forcing the remaining officers to jump aside. She accelerates hard down the open freeway lanes away from the roadblock, weaving once more between traffic. The stolen police car pulls away at full speed while officers scramble on foot and the original chase unit is left behind. 结束时:The stolen police car is already far down the freeway at high speed, roadblock and officers shrinking in the background, continuous news helicopter still tracking the escape from distance. 保持一致:Maintain the exact same overweight elderly woman in the same floral bathrobe, the same three-wheeled electric mobility scooter, continuous single distant high-altitude helicopter camera with natural live-news shake and aggressive tracking, the same multi-lane American freeway, realistic vehicle physics and human motion, natural daylight, and zero cuts for the entire 30 seconds. No cinematic camera work, no slow motion, no dramatic color grade. Audio: heavy continuous helicopter rotor, constant police sirens, loud car horns, repeated tire screeches and near-collision sounds, mobility scooter motor under strain, hard impact and body-fall sounds when officers are knocked down, shouting, engine roar and tire smoke when the police car launches. No music. No subtitles. No voice-over.
TechHalla
Seedance 2.5 with the same prompt. Lovely and very much reminds me of the (overl…

Seedance 2.5 with the same prompt. Lovely and very much reminds me of the (overl…

amateur handheld pov footage of a tourist in their plush and comfortable room of a space cruise, carpeted floor and comfy bed, large window shows a view of Saturn, you can see their reflection in the window, they turn off the light half way through so we can see outside better
Ethan Mollick
非クリエイターこそ、Claude Codeに動画生成のプロンプトを書いてもらいましょう😃 げんざい最強の動画生成AIといっても過言ではない「Seedance …

非クリエイターこそ、Claude Codeに動画生成のプロンプトを書いてもらいましょう😃 げんざい最強の動画生成AIといっても過言ではない「Seedance …

ONE-LINE SUMMARY 15 seconds | 16:9 horizontal | 24fps. A 21-year-old Japanese actress sprints along a bright seaside breakwater, grabs a bottle of ice-cold water out of a cooler, drinks it down under an open blue sky, spins once as the sea wind hits her, and thrusts the bottle at the lens with a laughing smile. Photorealistic live-action Japanese television commercial, high-key blue and white, relentlessly energetic, cut to an upbeat summer-pop track with crisp physical sound effects. Every cut carries motion — she is never standing still. One single camera move per cut, nothing more. GLOBAL SETUP Environment and texture: 1pm in midsummer on a white concrete breakwater of a Japanese fishing harbour, deep blue sea on both sides, towering cumulus clouds, sunlight blazing off the water. Sea spray in the air, gulls far off, wind and waves under everything. Emphasize extremely realistic physical texture — flying water droplets, ice, wet concrete, sun-bleached cotton, damp skin. Visual style: photorealistic live-action, shot on a professional cinema camera, high-key exposure, clean whites and saturated blues throughout, shallow depth of field, natural hard sunlight with strong bounce off the concrete filling the shadows. Bright and crisp from the first frame to the last — no dark or heavy grading anywhere. Camera language: medium close-up to medium shot, eye level or slightly low, human-scale. Horizontal widescreen framing — keep her off-center with the sea and the sky filling the opposite side. Exactly ONE camera move per cut and no more. Motion is fast but stable and smooth, like a professional dolly and gimbal crew: no handheld jitter, no whip pans, no orbits, no shaky-cam. Direction of motion: every movement in the film runs left to right — her running, the wind, the flying spray, the camera moves. Keep that direction consistent so the whole 15 seconds reads as one continuous surge of energy. Character (repeat this description at every cut so the face never drifts): 21-year-old Japanese woman, fresh and open, a softly rounded film face. Warm-toned fair skin, lightly flushed and glossy from exertion, a very light scatter of freckles across the nose. Large double-lidded eyes with slightly rounded outer corners, a small straight nose bridge, a thin upper lip and fuller lower lip, a delicate jawline. Her gaze is direct and friendly; when she smiles her lower lids lift first and her whole face joins in. Black hair in a chin-to- shoulder bob that flies loose whenever she moves. A white short-sleeved linen shirt, one cuff folded, worn open over a plain navy tank top, with navy shorts. Slim shoulders, small build, light on her feet. Keep authentic fine pores and real skin texture. Product: a clear plastic bottle of ice-cold mineral water, roughly 500ml, sheeted in condensation with meltwater running off it, a pale blue label band carrying the brand name. From 3.0s onward the bottle stays continuously in frame or in her hand and never disappears, teleports between hands, or changes shape. ON-SCREEN TEXT (render exactly these two, nothing else): Text 1 — the bottle label, present whenever the bottle is visible. Render the exact Latin characters "AOI WATER", spelled letter by letter A-O-I space W-A-T-E-R. Clean geometric sans-serif capitals, white, evenly letter-spaced, printed flat on the pale blue label band and wrapping naturally with the curve of the bottle. Below it, a single thin white horizontal rule. Nothing else printed on the label — no slogans, no small print, no barcode, no volume marks. The spelling and the letterforms are identical in every frame; the label must never re-render itself into different letters. Text 2 — the end logotype, fading up at 13.4s and holding to 15.0s. Render the exact Latin characters "AOI WATER" as a logotype in the upper right of the frame, clean geometric sans-serif capitals, pure white, wide even letter-spacing, with a soft drop shadow so it stays readable against the bright sky. Directly beneath it, in a smaller weight, the exact Japanese characters 「夏に、負けない。」 — the glyphs 夏 に 、 負 け な い 。 in that order, standard Japanese gothic typeface, pure white, horizontal, correctly formed and fully legible. Both lines fade up together over 0.3s at 13.4s, sit perfectly still, and remain to the last frame. They are flat graphic overlays: they do not move, warp, animate, glow, or track the camera, and no other text appears anywhere in the film. SOUND DESIGN Music: one upbeat summer-pop instrumental, 128 BPM, running unbroken from 0.0s to 15.0s. Bright acoustic guitar upstrokes, hand claps on the offbeat, a warm rounded bass line, shaker and tambourine, one bright synth marimba hook. Major key, sunny and clean, the feel of a Japanese soft-drink commercial. Strictly instrumental — no singing, no vocals, no lyrics, no humming, no vocal chops. Music structure: guitar and shaker alone from 0.0s; drums and claps drop in on the cut at 3.0s; full band from 6.0s; a short one-beat break just before 12.0s; one bright accent hit exactly at 13.4s with the logotype, then the track rings out and settles into the wind and waves for the last half second. Duck the music down under her spoken line from 13.0s to 14.2s so the line is always the loudest thing in the mix. Sound effects (diegetic, mixed clearly above the music): 0.0s onward — fast footsteps striking wet concrete, in step with her stride, and wind past the microphone. 1.4s — a wave slams the breakwater and bursts; heavy spray patters back down onto concrete. 3.0s — her shoes skid and scuff hard as she stops. 3.3s — a hand plunging into crushed ice, ice cubes rattling and tumbling, meltwater sloshing. 3.9s — cold water flicking off her wrist onto hot concrete. 6.3s — the plastic cap cracks off with a sharp snap and clicks away. 6.6s to 7.5s — three deep audible gulps, throat swallows, water moving in the bottle. 7.6s — a sharp gasp and a short bright laugh, no words. 9.7s — her shirt snaps in the wind as she spins; droplets scatter and tick against the concrete. 12.2s — steady sea wind and waves, her breathing still fast. 13.4s — one clean shimmering chime accent with the logotype. Audio prohibitions: no narration, no voice-over, no whispering, no singing or lyrics, no crowd or bystander sounds, no cheering, no camera shutter sounds, no cartoon or comedic sound effects, no music sting anywhere except the single accent at 13.4s. Performance core: she is energetic from the very first frame — this is not a story about recovering from the heat, it is about a person who already has the energy and enjoys spending it. Bright, athletic, laughing, a little out of breath. Every cut must contain real physical movement of her body, not just a camera move over a static pose. Total dialogue budget: ONE spoken line only, at 13.0s-14.2s. One short laugh at 7.6s is allowed but must not form words. She is silent at every other moment. Prohibitions: no dialogue subtitles or captions of any kind, no text other than the two specified above, no signage or shop lettering in the background, no narration, no extra invented dialogue, no bystanders, no slow motion, no frozen or posed moments, no distorted hands or fingers, no face or wardrobe change between cuts, no garbled, mirrored, doubled or misspelled characters in either text. TIMESTAMPED STORYBOARD 0.0-3.0s — BREAK AWAY Action: The 21-year-old Japanese actress in the white linen shirt over a navy tank top sprints flat out along the white concrete breakwater, left to right. Her black bob streams back, the open shirt fills and snaps in the wind, her arms drive hard. Sea spray bursts up over the wall behind her and catches the sun. At 2.2s she turns her head toward the lens still running and breaks into a laugh. Intent: open on full speed. The audience should feel the energy before they know what the product is — the laugh mid-stride is what makes her likeable rather than athletic. Camera: medium shot, one lateral tracking move running alongside her at her pace. Sound: guitar upstrokes and shaker only, no drums yet; her footsteps on wet concrete lock to her stride; wind across the mic; the wave bursting at 1.4s. Negative: no subtitles, no on-screen text in this cut — the bottle is not in frame yet, so no lettering appears
タナベ | AI動画 × マーケティング
Trying out Seedance 2.5 in 1080p @runwayml Prompt👇ðŸ�» https://t.co/0i9wHrtR7…

Trying out Seedance 2.5 in 1080p @runwayml Prompt👇ðŸ�» https://t.co/0i9wHrtR7…

Environment: A busy modern city street in late afternoon, crowded sidewalks, moving cars, cyclists, pedestrians, street vendors, pigeons, drifting leaves, coffee shops and everyday urban activity. Visual style: Cinematic realism, grounded supernatural thriller, realistic natural lighting, subtle film grain, warm late-afternoon sunlight, realistic physical textures. The time-freeze effect has no visible magical energy. The supernatural moment feels strange because everything simply stops. Camera language: Natural handheld tracking before the freeze, then smooth cinematic tracking following the woman continuously as she walks away through the frozen city. Use occasional close-ups and wider compositions to reveal the frozen details around her. Avoid excessive cuts. Subject styling: A young woman wearing casual modern street clothing, jacket, jeans, sneakers and a shoulder bag. A male thief in ordinary dark street clothing approaches from behind. Core performance: Fear immediately transforms into confusion, then curiosity and playful confidence. After escaping the thief, the woman never returns to him. She keeps walking forward through the frozen street, casually changing three small things involving different frozen people she passes. Time Freeze Rule: Her scream instantly freezes time. Only the woman and camera can move. Everything else remains completely motionless until she snaps her fingers. Negative prompts: No subtitles, no text, no logos, no distorted faces or hands, no duplicated people, no slow-motion interpretation of frozen time, no glowing magic, no exaggerated VFX, no dramatic music.
Amira Zairi
Seedance 2.5 vlog case. This is so real. ---prompt--- A realistic handheld trave…

Seedance 2.5 vlog case. This is so real. ---prompt--- A realistic handheld trave…

A realistic handheld travel vlog filmed by a friend following the main character throughout the day. Use the woman from the reference image as the main subject. Maintain her exact facial identity, hairstyle, facial features, and body proportions throughout the entire video. The camera feels like a real personal vlog camera, not a commercial production. Natural handheld movement, casual framing, imperfect human camera motion, authentic everyday atmosphere. No scripted acting. The woman behaves naturally, interacting with the environment like a real travel vlog. 0-5s: Morning departure. The woman leaves a cozy apartment with a small backpack. She checks her phone, smiles at the camera, adjusts her hair, and starts walking outside. The camera follows her from behind, slightly shaky like a friend filming. Morning sunlight, quiet neighborhood streets, people starting their day. 5-12s: Exploring the city. The camera follows her walking through local streets. She visits a small cafe, buys a drink, briefly talks to the camera, laughs naturally. She walks through a street market, looks at small shops, takes casual photos. The camera stays close, capturing spontaneous moments. 12-20s: Arriving at the beach. She takes public transportation or walks toward the coast. The environment gradually changes from city streets to a seaside town. Ocean breeze moves her hair. She looks excited when she sees the ocean. The camera follows her walking along the beach. She picks up a seashell, watches waves, and interacts naturally with people nearby. 20-27s: Summer beach afternoon. She meets friends at the beach. Everyone chats, laughs, plays near the water. The camera moves naturally between people, capturing real candid moments. She looks back at the camera and smiles. 27-30s: Ending moment. Golden hour sunset. She sits near the ocean, holding a drink, watching the sunset. The camera slowly moves backward, revealing the beach, waves, and the peaceful evening. A feeling of a real personal travel memory. Visual style: Authentic travel vlog footage. Realistic smartphone or mirrorless camera look. Natural daylight. Casual handheld movement. Slight camera shake. Real human reactions. Documentary realism. No cinematic commercial look. No dramatic posing. No artificial transitions. No text overlays. No logos. No face changes. No identity changes.
BubbleBrain
991カット作って、画面に出たのは152カットでした。 テイクは2,288本作って、採用は160本。 この採用率を向上させるためにしてみたこと② 動きを先に作っ…

991カット作って、画面に出たのは152カットでした。 テイクは2,288本作って、採用は160本。 この採用率を向上させるためにしてみたこと② 動きを先に作っ…

[Input roles] Reference image 1 = "Hina" — a film-club girl with shaggy pink hair and hairpins, navy blazer covered in badges, red tie, striped shirt, plaid skirt, a sticker-covered satchel, holding a silver camcorder. [Task] ONE continuous 15-second shot, no cuts, one unbroken camera move. 0-4s: the camera is low, almost at floor level, racing along behind "Hina"'s heels as she sprints away down the corridor; the polished floor streaks past under the lens and her satchel swings across frame. 4-7s: she cuts hard around a corner and the camera whips round with her, the wall passing close enough to blur across the lens, then snaps back onto her. 7-11s: the camera drops and she vaults a low bench straight over the lens, her shoes filling the frame for an instant, then it rises behind her and keeps chasing. 11-15s: the camera swings wide and cranes up as she slams her back flat against the lockers, pulling out to leave her small in the long corridor, chest heaving. Nobody speaks. The scene is a school corridor lined with lockers, afternoon light through the windows. Rendered as a Pixar-style 3D CG animated film — soft subsurface-scattered skin, rounded stylized character models, physically based materials and filmic cinematic lighting. Absolutely NOT 2D anime, NOT cel-shaded. Handheld camera with a slight natural sway.
志村優 | ごっこ倶楽部
Forty went in. Only four came back, she could barely stand. Nano Banana 2 + Seed…

Forty went in. Only four came back, she could barely stand. Nano Banana 2 + Seed…

Camera Settings: shot on 35mm film, anamorphic 2x squeeze, 2.39:1, oval bokeh, heavy grain, halation on the bulbs. Focal length: 35mm. Aperture: f/2.0. Camera Style: handheld inside the scuffle — the camera is jostled and knocked by the people restraining her, losing her frame and finding her again, shoved sideways twice, then dropping to the duckboards with her and ending on its side looking up at her and at the ring of faces standing over her; one continuous take, no cuts. Light: cold blue dawn through canvas, bare work bulbs swinging on a cable throwing hard moving shadows, generator flicker. Style & Mood: field hospital at first light, blue-grey and dirty amber, war-film grain, generator hum, canvas cracking in wind, no score. Narrative Summary: a medic breaks down in front of the whole ward while reporting her losses. Starting Composition: camera 3ft from her face, handheld, already unsteady. Ines (<<<image_1>>>) stands frame-center already mid-shout at an officer off-frame, rows of cots and wounded men behind her, covered stretchers deep frame-right, bulbs swinging overhead. Dynamic Description: (0s–5s) Handheld tight 35mm, already knocked off balance at frame one, catching her face in snatches. She is screaming before the shot begins, face contorted, tendons standing in her neck, tears cutting clean lines through the soot — voice torn open, shouting: "FOUR. There were forty of us and there's FOUR." She rips the loose dressing off her forearm and hurls it, then drives her fist down onto a folding table so the tin cups jump. (5s–10s) Two people grab her from behind and she fights them hard, twisting; the camera is shoved sideways by a shoulder, loses her completely for half a second, and finds her again mid-struggle, still shouting with no words left in it, the ampoules on her chest rattling. (10s–15s) Her legs go. They lower her and the camera goes down to the duckboards with her, ending on its side. From the floor, looking up: she is on her knees, doubled over with both hands in her cropped hair, sobbing at full volume with her forehead almost on the boards, a ring of faces standing over her, the bulbs swinging behind their heads. Static Description: field hospital tent at dawn, rows of cots, swinging bulbs, canvas, covered stretchers, folding table, tin cups, duckboards. Negative: no subtitles, no captions, no text overlay, no cross-dissolve, no transparency transitions, no wipes, no cuts, no hard cuts, no edits, no shot changes — single uninterrupted take, no mirror reflections, no doubled characters, no visible crew, no wound detail, no slow-motion, no music, no score, no composed crying, no build-up. She is already screaming in the very first frame and the camera must be physically knocked at least twice.
Sharon Riley
Seedance 2.5 POV video. The best AI video model is live. Full prompt: POV — Morn…

Seedance 2.5 POV video. The best AI video model is live. Full prompt: POV — Morn…

POV — Morning Commute in Coastal Japan | Ultra-Realistic, One Continuous Take First-person POV, no cuts, one unbroken handheld-feeling shot from our own eyes on the way through a small seaside town. Ultra-photorealistic, phone-in-hand realism — natural camera micro-shake, subtle head bob with each step, occasional glance down at our own hands and shoes. 4K, shallow but natural depth of field, real morning light, no color-grading fantasy, no neon. Beat 1 — Descending into the station (0–4s): We walk down worn concrete station stairs into a small coastal-town metro entrance, one hand loosely gripping a canvas bag strap that swings into the lower frame. Fluorescent tint mixes with daylight bleeding from the entrance behind us. Commuters pass in soft focus; we hear muffled announcements and the shuffle of footsteps. Beat 2 — The orange cat (4–9s): We slow and crouch — the horizon dips as our POV lowers toward the ground. An orange tabby sits by a ticket-gate pillar, tail curled. Our hand (natural skin texture, slightly bitten nails, cuff of a sleeve) reaches into frame and gently strokes its head. The cat leans into the touch, eyes half-closing, ears flicking. We hold there a beat, warm and quiet. Beat 3 — Boarding, settling by the window (9–14s): We rise, the horizon lifts, and we step through the train doors just as the chime sounds. POV turns and moves toward a window seat; we sit, and the frame settles against the glass. A faint silhouette of us ghosts over the view. The train pulls away with a gentle lurch. Beat 4 — The shimmering sea (14–20s): Through the window, the town gives way to open coastline. Sunlight scatters across the water in thousands of moving sparkles — real specular glitter, not CGI bloom. Utility poles and wires strobe past in the foreground. We rest our chin lightly (subtle downward frame tilt), just watching. Beat 5 — Rails into the sea (20–25s): The track curves and runs so close to the shore that the rails seem to vanish straight into the water — the sea fills nearly the whole frame, waves lapping right up to the ballast. Foam catches the light. We're gliding along the edge of the ocean, the horizon line steady, gulls crossing in the distance. Hold on this until the shot ends. Technical spec: continuous POV, first-person, no cuts or transitions, natural handheld micro-motion, realistic morning ambient audio (station hum, cat, train chime, rail clatter, distant surf), authentic Japanese coastal-railway setting (Shimonada / Enoden-style seaside line), overcast-to-clear soft daylight, photoreal skin and fabric texture, 2.39:1 or 16:9, ultra-realistic.
Higgsfield AI 🧩
You are not watching The Odyssey. You are inside it. Experience the terrifying e…

You are not watching The Odyssey. You are inside it. Experience the terrifying e…

seedance 2.5, 30 seconds, 16:9 THE CYCLOPS CAVE — PIXAR-STYLE 3D FIRST-PERSON POV ### 30-Second Continuous Mythological Thriller follow the storyboard ## ABSOLUTE CAMERA LOCK — HIGHEST PRIORITY **The entire film is ONE CONTINUOUS FIRST-PERSON POV shot from the exact same young Greek guard.** The camera is physically attached to the guard's head/eye position for the **full 30 seconds**. **NEVER show the guard from outside.** **NEVER switch to third person.** **NEVER show an over-the-shoulder shot.** **NEVER show the guard's face.** **NEVER cut away to another character's perspective. NEVER show 2nd eye of POLYPHEMUS , (he only has one eye on forehead) Everything the audience sees is exactly what the young guard sees. The audience is **the guard**. Use a clean **0.5× ultra-wide 13mm-equivalent first-person camera** at natural human eye level. ### CLEAN POV — NO VIGNETTE The image must fill the entire frame from edge to edge. **NO dark vignette.** **NO black circular border.** **NO goggle effect.** **NO glasses effect.** **NO helmet rim.** **NO binocular effect.** **NO visible camera housing.** **NO artificial lens frame.** **NO tunnel vision.** The POV should look like a clean cinematic human eye perspective, simply viewed through a very wide-angle camera. The edges of the frame remain completely unobstructed. --- ## POV BODY CONTINUITY The SAME guard is visible naturally at the bottom of the frame throughout the entire sequence whenever his body enters the camera's field of view. Visible: * bronze scale armor * off-white linen tunic * leather waist straps * bronze wrist guards * sandaled legs * round wooden shield in his **left hand** * short spear in his **right hand** His arms remain anatomically connected to his body. His hands, shield, spear, armor and legs must remain visually consistent from beginning to end. **There is exactly ONE POV GUARD.** Do not introduce a second guard. Do not show another soldier wearing the same armor. The only other human characters are **Odysseus and two sailors**, who remain separate background characters. --- # CHARACTER LOCK ### POV GUARD One ordinary young Greek night guard. He was assigned by Odysseus to watch Polyphemus while the other men hide. He is frightened, inexperienced and clearly not a legendary hero. **He is the only character whose POV we experience.** His voice comes naturally from inside the cave. No narration. No subtitles. No internal monologue. --- # POLYPHEMUS LOCK (one- eyed person on forehead) Polyphemus remains visually identical throughout the entire film. Stylized Pixar-quality 3D giant: * approximately 14 feet tall * massive muscular body * weathered olive skin * tangled black hair * thick beard * exactly ONE large centered eye * primitive brown animal-hide clothing * enormous wooden club Stylized and expressive rather than photorealistic. **Exactly one eye.** **No glowing eye.** **No magical effects.** **No changing proportions.** --- # 0–4 SECONDS — NERVOUS WATCH The camera is already inside the guard's POV. The audience sees the cave exactly as the guard sees it. His bronze shield occupies part of the lower-left frame. His short spear occupies part of the lower-right frame. His armored chest and legs occasionally enter the bottom of frame. Polyphemus sleeps roughly 20 meters away beside the fading orange fire. The guard slowly looks down toward his spear. Then toward his shield. Then back toward the sleeping Cyclops. His breathing causes subtle natural camera movement. He quietly whispers: **"I'm just a normal guard..."** Natural cave echo. --- # 4–7 SECONDS — POLYPHEMUS AWAKENS Still EXACTLY the same first-person POV. Polyphemus suddenly opens his single eye. His eye looks directly toward the camera. The guard freezes. Polyphemus places one enormous hand onto the cave floor and begins standing. The guard instinctively tilts his head upward. The camera follows the giant's rising body naturally. His shield and trembling spear remain visible in the lower frame. The guard slowly backs away. He whispers: **"I didn't sign up for this."** Polyphemus begins walking toward the camera. --- # 7–11.5 SECONDS — THE CHARGE Still first-person. No camera switch. No third-person shot. Polyphemus suddenly roars and charges directly toward the camera. The entire cave shakes with his footsteps. Sheep scatter past the guard. Clay jars break. Dust falls from the ceiling. The guard rapidly backpedals. His shield bounces in his left hand. His spear shakes violently in his right hand. His armored chest and legs move naturally with every step. He screams: **"No, no, no—HELP! HELP!"** The second **HELP** becomes a terrified scream as Polyphemus reaches him. The Cyclops physically crosses the cave distance. No teleportation. No sudden scaling. No camera perspective change. --- # 11.5–13 SECONDS — IMPACT Still the exact same first-person POV. Polyphemus swings his massive forearm sideways. The impact knocks the guard backward. The shield flies from his left hand. The camera tumbles naturally with his body. The rocky cave floor rapidly rotates through the frame. Natural motion blur. The camera lands tilted on the ground. The guard's armored torso, wrist and legs are visible in the foreground. **Never reveal his face.** --- # 13–15 SECONDS — THE FALLEN GUARD The camera remains on the cave floor. Still the same guard. Still first-person. His trembling hand enters the frame. His bronze wrist guard catches the firelight. His armored torso and sandaled legs remain visible. Polyphemus crouches above him. The giant face slowly fills the frame. His single eye studies the camera. His enormous hand reaches toward the lens. The guard quietly whispers: **"Help..."** The hand moves toward the camera. --- # 15–18 SECONDS — THE GRAB **IMPORTANT: NO CAMERA CUT.** The giant hand reaches past the camera rather than covering the lens. Because the camera is still the guard's POV, the audience sees Polyphemus's enormous arm sweep across the frame. The hand grabs **ONE sailor** from the shadows in the background. The sailor becomes visible only as another character in front of the guard. He struggles and cries out. Polyphemus lifts him from the ground. The guard remains lying on the cave floor. His POV does NOT change. --- # 18–21 SECONDS — ODYSSEUS AND THE SAILORS RUN Still first-person from the fallen guard. Odysseus and the **remaining sailors** break from hiding and run toward the cave entrance. The camera watches them from ground level. There is no second POV. There is no third-person shot. The guard begins struggling to crawl. His hand reaches toward the ground. His viewpoint rises slightly as he pushes himself up. Odysseus and the sailors run past sheep and broken clay vessels. Polyphemus turns away from the camera while holding the captured sailor. --- # 21–25 SECONDS — THE GUARD FOLLOWS The guard manages to stand. The camera rises with him. His breathing becomes rapid. His shield is gone. His short spear remains in his right hand. He runs after Odysseus and the sailors. His hands, spear and armored body bounce naturally in the lower frame. The cave entrance grows larger ahead. Cold blue moonlight becomes brighter. Polyphemus roars behind them. The camera briefly glances backward. Polyphemus is visible in the distance. The camera immediately turns forward again. **Still exactly the same first-person POV.** --- # 25–29 SECONDS — ESCAPE The guard runs out of the cave. The camera emerges into cool moonlight. The sea stretches ahead. The wooden ship is visible near the shore. Odysseus and the sailors rush toward it. The guard follows. His breathing is heavy. His footsteps splash through shallow seawater. The camera remains clean and unobstructed. **No vignette.** **No lens border.** **No goggle effect.** --- # 29–30 SECONDS — FINAL LOOK The guard reaches the shoreline. He turns his head back toward the cave. The camera naturally rotates. Polyphemus stands enormous inside the cave entrance. His silhouette is framed by warm firelight against the cool blue night. His single eye remains visible. He roars from inside the cave. The guard watches from the shore. End on this clean first-person view. --- # CONTINUITY RULES — ABSOLUTE 1. **ONE GUARD POV FOR THE ENTIRE 30 SECONDS.** 2. **ONE CAMERA PERSPECTIVE FROM BEGINNING TO END.** 3. **ZERO THIRD-PERSON SHOTS.** 4. **ZERO OVER-THE-SHOULDER SHOTS.** 5. **ZERO EXTERNAL SHOTS OF THE GUARD.** 6. **ZERO POV SWITCHES.** 7. **EXACTLY ONE POV GUARD.** 8. Odysseus
Sharon Riley
seedance2.5で抜け忍ギャルのアクションシーンを一発生成 Made with Flova @Flovaai_Japan #Flovaai #Flovac…

seedance2.5で抜け忍ギャルのアクションシーンを一発生成 Made with Flova @Flovaai_Japan #Flovaai #Flovac…

15-second cinematic action sequence, fast-paced, no dead air. Use multiple reference images that share the same character design and composition as visual references; maintain the same adult woman’s face, hairstyle, outfit, body proportions, and overall identity consistently across every shot. She has long brown hair and wears the same white off-shoulder lace blouse, denim shorts, and white ankle boots as the reference. Keep the framing action-oriented and natural, without unnecessary emphasis on her body. [00:00–00:01.8] Night exterior of a fictional Japanese convenience store called 「ロイソン」. Bright fluorescent convenience-store lighting spills onto the dark street. The automatic doors slide open and the woman casually walks outside carrying a semi-transparent plastic shopping bag containing packaged food and drinks. Slight handheld cinematic camera movement. The 「ロイソン」 store sign must remain clearly readable and stable. [00:01.8–00:04.0] Rapid suspense montage revealing several ninjas already waiting for her. Very short, rhythmic cuts: — a ninja crouching on the convenience-store rooftop, — another standing beside the bicycle parking area, — another hidden near the illuminated storefront, — another waiting at the edge of the parking lot. In each composition, a ninja dominates the near foreground while the woman is visible far in the background outside the store, creating strong depth. Alternate low angles, long-lens shots, rack focus, and quick push-ins. No repeated shot composition. [00:04.0–00:05.6] Medium shot of the woman stopping and glancing around with a mildly annoyed expression, still holding the shopping bag naturally at her side. She sighs and says clearly in natural Japanese: 「もう〜、里には帰んないって言ってるじゃん」 Natural lip sync, slightly irritated but casual delivery. [00:05.6–00:06.5] She calmly sets the shopping bag down somewhere safe, shifts her footing, and enters a compact martial-arts fighting stance. Her expression becomes focused. She says: 「いっぺんにかかってきな」 Immediate hard cut on the final word. [00:06.5–00:07.7] Ninja #1 rushes in at high speed. Dynamic side-tracking shot. She reacts instantly, slipping past the attack with a sharp body turn and a fast evasive step. The ninja overshoots her. Crisp practical choreography, realistic momentum. [00:07.7–00:09.0] Ninja #2 attacks from the opposite direction. Quick close-to-wide camera transition. She counters with a precise, powerful martial-arts strike to a vital opening, immediately dropping the attacker and taking them out of the fight. Keep the impact intense but clean: no blood, gore, or graphic injury. [00:09.0–00:10.2] Ninja #3 charges. Low tracking shot focused on footwork. She pivots and performs a fast sweeping leg technique, taking the ninja’s legs out from under them. The attacker flips off balance and hits the pavement with believable physical momentum. [00:10.2–00:11.7] Ninja #4 attacks from behind. She notices at the last instant, rotates smoothly, and unleashes a powerful high-speed kick. Impact shot from a dramatic three-quarter angle, then a quick wide shot as the ninja is sent flying backward several meters and crashes into lightweight stacked objects near the storefront. Strong stunt-film energy, no gore. [00:11.7–00:13.0] Fast aftermath reveal. Several defeated ninjas lie scattered around the convenience-store forecourt while the woman remains standing alone in the center. Slightly low-angle wide shot, fluorescent store lights behind her, night air moving her hair. She relaxes from her fighting stance as if the whole encounter was merely inconvenient. [00:13.0–00:15.0] She remembers her shopping bag, quickly picks it up, and looks inside with slight concern. POV-style insert of the bag contents still intact. Cut back to her face: her tense expression immediately softens into a cute, relieved smile. End on that smile with a subtle handheld push-in.
AIロイド
He was drowning… she saved him… and left behind one mysterious seashell. 🧜‍♀️🐚…

He was drowning… she saved him… and left behind one mysterious seashell. 🧜‍♀️🐚…

SCENE 1 — 0–5 seconds: THE SHIPWRECK A massive wooden sailing ship struggles violently against towering ocean waves during a dark nighttime storm. Lightning flashes across the sky as rain pours down. A young sailor loses his balance, falls over the side of the ship, and disappears into the raging black water. Use a dramatic wide shot followed by a close-up of his terrified face as he sinks beneath the waves. SCENE 2 — 5–15 seconds: THE MERMAID APPEARS Deep beneath the stormy surface, the sailor slowly sinks into the dark ocean. Suddenly, a mysterious blue glow appears in the distance. A beautiful mermaid emerges from the darkness and rapidly swims toward him. She has long flowing wet burgundy-red hair, the same facial features and appearance as the provided reference image, an elegant shimmering blue-green iridescent tail, a detailed seashell-inspired top decorated with pearls, subtle bioluminescent details, and expressive eyes. Her hair and tail move naturally with the underwater currents. She reaches the unconscious sailor, gently grabs him, and pulls him toward the surface as magical particles and soft blue light surround them. SCENE 3 — 15–25 seconds: THE RESCUE The mermaid carries the unconscious sailor through crashing waves toward a quiet rocky shoreline. The storm begins to weaken as dawn approaches. She carefully places him on the wet beach and checks that he is breathing. As the first warm rays of sunrise break through the clouds, she looks back toward the ocean. Before anyone can see her, she slips quietly back into the water and disappears beneath the waves. SCENE 4 — 25–30 seconds: THE MYSTERIOUS SEASHELL The sailor suddenly wakes up on the beach, coughing and confused. He looks around but the mermaid is gone. Beside his hand lies a beautiful glowing seashell emitting a soft magical blue light. He picks it up and stares at it in disbelief. Cut to a final cinematic shot of the glowing seashell in his hand while the calm ocean stretches behind him. A faint silhouette of the mermaid can briefly be seen beneath the distant waves.
Natalia
Made with seedance 2.5 using @openart_ai Prompt: Ultra-realistic smartphone food…

Made with seedance 2.5 using @openart_ai Prompt: Ultra-realistic smartphone food…

Ultra-realistic smartphone food vlog set in a charming neighborhood in Tokyo, Japan. The entire video must look like it was genuinely recorded on a modern flagship smartphone by a real female creator, not like a cinematic production or AI-generated video. 0–5 seconds: A young Japanese woman walks through a narrow Tokyo side street in the early evening, holding her smartphone at arm’s length and casually talking to the camera. Traditional Japanese shopfronts, vending machines, bicycles, small signs, utility wires, pedestrians and warm storefront lights create an authentic neighborhood atmosphere. Natural handheld movement and slight framing imperfections. 5–10 seconds: She notices a tiny hidden dessert café and turns the camera toward its entrance with an excited reaction. She walks inside while continuing the vlog. The camera naturally adjusts exposure from the bright street to the warmer interior. 10–16 seconds: Show the staff preparing a fresh strawberry cream dessert. Realistic strawberries, whipped cream, soft cake layers and small details of the preparation. The creator moves the phone closer for a natural food close-up while autofocus subtly shifts between the dessert and her hand. 16–22 seconds: She receives the dessert, holds it directly toward the phone camera, then takes a spoonful and tastes it. Her reaction should be spontaneous and believable, with subtle facial expressions rather than exaggerated acting. 22–27 seconds: She smiles, takes another small bite and turns the camera slightly to show the cozy café interior, Japanese customers naturally sitting in the background and warm practical lighting. 27–30 seconds: She walks back outside onto the Japanese street, looks directly into the phone camera and naturally says, “Okay, this place was actually so good!” She smiles and ends the recording casually. Authentic Japanese environment, realistic human behavior, natural walking physics, real-looking food textures, accurate skin texture, natural hair movement, realistic reflections, imperfect smartphone framing, subtle autofocus hunting, automatic exposure adjustments, slight handheld shake, natural motion blur, realistic low-light smartphone noise, true-to-life colors, detailed background activity, genuine vlog energy, high-resolution smartphone footage, photorealistic, documentary realism, no cinematic camera moves, no drone shots, no artificial slow motion, no CGI appearance, no text, no subtitles.
𝗦𝗮𝗻𝗶𝗮
Made with Seedance 2.5 PROMT: ⬇️ Photorealistic absurd surreal comedy scene in a…

Made with Seedance 2.5 PROMT: ⬇️ Photorealistic absurd surreal comedy scene in a…

Photorealistic absurd surreal comedy scene in a small indoor hotel pool. Low-budget real-world environment: tiled pool, metal ladders, fluorescent lighting, depth markers on the wall, white plastic chairs, a vending machine in the background, and a few casually dressed people in swimwear watching. A giant beautiful young woman is submerged in the pool up to her neck and upper chest, as if her body is enormous and fills most of the pool. She has wet slicked-back dark hair, expressive eyes, realistic wet skin, and a slightly amused then surprised expression. Her face and shoulders are huge compared to the rest of the environment. A normal-sized adult man in swim trunks carefully walks down the pool ladder as if he is just entering the water. He holds a white cup in one hand. As he steps down, it becomes clear that because of the bizarre scale mismatch, he is stepping directly onto the giant woman’s face. He awkwardly steps on her nose and cheek while trying to keep balance. The woman looks confused and cross-eyed toward him. The man slips, grabs at her nose for balance, and then slides toward her open mouth. By the end of the shot, he accidentally tumbles into her mouth in a ridiculous surreal way. She looks shocked. The people in the background react with surprise and laughter. Camera style: Recorded like a viral smartphone clip. Slight handheld movement, but mostly stable from the poolside. Realistic phone-video look, mild compression, indoor echo, natural pool reflections, believable lighting, not cinematic. The scene should feel like a bizarre real video someone captured by accident. Tone: Absurd, funny, surreal, and visually shocking — not gory, not violent, not horror. The humor comes from the impossible scale and the dead-serious realism. Action timing: 0–3s: Show the indoor pool and the giant woman occupying most of it. The man starts climbing down the ladder. 3–7s: He continues stepping down and accidentally plants a foot on her face/nose. 7–11s: He loses balance, grabs at her nose, and slips toward her mouth. 11–15s: Her mouth opens in surprise, he tumbles into it, and the bystanders react. Important details: Keep the scale relationship very clear: giant woman, tiny man, normal-size background people. Keep the environment realistic and grounded. Preserve believable water interaction and reflections. No gore, no body horror, no extra limbs, no broken anatomy, no glitchy transitions.
Alpha Mom
AI slop dies when realism starts feeling human. Made with seedance 2.5 Create a …

AI slop dies when realism starts feeling human. Made with seedance 2.5 Create a …

Create a 30-second, 16:9 ultra-realistic handheld lifestyle vlog following the same young Korean woman from the reference image through an ordinary day in Seoul. Keep her face, identity, hairstyle, body, outfit, accessories, and proportions perfectly consistent. She wears a light-blue oversized shirt over a white fitted T-shirt, dark-gray straight jeans, white sneakers, brown crossbody bag, and silver watch throughout. Style: Genuine footage filmed casually by a close friend on a smartphone/compact camera. Handheld shake, imperfect framing, autofocus/exposure shifts, natural motion blur, mild digital noise, realistic skin texture, occasional late camera reactions. No gimbal, drone, cinematic choreography, slow motion, beauty filter, or commercial look. 0–5s: Quiet Seoul neighborhood. She leaves her apartment, checks her phone, notices the camera, smiles sleepily, fixes her hair and says naturally: “오늘도 같이 가자.” 5–11s: Enters a tiny neighborhood bakery, notices a fresh pastry and says: “이거 냄새 너무 좋다.” Buys it, takes a bite outside, and smiles at the camera. 11–17s: Boards a local bus and sits by the window. Seoul streets pass outside with realistic reflections and sunlight. She quietly says: “이런 날은 그냥 걷고 싶어.” 17–23s: Gets off near a riverside path. Buys a fruit cup from a small cart. A bicycle passes unexpectedly close; she steps aside, laughs, and says: “방금 좀 놀랐어.” 23–27s: Golden-hour riverside. She sits on a bench, places the fruit cup beside her, removes one earbud, watches the water, and gives a small genuine smile as the wind moves her hair. 27–30s: She stands and walks away. After a few steps, looks back and says: “다음엔 너도 같이 와.” She continues walking as the camera follows behind. Recording naturally ends around 29.5s. REALISM: Accurate human biomechanics, grounded feet, continuous objects, realistic bus movement, natural walking/eating/sitting, consistent architecture and wardrobe. No teleportation, morphing, identity drift, duplicated/disappearing objects, distorted hands or limbs. AUDIO: Natural Korean dialogue with accurate lip-sync, phone-mic quality, footsteps, traffic, birds, bakery sounds, bus engine, bicycle, wind and city ambience. No music, narrator, or cinematic SFX. Absolutely no subtitles, captions, on-screen text, logos, watermarks, or UI.
Anissa
From local morning bites to late night favorites, China really understood the as…

From local morning bites to late night favorites, China really understood the as…

Create an exactly 30-second fast-paced influencer-style lifestyle food vlog titled “Rating Everything I Ate in China Today.” FORMAT: 16:9 STYLE: Authentic travel + food influencer vlog, natural, trendy, energetic, aesthetic but NOT commercial. SETTING: Modern China, with authentic Chinese streets, cafés, food stalls, restaurants, signage, architecture, and local atmosphere. PACING: Very fast cuts, handheld smartphone footage, selfie shots, POV food shots, close-ups, whip pans, match cuts, subtle speed ramps, quick zooms, natural reactions, upbeat travel-vlog music. ABSOLUTE CHARACTER CONSISTENCY Use ONE consistent young female food/travel influencer throughout the entire video. Use the uploaded character reference image as the exact facial reference. Preserve her facial features, face shape, eyes, nose, lips, skin tone, hairstyle, age, and overall identity in every shot. She wears a cute, stylish summer mini dress throughout the day, with comfortable sneakers and small accessories. Keep her outfit, hairstyle, and appearance consistent unless a very subtle natural adjustment is needed. She is filming herself like a real travel influencer exploring China for the first time. 0–3 SEC — HOOK | CHINA Open with a dynamic selfie shot of the influencer walking through a lively Chinese street. Chinese storefronts, lanterns, pedestrians, scooters, and authentic city atmosphere in the background. She looks directly into the camera and says: “I’m rating EVERYTHING I eat in China today. Let’s see what gets a ten!” Quick punch-in → whip pan into breakfast. 3–8 SEC — CHINESE BREAKFAST Morning in a lively local Chinese breakfast street. Show authentic Chinese breakfast foods such as: Jianbing Youtiao Soy milk Steamed buns Use rapid food close-ups: batter spreading on the griddle, egg cracking, sauces being added, crispy youtiao being placed on a plate, steaming soy milk. She takes a bite of jianbing, pauses, then smiles at the camera. “Okayyy… Chinese breakfast? 9 out of 10!” Show a playful animated: 9/10 ⭐ Quick match cut using the food stall movement. 8–14 SEC — CHINESE STREET FOOD Transition into a busy afternoon Chinese street market. Show colorful street-food stalls, steam, sizzling grills, vendors preparing food, neon signs, and crowds. She tries chuan chuan / grilled skewers and another fun street snack. Close-up of the food → she takes a bite → surprised expression. She laughs and says: “Okay, this one surprised me… 10 out of 10!” Large energetic: 10/10 🔥 overlay. Use a quick whip pan to transition into lunch. 14–20 SEC — CHINESE LUNCH Cut to a beautiful modern Chinese restaurant. Show a table filled with authentic dishes such as: Xiao long bao Kung Pao chicken Stir-fried noodles Seasonal vegetables Use an overhead table shot followed by fast close-ups of steaming dumplings, chopsticks picking up food, sauce being poured, and noodles being lifted. She tries the xiao long bao, reacts with genuine excitement, and says: “WAIT… these dumplings are SO good. 11 out of 10!” Show: 11/10 🤯 She laughs naturally. 20–25 SEC — CHINESE DINNER Transition into evening with beautiful city lights and a lively restaurant atmosphere. Show a gorgeous Chinese dinner spread with hot pot or a colorful selection of Chinese dishes. Steam rises from the table. She picks up food with chopsticks, takes a bite, then looks into the camera with a satisfied smile. “Dinner is definitely getting a 10.” Show: DINNER — 10/10 Use cinematic golden evening lighting mixed with realistic restaurant lighting. 25–30 SEC — FINAL RANKING Rapid-fire montage of everything she ate: BREAKFAST — 9/10 STREET FOOD — 10/10 LUNCH — 11/10 DINNER — 10/10 Cut back to the influencer walking through a beautifully lit Chinese street at night, holding her favorite snack. She looks into the camera and says: “Honestly… China is winning. What should I try tomorrow?” She laughs, turns toward the street, and the camera follows her for a final energetic travel-vlog shot. End naturally with city ambience and upbeat music. VISUAL & AUDIO DIRECTION Make the entire video feel like real creator-generated travel content, not an advertisement. Use authentic Chinese environments, realistic local food preparation, natural crowds, Chinese signage, street sounds, restaurant ambience, sizzling food, chopsticks, plates, footsteps, and city noise. Prioritize mouth-watering food cinematography: steam, crispy textures, sauces, noodles stretching, dumplings being opened, sizzling grills, and close-up bites. Use handheld smartphone camera movement, selfie footage, POV shots, quick cuts, whip pans, match cuts, subtle speed ramps, natural exposure changes, and occasional cinematic slow motion. Do not make the video look overly polished or like a commercial. It should feel spontaneous, personal, fun, and slightly imperfect like a real influencer documenting her food adventure in China. CRITICAL: Lock the influencer's exact identity and facial features from the uploaded reference across every shot. Do not change her face, hairstyle, body proportions, age, or identity. Maintain strong visual continuity throughout the entire 30-second video.
Soulful Ai
Seedance 2.5 on @vadooai 🤯 Prompt - { "archetype": "Real live TV talent show", …

Seedance 2.5 on @vadooai 🤯 Prompt - { "archetype": "Real live TV talent show", …

{ "archetype": "Real live TV talent show", "duration": "30s", "prompt": { "concept": { "title": "Granny Beatbox Breakdance", "description": "Sweet 70-year-old grandma in a floral cardigan has a warm chat with judges, then drops into explosive breakdance and beatboxing, stunning everyone.", "rhythm_structure": { "0-10s": "Warm introduction and gentle dialogue", "10-11s": "Silent focused stare then sudden beat drop", "11-27s": "High-energy breakdance battle with rapid reaction cuts", "27-30s": "Final freeze on grandma in a freeze-spin pose" } }, "character_identity_lock": { "maintain_same_character": true, "identity": { "age_gender": "cheerful 70-year-old woman", "hair": "neat silver bun with reading glasses on a chain", "face": "warm wrinkled smile, twinkling eyes", "clothing": "floral cardigan, pearl necklace, comfortable orthopedic shoes", "accessories": "small brooch" }, "strict_consistency": [ "Same exact face and age", "Same silver bun", "Same floral cardigan", "Same body proportions" ], "color_rule": "Soft pastels on grandma; stage shifts to neon blue and purple during breakdance", "core_concept": "Sweet elderly woman revealing insane breakdance skills", "physics_rules": "Realistic elderly movement transitioning into surprisingly fluid dance, face stays warm and joyful" }, "camera_direction": { "shot_type": "Dynamic multi-camera talent show with rapid cuts", "forbidden": [ "No identity change", "No de-aging or exaggeration", "No slow dreamy transitions" ], "camera_journey": "Wide stage entrance, medium dialogue shots with judges, tight close-up at the drop, aggressive intercuts between grandma dancing, shocked judges, cheering audience, ending on freeze pose." }, "visual_style": { "overall": "Live television talent show, high-energy stage lighting, realistic broadcast look", "inspired_by": [ "America's Got Talent energy", "Breakdance battle intensity", "Classic reaction shots" ], "color_palette": [ "Soft warm lights for intro", "Neon blue/purple during performance", "Pastel contrast on grandma", "Audience phone lights" ], "materials_and_texture": "Realistic skin and fabric, sharp broadcast quality, stage haze and spotlights" }, "motion_language": { "follows_music": true, "kick": "Hard cuts and camera punches on beat drops", "wooden_snare": "Quick reaction inserts of judges and crowd", "sub_bass": "Heavy low-end felt in wide stage and audience shots" }, "storyboard": { "total_beats": 6, "beats": [ { "id": "01", "time": "0-4s", "description": "Wide stage shot. Grandma walks confidently to center stage under soft warm lights. Audience applause." }, { "id": "02", "time": "4-10s", "description": "Medium intercuts of grandma and judges. Short dialogue: name is Margaret, loves hip-hop. Judges react sweetly, slightly amused." }, { "id": "03", "time": "10-11s", "description": "Tight close-up on Margaret. She stares forward, completely still, cracks her knuckles. Silence." }, { "id": "04", "time": "11-20s", "description": "Beat drops. Margaret busts into headspins and beatboxing. Rapid cuts: her moves, shocked judges, jaws-dropped audience. Lights shift to neon blue and purple." }, { "id": "05", "time": "20-27s", "description": "Continued breakdance battle. Montage: audience standing, judges stunned, extreme close-ups of footwork, wide arena energy." }, { "id": "06", "time": "27-30s", "description": "Final freeze on Margaret mid-spin, arms crossed, confident smile, lights flaring." } ] } } }
𝐌
Seedance 2.5 hollywood-killer prompts are below 👇 Photorealistic cinematic dayt…

Seedance 2.5 hollywood-killer prompts are below 👇 Photorealistic cinematic dayt…

Photorealistic cinematic daytime amusement park roller coaster, bright hard sunlight, strong wind, realistic motion blur on tracks and background, subtle handheld camera energy, rich skin detail, heavy natural film grain. 0-5s: [Medium Shot] A young woman in her early 20s sits in the front seat of a moving roller coaster car, calm and slightly bored, hair whipping in the wind. Beside her sits a middle-aged man wearing what looks like a normal full head of hair. Behind them, another car with a woman is visible. The coaster drops and banks hard. 5-9s: [Dynamic Tracking] The force of the turn rips the man’s wig free. It peels off his bald head in a chaotic upward arc, spinning and flying backward through the air. The wig lands messily on the head of the woman in the car behind. Everyone’s faces freeze in pure shock and confusion at the peak of the chaos. Time locks completely. Only the young woman in the front keeps moving. 9-15s: [Slow Orbital + Detail] Camera slowly orbits the frozen cars. The wig hangs mid-air in a twisted shape with individual hairs suspended. The bald man’s scalp is fully exposed, mouth open. The woman behind is frozen mid-scream with the wig draped over her face. The young woman looks sideways, rolls her eyes and mouths “joder, otra vez”. She reaches into her pocket, pulls out a stick of chewing gum, unwraps it and calmly puts it in her mouth, starting to chew while the entire frozen scene (except her) begins a precise reverse. 15-20s: [Medium Close-up] The rewind is controlled and elegant: the wig lifts off the woman behind, flies backward through the air in reverse, and returns exactly to the moment it is only beginning to peel off the bald man’s head. Time freezes again at that precise instant — the front edge of the wig just lifting, a few strands already loose. 20-26s: [Tight Medium] Still frozen for everyone else, the young woman takes the chewed gum out of her mouth, reaches over and firmly presses it onto the center of the bald man’s scalp, right under the lifting wig. With the same hand she smooths and presses the wig back down into perfect place, locking it with the gum. She sits back, looks straight ahead with a tiny private smile, completely unbothered. 26-30s: [Medium Shot] Time suddenly resumes at full real-time speed. The coaster continues its drop. The man touches his head, feels the wig still firmly in place, looks confused for a second, then breaks into a relieved, happy smile. The young woman stares forward, already chewing a new piece of gum, expression of quiet satisfaction. Photorealistic, ultra-detailed wind and hair physics, perfect motion blur only on moving elements, stable characters, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence, high rewatch value.
TechHalla
Have you ever recorded your other half?? Seedance 2.5 on @budgetpixel prompt <Im…

Have you ever recorded your other half?? Seedance 2.5 on @budgetpixel prompt <Im…

SHARON'S REAL FACE — sole source of her features, 100% match, zero drift: soft rounded oval face, warm light-beige skin with tiny freckles and beauty marks, GREEN eyes, dense straight feathered brows, small neat nose, full pink lips, small silver drop earring. follow the character sheet Image Single unbroken handheld boyfriend vlog take throughout, 30 seconds total. A realistic personal travel vlog filmed by a boyfriend following his girlfriend (She is wearing a tight-fitting long-sleeve beige/taupe top with a deep plunging scoop neckline that reveals significant cleavage. during a normal day in Tokyo. Use the woman from the reference image as the main character. Maintain her exact facial identity, hairstyle, facial features, body proportions, and overall appearance throughout the entire video. She must remain the same person in every shot. The camera feels like a real boyfriend holding a small mirrorless camera or phone, not a professional production. Natural handheld movement, imperfect framing, occasional camera shake, spontaneous reactions, authentic everyday moments. The woman does not pose for the camera. She behaves naturally, sometimes forgetting the camera is there. 0-5s: Morning at a small Tokyo apartment. The camera starts recording as the boyfriend casually walks into the room. Soft morning sunlight enters through the window. The woman is sitting near the bed, fixing her hair and preparing for the day. She notices the camera, smiles naturally, laughs, and playfully tells him to stop filming. The camera stays close, slightly shaky, capturing a private everyday moment. 5-10s: Walking through Tokyo neighborhood streets. The boyfriend follows behind her as they leave the apartment. She walks through a quiet Tokyo street, carrying a small bag. Morning shops are opening, bicycles pass by, locals walk along the street. She stops at a convenience store. The camera follows her inside. She looks at different drinks and snacks, turns around and asks the person behind the camera which one she should choose. Natural interaction, casual conversation, realistic body language. 10-18s: Local food experience. The camera follows her through a small Tokyo alley to a cozy local restaurant. She sits down and tries a bowl of ramen or a local dish. The camera captures close handheld moments: her picking up chopsticks, tasting the food, reacting naturally, laughing when the food is hotter than expected. The boyfriend laughs behind the camera. The moment feels unplanned and authentic. 18-25s: Tokyo afternoon exploration. The couple walks through a lively neighborhood. She browses small shops, looks at interesting objects, takes photos, and occasionally looks back at the camera. The camera moves naturally between her face, her hands, the street atmosphere, and small details of daily life. Crowds pass naturally around them. The city feels alive and real. 25-30s: Tokyo night ending. Night falls. The camera follows her through illuminated Tokyo streets. She walks slightly ahead, then turns back and smiles at the camera. They ride a train home. She sits beside the window, watching city lights pass outside. The camera slowly moves closer as she rests quietly, ending like a real personal memory. Visual style: Authentic boyfriend travel vlog footage. Realistic handheld camera movement. Natural lighting. Casual documentary realism. Unplanned everyday moments. Real human expressions and interactions. Slight motion blur, natural exposure changes, realistic camera autofocus adjustments. No commercial advertisement style. No dramatic posing. No perfect cinematic composition. No text overlays. No logos. No face changes. No identity changes. No artificial transitions. No CGI feeling. Stable character consistency throughout.
Sharon Riley
Caught them laughing mid-performance, but that ending stole everything 👀 Seedan…

Caught them laughing mid-performance, but that ending stole everything 👀 Seedan…

A vibrant K-pop stage performance under bright purple and pink LED lights. Three young East Asian women idols with long dark hair stand in a line on stage, wearing headset microphones and stylish crop tops. Characters and outfits: Left idol: lime-green sleeveless top with white “BOYS LIE SPORT” text and heart logo. Center idol: baby-pink spaghetti-strap crop top with white piping. Right idol: navy-and-green horizontal striped collared crop top. Sequence — approximately 17 seconds: 0–2s: The three idols begin by dancing lightly and naturally in sync to the beat. The center idol flips her long hair and turns slightly while dancing. The right idol dances with a playful expression. Do not have them cover their faces yet. Soft stage lighting and large LED screens show a big red “5” and heart graphics in the background. 2–6s: While continuing their dance movement, all three suddenly bring both hands up to cover their mouths, reacting with genuine surprise and laughter. Their shoulders shake as they giggle and they gently bounce in place. The center idol laughs hardest, with her long hair naturally swaying. 6–12s: They continue the synchronized cover-mouth-and-laugh motion while still subtly dancing to the beat. Keep their bodies moving naturally rather than freezing in place. Their expressions are joyful, playful, and genuinely amused. Medium camera framing captures all three idols clearly. 12–15s: The dancing continues at 12 seconds as they smoothly transition from covering their mouths into making double peace signs with both hands raised near their faces. They keep moving rhythmically while smiling and laughing. The center idol briefly turns and then faces forward again. 15–17s: Final pose while the dance energy continues subtly — all three hold double peace signs near their faces, beaming directly at the camera with bright, cheerful expressions. Soft stage haze and colorful LED lighting create a high-energy yet adorable K-pop concert atmosphere. Visual style: high-quality live concert footage, sharp details, natural skin texture, realistic facial expressions, dynamic but soft purple-and-pink stage lighting, subtle handheld camera shake for realism, natural hair movement, believable body motion, polished K-pop performance cinematography, cute, energetic, wholesome atmosphere. Important motion requirements: The idols must dance first before putting their hands on their faces. Do not start with their hands covering their mouths. The dancing continues throughout the sequence, including after the 12-second mark. No frozen poses before the final moment. No text overlays.
Sharon Riley
Can you feel the vibe? GPT Image 2 + Seedance 2.5 on @FishCreativeHQ prompt Crea…

Can you feel the vibe? GPT Image 2 + Seedance 2.5 on @FishCreativeHQ prompt Crea…

Create an explosive, high-adrenaline extreme mountain-biking action sequence in 16:9, 24fps, exactly 30 distinct cuts, total runtime 30–31 seconds. A lone rider in a dark grey/black hooded jacket, black shorts, gloves, backpack and full-face helmet rides a blue full-suspension mountain bike through a vast alpine landscape of steep rocky slopes, snow patches, green pine trees, dirt trails and distant snow-capped peaks under a clear blue sky. Preserve the exact rider silhouette, bike color, clothing details, helmet design and environment throughout — never redesign them. This film is 80 % pure kinetic camera motion and 20 % environmental drama: aggressive tracking shots, whip pans, snap zooms, speed ramps, motion blur, dust and snow particle bursts, rim-light flares and impact shakes. No text, no graphics, no logos — pure cinematic action. ### CUT LIST CUT 01 | 0.00–1.00s Low rear tracking shot: rider pedals hard away from camera on a narrow dirt trail cutting through green alpine meadow, snow patches and scattered pines; camera follows low and tight, slight motion blur on the ground. CUT 02 | 1.00–2.00s Camera rises slightly and accelerates; rider leans into a gentle left curve, mountains rising dramatically on both sides; speed lines of blurred grass and dirt. CUT 03 | 2.00–3.00s Rider powers up a short incline then drops onto a steeper rocky section; camera stays locked behind, slight Dutch tilt as the trail narrows. CUT 04 | 3.00–4.00s Fast forward tracking over uneven dirt and snow; rider’s body pumps the bike, backpack shifting; distant peaks fill the upper frame. CUT 05 | 4.00–5.00s Rider approaches a sharp crest; camera drops lower, almost ground-level, dust kicking up from the rear tire. **CUT 06 | 5.00–6.00s** Explosive launch: rider and bike leave the ground in a high backflip / inverted aerial over a rocky drop; camera tilts upward to follow the full rotation against the blue sky and mountain backdrop. **CUT 07 | 6.00–7.00s** Rider lands hard on a steep rocky face and immediately accelerates downhill; camera recovers with a quick snap-zoom and impact shake. **CUT 08 | 7.00–8.00s** Steep rocky descent; rider stays low and centered, bike suspension compressing; camera tracks tightly from behind with heavy motion blur on the rock surface. **CUT 09 | 8.00–9.00s** Rider leans into a high-speed left turn on a near-vertical rock slab; camera swings wide then snaps back. **CUT 10 | 9.00–10.00s** Another massive drop: rider launches off a cliff edge, arms outstretched, bike inverted above; camera freefalls with them, looking straight down into the deep valley below. **CUT 11 | 10.00–11.00s** Mid-air recovery; rider rights the bike and falls toward a steep rock face; camera rotates with the motion. **CUT 12 | 11.00–12.00s** Rider lands on the near-vertical face and begins a controlled high-speed descent; camera stays directly behind and slightly above. **CUT 13 | 12.00–13.00s** Extreme angle looking almost straight down the cliff; rider is a small silhouette against the massive rock wall and distant valley floor. **CUT 14 | 13.00–14.00s** Rider continues the steep descent, body low, bike tracking the rock contours; camera follows with continuous slight shake. **CUT 15 | 14.00–15.00s** Slight pull-back revealing the full scale of the mountain face and the valley far below; rider remains centered. **CUT 16 | 15.00–16.00s** Rider cuts across a diagonal rock ledge; camera banks hard with the movement. **CUT 17 | 16.00–17.00s** High-speed traverse on a narrow rock spine; dust and small rocks kick up behind the tires. **CUT 18 | 17.00–18.00s** Rider drops into a steeper chute; camera drops with them, heavy motion blur. **CUT 19 | 18.00–19.00s** Rider emerges onto a broader rocky slope and accelerates; camera rises slightly for a wider view of the terrain. **CUT 20 | 19.00–20.00s** Fast tracking across open rock and snow patches; rider stays low and aerodynamic. **CUT 21 | 20.00–21.00s** Rider approaches another crest; camera drops low again, almost scraping the rock. **CUT 22 | 21.00–22.00s** Rider launches a smaller jump, body compressed; camera follows the arc. **CUT 23 | 22.00–23.00s** Landing and immediate acceleration down a smoother but still steep face; camera locks in tight rear tracking. **CUT 24 | 23.00–24.00s** Rider carves a wide arc across the slope; distant snow fields and trees become visible lower in the frame. **CUT 25 | 24.00–25.00s** High-speed section on a more open rocky plain; camera pulls back slightly to show the full landscape. **CUT 26 | 25.00–26.00s** Rider approaches the final steep drop-off; camera lowers and accelerates. **CUT 27 | 26.00–27.00s** Rider launches off the last major lip into a big aerial; camera freefalls with them. **CUT 28 | 27.00–28.00s** Mid-air inversion / style grab; rider and bike silhouetted against the bright sky and distant peaks. **CUT 29 | 28.00–29.00s** Rider lands on a grassy, snow-patched slope and immediately pedals hard toward a denser tree line; camera recovers with impact shake and continues tracking. **CUT 30 | 29.00–30.73s** Final high-speed tracking shot as the rider disappears into the greener lower slope; camera gradually rises and the frame slowly overexposes to bright alpine light. ### Editing & Sound Extremely aggressive rhythm — hard cuts on every major terrain change or jump, continuous tracking with occasional whip pans and snap zooms, heavy motion blur, dust/snow particle hits, and impact shakes on every landing. No text, no graphics, no slow-motion except brief speed-ramps into the biggest airs. BGM: hard-hitting electronic / drum-heavy future bass or aggressive cinematic trailer music with deep sub drops, risers, and glitch fills locked to every jump and landing; tire screeches, rock impacts, wind whooshes and bike suspension compressions are rhythmic sound-design elements. Peak energy on the biggest airs (CUT 06, 10, 28) and end with a cold, fading wind stinger. Premium AAA quality, photorealistic cinematic rendering, extreme sports documentary style, consistent rider and bike design, exactly 30 cuts.
Sharon Riley
Finding Kaby: A short film with Seedance 2.5 Get my complete process, with promp…

Finding Kaby: A short film with Seedance 2.5 Get my complete process, with promp…

[Generation Goal] Generate a 3D animated comedy short that opens under a big yellow title card reading "FINDING KABY". <Kaby> strolls a busy Brooklyn street in a great mood, gets an incoming call from his girlfriend, answers the situation with his trademark palms-out shrug aimed at his own phone and a calm decline tap, and glides into the subway without ever losing his vibe. [Characters] <Kaby> corresponds to @ kaby.png. Use only the appearance, short fade haircut, blue tie-dye hoodie with the red circular emblem, and dark pants. Do not use the gray studio background; all views in the image depict the same single person. Performance: easy charisma and a warm confident smile, expressive eyes and lively eyebrows, a light bounce in his walk; his signature move is both palms rolling outward at chest level with a head tilt and a knowing smile, always performed as a living motion and always aimed at a person, object, or situation inside the scene. <Laina> corresponds to @ laina.png. Her face appears only as the smiling caller photo on <Kaby>'s phone screen; she is never physically present in this shot. Do not use the reference sheet background, labels, or text panels. [Global Settings] Premium 3D animated feature film look with stylized Pixar grade realism: soft subsurface skin, detailed cloth and hair simulation, cinematic depth of field, filmic warm and teal color grade. The city is dense and alive in every frame: sidewalks carry a steady flow of background pedestrians each absorbed in their own small actions, with layered secondary motion such as passing traffic, pigeons, steam, and shop activity in every shot. Every bound character is a vivid expressive performer with strong readable facial emotion, animated eyebrows, and full body acting, behaving like a real person filmed candidly in continuous natural motion at all times, breathing, blinking, shifting weight, and gesturing; signature meme actions are performed big and clear within and on top of that natural motion, never as held poses; no character ever appears static, posed, flat faced, or photo like. The camera is an invisible documentary observer: no character ever looks into the lens, glances at the camera, or acknowledges the audience in any way; every look, gesture, and line of dialogue is directed at other characters, objects, or events inside the scene. All locomotion is natural and forward: every character faces the direction they are moving, walks and runs facing forward, never backwards or sideways unless the action explicitly states it, and takes stairs facing forward down or up the steps. Audio is strictly diegetic: no music of any kind, no score, no soundtrack; every sound is a diegetic sound effect produced inside the scene. Early morning Brooklyn brownstone street packed with neighborhood life: joggers, dog walkers, kids chasing pigeons, neighbors chatting on stoops, a fruit vendor serving customers, taxis and a delivery cyclist passing, steam from a sidewalk grate, the Manhattan skyline between buildings. Camera grammar: the camera tracks parallel with him from across the street in profile coverage with parallax foreground traffic, one dolly-in from a three-quarter side angle reserved for the shrug, and a locked wide from across the street for the subway descent. [Stage 1] 0-6 seconds Primary event: mid-action open, <Kaby> @ kaby.png walks forward along the sidewalk screen left to right, seen in full profile, facing the direction he walks with a light bounce and a warm smile; he nods good morning to two neighbors on a stoop as he passes them and pats a passing dog without breaking his forward stride, while a jogger overtakes him in the same direction and kids scatter pigeons ahead of him; he pulls out his phone mid stride and looks down at it. Overlaid on top of the video for this entire stage, big and centered in the middle of the screen: a title card with the exact text "FINDING KABY" in all capital letters, a simple heavy bold sans serif font, bright yellow, playful, with a slight continuous jiggle, its style matching the 3D animation. End state: still walking forward, phone raised, his eyes on the screen, street life flowing around him, the title card vanishing exactly on the cut at 6 seconds. [Stage 2] 6-11 seconds Primary event: the camera looks over his right shoulder at the device screen while he keeps walking forward: a simple full screen incoming call, the smiling caller photo of <Laina> @ laina.png filling the top half of the screen, beneath it the contact name reading exactly "Laina" followed by a small red heart emoji, beneath that the label reading exactly "Incoming call", and at the bottom a round red decline button and a round green accept button; the phone buzzes in his hand as his eyebrows rise in amused disbelief. End state: his eyes stay down on the ringing screen as a grin forms. [Stage 3] 11-17 seconds Primary event: from a three-quarter side angle the camera dollies in as <Kaby> @ kaby.png, still walking forward, holds the phone out at arm's length and gives the phone itself his trademark palms-out shrug, both palms rolling outward at chest level with the phone resting in one open palm, head tilted, a big knowing smile breaking into a small laugh to himself; his eyes move only between the phone and the street ahead. End state: the shrug melts back into his forward stride, grin lingering. [Stage 4] 17-24 seconds Primary event: he taps the red decline button with his thumb, pockets the phone, raises his hood in one smooth motion while walking forward, and weaves through the small crowd at the fruit stand ahead of him, steadying a wobbling orange with one finger and answering the vendor's wave with a quick friendly fist bump as he passes, never slowing and never turning around. End state: clear of the stand and still walking forward, the green railed subway stair entrance just ahead of him with commuters climbing out of it and descending into it. [Stage 5] 24-30 seconds Primary event: locked wide from across the street, <Kaby> @ kaby.png turns off the sidewalk to face the subway stair entrance, a green railed stairway with a globe lamp cut into the sidewalk and leading down below street level, and descends the stairs facing forward down the steps, his back to the street, with the same relaxed bounce among other commuters, giving a small palms-up flick to a pigeon perched on the stair railing as he sinks step by step below street level while the street keeps moving above. End state: the busy stair mouth carries on without him as a train rumbles below. [Audio] <Lively morning street ambience, neighborhood chatter, a dog bark, kids laughing, passing traffic, a phone vibration buzzing with the incoming call, his unhurried footsteps, a muffled train rumble from underground> No music, no dialogue, no narration, no watermarks, no subtitles, and no on-screen graphics other than the single opening title card described in Stage 1. [Maintain Consistency] Keep <Kaby>'s facial identity, hairstyle, and wardrobe locked to his reference throughout. He is the only main character; background characters stay incidental, they may exchange brief friendly reactions with him, a nod, a wave, a dog pat, a fist bump, but they never speak and never become main subjects. His relaxed pace and good mood never change at any point. Screen direction and locomotion: he travels screen left to right for the entire piece, always walking forward and facing his direction of travel, and he descends the subway stairs facing forward down the steps with his back to the street. The subway appears only as a street level stair entrance descending below the sidewalk; no train, train cars, tracks, or platform are ever visible in this shot. Phone content appears only on the device screen as a diegetic element, and Laina's face exists only as the caller photo on that screen; she never appears physically in this shot. No character looks at, glances at, or acknowledges the camera at any point. The opening title card reads exactly "FINDING KABY": bright yellow, heavy bold, all capital letters, big and centered in the middle of the screen, with a slight playful jiggle, visible from the very first frame and gone exactly at the cut at 6 seconds, never reappearing. Do not duplicate <Kaby>, and do not introduce additional main characters, overlay graphics, watermarks, or text of any kind outside the phone screen and the single opening title card.
Alex Patrascu
surprising and unexpected test result 🤯 GROK 2.0 vs. SEEDANCE 2.5 I forced the …

surprising and unexpected test result 🤯 GROK 2.0 vs. SEEDANCE 2.5 I forced the …

It flies swiftly over the landscape at high speed. No music, ASMR sound.
hedoήist
She walks in like a target… and walks out like the threat. 🕶️🔥 Created with Se…

She walks in like a target… and walks out like the threat. 🕶️🔥 Created with Se…

FEMALE SPY vs. ASSASSIN — 30-SECOND CINEMATIC FIGHT FORMAT: 16:9 widescreen, ultra-realistic cinematic action, premium spy-thriller aesthetic, fast-paced editing, dramatic lighting, dynamic camera movement, realistic choreography. MAIN CHARACTER: A confident female spy in her late 20s, athletic build, sharp features, sleek black tactical suit, black boots, hair tied in a tight ponytail. She is calm, highly skilled, and intimidating. Maintain the exact facial features, eye color, skin tone, hair color, and overall identity from the provided character reference throughout every shot. 0–4 SEC — HOTEL HALLWAY The female spy walks alone through a luxurious dimly lit hotel hallway. She suddenly stops. An assassin appears behind her. She turns instantly as he throws the first punch. 4–9 SEC — HAND-TO-HAND COMBAT Rapid close-quarters combat. She blocks a punch, delivers a powerful elbow strike, ducks under another attack, spins and kicks him into the wall. Fast cuts, whip pans, impact close-ups. 9–14 SEC — GUN DISARM The assassin pulls a handgun. She grabs his wrist before he can fire, twists his arm, strips the gun away, and kicks him backward. The gun slides across the polished floor. 14–19 SEC — KNIFE ATTACK He suddenly pulls a knife and lunges. She narrowly dodges the blade, grabs his arm, redirects the attack, and sends him crashing through a glass table. Glass explodes in slow motion. 19–25 SEC — ELEVATOR FIGHT The spy rushes into an elevator. The assassin follows. The doors close as they continue fighting inside the tight space. She uses the elevator walls for leverage, flips him down, and pins him against the floor. 25–30 SEC — FINAL MOMENT The elevator doors open. She calmly steps out and straightens her jacket. Behind her, the defeated assassin remains on the floor. The doors slowly close. FINAL CLOSE-UP: She looks directly toward the camera with a cold, confident expression. CUT TO BLACK.
Sophia
如果海贼王女帝参加水上闯关秀,你会想看吗?👀 日本 AIGC 博主做出来的这种闯关综艺感, 又离谱又好玩。 Seedance 2.5 Prompt🔽 生成一…

如果海贼王女帝参加水上闯关秀,你会想看吗?👀 日本 AIGC 博主做出来的这种闯关综艺感, 又离谱又好玩。 Seedance 2.5 Prompt🔽 生成一…

生成一段 30 秒、16:9 横屏、高真实真人实拍的大型水上障碍竞技节目。整体呈现 2000 年代后期~2010 年代日本大型体育娱乐特别节目的现场直播质感。
小宇Chengzi

Preguntas frecuentes

1.¿Ya está disponible Seedance 2.5?

Sí. ByteDance presentó Seedance 2.5 en preview el 23 de junio de 2026 y lo lanzó el 31 de julio de 2026, con la API para desarrolladores a principios de agosto. En Renoise eliges Seedance 2.5 en el selector de modelos del Canvas; las especificaciones y el precio por generación están en la página del modelo.

2.¿De dónde provienen estos prompts de Seedance 2.5?

De publicaciones públicas en X donde los creadores compartieron el prompt exacto junto a su resultado con Seedance 2.5. Cada tarjeta enlaza a la publicación original y la biblioteca se reconstruye a diario a partir del conjunto de datos abierto awesome-seedance-2-5-prompts en GitHub.

3.¿Qué puede hacer Seedance 2.5?

Seedance 2.5 genera clips nativos de 4 a 30 segundos en una sola toma, a 480P o 720P, admite hasta 50 referencias por generación (30 imágenes, 10 vídeos y 10 clips de audio) y permite edición por marca de tiempo con audio nativo. La página del modelo Seedance 2.5 tiene la especificación completa.

4.¿Cómo uso uno de estos prompts en Renoise?

Haz clic en cualquier tarjeta para copiar el texto del prompt, pégalo en el editor de prompts de Renoise y elige Seedance 2.5 como modelo. Ajusta la relación de aspecto y la duración (4–30 segundos) al clip de referencia; los prompts que dependen de imágenes o vídeos de referencia necesitan esos archivos adjuntos.

5.¿Con qué frecuencia se actualiza esta biblioteca?

A diario. La instantánea actual es del 2026-09-27 y muestra los 60 prompts con más interacción de los 2853 recopilados hasta ahora.

6.¿Puedo aportar prompts?

Sí. La biblioteca se construye a partir de publicaciones públicas en X, así que compartir tu prompt junto con el clip de resultado en X es la vía de entrada; el repositorio awesome-seedance-2-5-prompts en GitHub, enlazado en la sección principal, también acepta envíos.

Empieza a crear con Seedance 2.5 en Renoise

Renoise integra la serie Seedance junto con Kling 3.0 Omni, Nano Banana Pro y otros modelos SOTA: una sola suscripción, sin configuración. Elige Seedance 2.5 en el Canvas y ejecuta cualquier prompt de esta biblioteca.

By Renoise AILast reviewed by peytonModels verified: Seedance 2.5